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MLB '10: The Show Video: Throw Meter Improvements

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Old 03-23-2010, 04:57 PM   #11
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Re: Throw Meter Improvements

Quote:
Originally Posted by idesign2
I'm still not clear on the branching animation aspect. Does this mean I should press the throw button BEFORE touching the ball? Or does it mean I should continue holding the button throughout the catching and throw sequence? In other words, what exactly is required to trigger the branch animation correctly?
Pre-loading your throws allows for the smoothest transition from catch to the throw. If you hold the button throughout the catching sequence the throw will not go off until the player is in the throw ready position. Your throw could end up being more accurate but very late.

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Old 03-23-2010, 04:57 PM   #12
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Re: Throw Meter Improvements

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Originally Posted by EnigmaNemesis
That is a head scratcher, cause when my meter is not full, the throw is more lazy, and when it is red, it is much harder and sharper. And sometimes more offline and the first baseman or other infielder has to stretch or move out of position, depending on the fielder.
I at times feel this way. You gotta wonder if some of the complaints are valid about this game. I do think it has issues in some areas but I have to wonder if it is as bad as some make it out to be.

Again, thanks for the video it really breaks it down for us.
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Old 03-23-2010, 05:05 PM   #13
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Re: Throw Meter Improvements

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Originally Posted by JSKYWALKER1
I at times feel this way. You gotta wonder if some of the complaints are valid about this game. I do think it has issues in some areas but I have to wonder if it is as bad as some make it out to be.

Again, thanks for the video it really breaks it down for us.

The game is NOT EVEN CLOSE to how bad some are even making it out to be.

Hell, I love this game and play it every day. It's the best baseball game ever made IMO.

Every game has bugs and glitches but not every company fixes them. The fact we have two patches already and people are demanding more is crazy to me.

People act so dang entitled it's not even funny. I am 31 years old and dont remember when or how things got to be this way.
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Old 03-23-2010, 05:06 PM   #14
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Re: Throw Meter Improvements

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Originally Posted by baseball66
While were on the topic is there any chance we could see something similar for classic pitching. Seems top be lots of discussion on here lately about that. Thanks.
That would be great.
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Old 03-23-2010, 05:12 PM   #15
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Re: Throw Meter Improvements

Quote:
Originally Posted by rondoman
The game is NOT EVEN CLOSE to how bad some are even making it out to be.

Hell, I love this game and play it every day. It's the best baseball game ever made IMO.

Every game has bugs and glitches but not every company fixes them. The fact we have two patches already and people are demanding more is crazy to me.

People act so dang entitled it's not even funny. I am 31 years old and dont remember when or how things got to be this way.
Quote:
Originally Posted by JSKYWALKER1
I at times feel this way. You gotta wonder if some of the complaints are valid about this game. I do think it has issues in some areas but I have to wonder if it is as bad as some make it out to be.

Again, thanks for the video it really breaks it down for us.
Agreed with the both of you!

PS, you both should go and get yourselves blue names
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Old 03-23-2010, 05:14 PM   #16
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Re: Throw Meter Improvements

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Originally Posted by EnigmaNemesis
Agreed with the both of you!

PS, you both should go and get yourselves blue names

HUH???

I want a blue name!!!
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Old 03-23-2010, 05:17 PM   #17
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Re: Throw Meter Improvements

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Originally Posted by nemesis04
If you hold the button throughout the catching sequence the throw will not go off until the player is in the throw ready position. Your throw could end up being more accurate but very late.
OK, so holding the button throughout the catch sequence is bad, right? Just want to make sure I'm getting this. For instance, say I'm at 3B and have to run toward home to field a soft ground ball. To trigger the correct fielding sequence, should I wait until my player touches the ball before pressing the throw button? Or should I "preload" it by pressing the button BEFORE touching the ball? And what would be the appropriate release point in order to execute a smooth throwing animation?

I really have played this game before, I swear.
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Old 03-23-2010, 05:21 PM   #18
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Re: Throw Meter Improvements

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Originally Posted by rondoman
HUH???

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http://www.operationsports.com/forum...on-sports.html

Quote:
Originally Posted by idesign2
OK, so holding the button throughout the catch sequence is bad, right? Just want to make sure I'm getting this. For instance, say I'm at 3B and have to run toward home to field a soft ground ball. To trigger the correct fielding sequence, should I wait until my player touches the ball before pressing the throw button? Or should I "preload" it by pressing the button BEFORE touching the ball? And what would be the appropriate release point in order to execute a smooth throwing animation?

I really have played this game before, I swear.
I found that pre-loading, pressing the button and releasing it before he picks up the ball, or releasing it before he gets set for the throw has had the most success.

DPs, are a bit trickier, since you have to be faster (as you would a real DP), but seemed to me, holding it down for the throw to first (throughout the sequence) did not effect the throw animation in a bad way, as long as it was pre-loaded before the transition.
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Old 03-23-2010, 05:44 PM   #19
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Re: Throw Meter Improvements

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Originally Posted by EnigmaNemesis

I found that pre-loading, pressing the button and releasing it before he picks up the ball, or releasing it before he gets set for the throw has had the most success.

DPs, are a bit trickier, since you have to be faster (as you would a real DP), but seemed to me, holding it down for the throw to first (throughout the sequence) did not effect the throw animation in a bad way, as long as it was pre-loaded before the transition.
OK, that helps. Several times I have tried to preload a throw in the outfield only to see my player dive for the ball instead of throwing to second. I've also had the opposite happen, where I wait too long and my player gets into that "throw-ready" position after fielding the ball. Both are frustrating. Obviously I'm not timing it right.
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Old 03-23-2010, 05:48 PM   #20
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Re: Throw Meter Improvements

Quote:
Originally Posted by EnigmaNemesis
http://www.operationsports.com/forum...on-sports.html



I found that pre-loading, pressing the button and releasing it before he picks up the ball, or releasing it before he gets set for the throw has had the most success.

DPs, are a bit trickier, since you have to be faster (as you would a real DP), but seemed to me, holding it down for the throw to first (throughout the sequence) did not effect the throw animation in a bad way, as long as it was pre-loaded before the transition.

Thanks.

I'll become a supporter and get my blue name as soon as my tax refund gets in!!!
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