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Old 04-20-2012, 01:46 AM   #21
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Re: JoeRyan33 HOF Sliders

The more I play, the more I feel default power is too low. A ball off a bat should have a bit of zip to it. Too many times I was seeing floating balls... so I tried it at 6.

Finally, I saw a proper opposite field ball over an outfielder's head. It looked much better than the floater that drops in at the wall. Foul balls also looked way better, actually like a proper major league foul off with some pop.

Part of the reason fielders seem to get to too many balls is because they just tend to float to the outfield, or land in and go nowhere down the lines, leading to singles.


Also put pitcher consistency back to default after seeing batters plunked in every game.

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Last edited by JoeRyan33; 04-20-2012 at 01:56 AM.
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Old 04-20-2012, 05:22 AM   #22
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Funny is that i put it 4 both cpu and hum. There are still crossing head balls and homers. For me its perfect CUZ hitted balls are not laserbeam but bit choppy like reality.

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Old 04-20-2012, 06:43 PM   #23
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Re: JoeRyan33 HOF Sliders

Quote:
Originally Posted by ravellron
Funny is that i put it 4 both cpu and hum. There are still crossing head balls and homers. For me its perfect CUZ hitted balls are not laserbeam but bit choppy like reality.
What's your solid hits setting?
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Old 04-20-2012, 07:01 PM   #24
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4 both cpu and hum, but now i try hum power at 5. Cpu i let at 4 CUZ When they want to score an homers they do it punctually.
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Old 04-20-2012, 09:59 PM   #25
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Re: JoeRyan33 HOF Sliders

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4 both cpu and hum, but now i try hum power at 5. Cpu i let at 4 CUZ When they want to score an homers they do it punctually.
I have my solid hits at 3.. for me lowering that allows there to be more variation in the contact. At default power, it's just so rare to see a ball get over an outfielder's head and to the wall - most that do seem to be human misplays, and many bounce before the warning track and go over for ground rule doubles.

After changing to this, I see proper doubles, and with the solid contact where it is, the variation seems perfect.

The thing to remember is that a baseball off a bat tends to have some zip to it. It's travelling well in excess of 100mph when it's squared up and has some carry to it when it gets up with good backspin.

Something else I'm now seeing is balls eating up infielders, twice had my first baseman eaten up by a ball right at him. Wasn't seeing these things before.
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Old 04-21-2012, 03:01 AM   #26
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I always keep it at 3 to, but now it at 4, cpu and hum can do more walks, with timing hitting was to difficult settle a walk play.
However solid at 4 allow more line drives than chops and flyouts but i'm not noticing them more than before.
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Old 04-24-2012, 02:05 PM   #27
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Re: JoeRyan33 HOF Sliders

Interesting set of sliders. I tried to usually keep to defaults and have used Psychos' and others in the past.

I tried these last night for 2 games and it does feel different that's for sure. But I like it so far.

Even though I'm used to playing with pitch speed at zero, I like drawing walks. And even with that low of a speed, I still only draw on average maybe 2 walks.

So with pitch speed at 10, WOW that thing moves. But it also looks really good with the way the ball moves.

I'm hoping my old reflexes can keep up with it with some practice. So obviously I only drew one walk in the two games and struckout a ton. I played one game against a good pitcher and one against a bad one.

But surprisingly I hit a hr in each game. Pretty much feast or famine. My hits were all singles (mostly weak ones) and a homer per game. No doubles or triples.

But I loved the fact that with a base hit I could move a runner over from first to third. Man I miss that, that has seemed so much harder. I even had another runner score easily from second on a base hit as well.

Even though I don't necessarily think I have ever had an issue with making the CPU chase pitches, I had one batter swing and miss three times with balls out of the zone. Don't think I've ever seen that.

So I'm hoping with a few more games with pitch speed at 10, I can start drawing some walks and maybe gets some good contact to get some doubles/triples. If I could do that, I'm thinking I might just stick with these sliders. I was able to get the pitcher to throw a lot of pitches so I just need to recognize earlier.
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Old 04-27-2012, 03:55 AM   #28
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Re: JoeRyan33 HOF Sliders

Quote:
Originally Posted by kubankaos
Interesting set of sliders. I tried to usually keep to defaults and have used Psychos' and others in the past.

I tried these last night for 2 games and it does feel different that's for sure. But I like it so far.

Even though I'm used to playing with pitch speed at zero, I like drawing walks. And even with that low of a speed, I still only draw on average maybe 2 walks.

So with pitch speed at 10, WOW that thing moves. But it also looks really good with the way the ball moves.

I'm hoping my old reflexes can keep up with it with some practice. So obviously I only drew one walk in the two games and struckout a ton. I played one game against a good pitcher and one against a bad one.

But surprisingly I hit a hr in each game. Pretty much feast or famine. My hits were all singles (mostly weak ones) and a homer per game. No doubles or triples.

But I loved the fact that with a base hit I could move a runner over from first to third. Man I miss that, that has seemed so much harder. I even had another runner score easily from second on a base hit as well.

Even though I don't necessarily think I have ever had an issue with making the CPU chase pitches, I had one batter swing and miss three times with balls out of the zone. Don't think I've ever seen that.

So I'm hoping with a few more games with pitch speed at 10, I can start drawing some walks and maybe gets some good contact to get some doubles/triples. If I could do that, I'm thinking I might just stick with these sliders. I was able to get the pitcher to throw a lot of pitches so I just need to recognize earlier.
I appreciate the feedback.

Sounds like the sliders are giving you much more variety, something I've definitely been going for with them.

I think the doubles will come if you stick with it. I hit my fair share of doubles and the occasional triple, which is something that seemed impossible on default. Funny how baserunner speed is zeroed out and you're getting more of that.

The runner being able to score from second on a single, and going from first to second is one of the great things about this set. The balls seem capable of turning outfielders and giving that extra bit of time to take the extra base. Coupled with their arms being made more realistic on throws, much more variety and better looking baseball plays.

Also, nice to see you're now able to get the cpu to go out of the zone and fish for something. Default has everyone on Jason Giambi plate discipline mode.

I'm trying user and cpu solid hits at 2 for a while to see how it feels. I know the line drive percentage in real baseball isn't too high. Most good pitchers limit line drives to 10-20% of all balls hit.

Enjoy.
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Old 04-28-2012, 12:09 AM   #29
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Re: JoeRyan33 HOF Sliders

Funny, the past couple of games it seemed as if the cpu was just locked in hitting wise.

I figured it was just baseball, but I noticed the cpu was only missing 4 times in the entire game. I was thinking, well maybe contact needed to go down to one. But lo and behold, my setting was at 5 somehow in my season it was set incorrectly, but my exhibitions games were fine. Talk about that setting making a huge difference in the way the game felt.
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Old 04-28-2012, 05:50 AM   #30
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I'm Using your sliders from When i found difficult win a solo game in My franchise with indians with every kind of sliders out here.
I really love it. Congrats.
I'm Using timing and the matches are close really fine.
Do you think i could up a bit hum contact due to timing hitting???
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