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Old 03-07-2012, 12:03 AM   #1
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TNK & ROYALE - 2012 Realism Sliders Thread

TNK ALL-STAR REALISM SLIDER V2.0

***The customer camera that I am using for batting and pitching is the picture attached to the thread

This is the official updated release of these sliders and they are current as of May 15th. Please play some games and give feedback, I feel like these sliders are getting very close to being a final version.

THESE SLIDERS ARE UPLOADED TO THE SLIDER VAULT UNDER THE NAME:
TNK ALL-STAR REALISM V2.0

Here is the site to use for posting boxscores - you only need to post the basics, score, hits, errors, extra base, HR and pitcher stats.....we don't need full boxscores with every players stats.
http://dynasties.operationsports.com...id=1&sport=mlb

TNK - 2012 ALL-STAR REALISM SLIDERS

SETTINGS
BATTING & BASERUNNING
Hitting Difficulty - All-Star
Hitting Interface - ZONE
Hitting View – Catcher Classic w/ CUSTOM ADJUSTMENT (See Picture)
Button Interface - Classic
Guess Pitch - OFF
Baserunner Interface - Default
Bassrunning Decisions - Assist
Sliding Decisions - Assist
Runner Window – ON

PITCHING
Pitching Difficulty - All-Star
Pitching Interface - Meter
Pitching View – Catcher Classic (User Preference)
Pitching Ball Marker - FADE
Pitch Callout - Simple
Pitch Confidence - On
Pitch Delay - Normal
API: Default

FIELDING
Throwing Interface - Buttons
Throwing Meter - No Feedback
Throwing Difficulty - All-Star
Throwing Decision - Off
Throw Cancelling - Off
Fielding Decision - Assist
Defensive Shift - Auto
One Button Dive/Jump - OFF
Catch Region Indicator - On (May turn this off - leave on for now)
Catch Position Indicator - On
Tag Up Indicator - On
Rob HR Indicator - Off
Fielding View Offense - Medium
Fielding View Defense - Medium
Controller Fielding - OFF

GENERAL
Strike Zone - OFF
Hot Zones - OFF
Swing/Pitch Analysis - On
Balks - On
Warm Up Pitchers - On
Umpire Balls and Strikes - Variable
Umpire Close Plays - On
Check Swing Appeals - On
Injuries - On
Ejections - On
Vibration - On

SLIDERS
Human Contact - 6
Human Power - 5
Human Timing -6
Stride Difficulty - 5
Human Foul Frequency - 3
Human Solid Hits - 3
Human Starter Stamina - 5
Human Reliever Stamina - 3
Human Pitch Control - 5
Human Pitcher Consistency - 4
CPU Contact - 6
CPU Power - 5
CPU Timing - 5
CPU Foul Frequency - 3
CPU Solid Hits - 3
CPU Starter Stamina - 5
CPU Reliever Stamina - 3
CPU Pitcher Control - 4
CPU Pitcher Consistency - 4
CPU Strike Frequency - 3
CPU Manager Hook - 5
CPU Pickoffs - 6
Pitch Speed - 4
Fielding Errors - 5
Throwing Errors - 5
Fielder Run Speed – 2
Fielder Reaction - 5
Fielder Arm Strength - 3
Baserunner Speed - 4
Baserunner Steal Ability - 4
Baserunner Steal Frequency - 6
Wind - 4
Injury Frequency - 5
Attached Images
File Type: jpg photo.JPG (149.4 KB, 7625 views)


Last edited by TNKNGM; 05-15-2012 at 09:06 PM. Reason: Decreased HUM & CPU Foul Frequency
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Old 03-07-2012, 04:03 AM   #2
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Re: TNK - 2012 Realism Sliders Thread

taken from the impressions thread, something i have seen, but haven;t played enough to know if this is 100% would like your opinion on it for sure.

Quote:
when i hit a perfect pitch, just outside of the corner of the zone with say a slider or curveball. the AI NEVER swings.

im okay if they spot somehting away from the plate or too high or low, but thos pitches that travel through the zone and onle escape it AT the plate. shoudl be the perfect pitches. they should be the pitches you aim for to try and strike someone out.

seem to be getting no reward when i hit those spots at the moment.
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Old 03-07-2012, 09:00 AM   #3
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Re: TNK - 2012 Realism Sliders Thread

I asked on the Q&A if you and Psychobulk were creating another slider set. He said no for him cuz the game should play great out of the box. I just got the game last night, and haven't played enough to know for sure... but it was the best it has ever been right outta the box. Things seemed a LOT smoother than in previous versions.. the only thing is hard hit grounders to right field, you can throw them out at 1st every time. Is that just changing fielder speed or reaction?

Let me know what ya think. I look forward to following this thread and appreciate all you do!
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Old 03-07-2012, 09:19 AM   #4
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Re: TNK - 2012 Realism Sliders Thread

LOVED your sliders last year!!

I would recommend Fielder Speed, Baserunner Speed & Fielder Arm Strength be lowered one click... It works really, really nice!
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Old 03-07-2012, 09:41 AM   #5
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Re: TNK - 2012 Realism Sliders Thread

Quote:
Originally Posted by The Kid 24
LOVED your sliders last year!!

I would recommend Fielder Speed, Baserunner Speed & Fielder Arm Strength be lowered one click... It works really, really nice!
Thanks for the props

I agree - I've already lowered Fielder Speed, Baserunner Speed and Arm Strength by 1 click.

The changes this year should be minimal and the game plays as well as it ever has out of the box, but there are still a few slight tweaks to be made in my opinion.

Stay tuned fellas - Sliders are coming soon
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Old 03-07-2012, 10:05 AM   #6
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Re: TNK - 2012 Realism Sliders Thread

Quote:
Originally Posted by TNKNGM
Thanks for the props

I agree - I've already lowered Fielder Speed, Baserunner Speed and Arm Strength by 1 click.

The changes this year should be minimal and the game plays as well as it ever has out of the box, but there are still a few slight tweaks to be made in my opinion.

Stay tuned fellas - Sliders are coming soon
Will you be working with PB again this year. Amazing sliders last year!
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Old 03-07-2012, 10:05 AM   #7
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Re: TNK - 2012 Realism Sliders Thread

Quote:
Originally Posted by TNKNGM
Thanks for the props

I agree - I've already lowered Fielder Speed, Baserunner Speed and Arm Strength by 1 click.

The changes this year should be minimal and the game plays as well as it ever has out of the box, but there are still a few slight tweaks to be made in my opinion.

Stay tuned fellas - Sliders are coming soon
I absolutely agree... Can't wait to check them out.
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Old 03-07-2012, 10:10 AM   #8
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Re: TNK - 2012 Realism Sliders Thread

Quote:
Originally Posted by ukslamjam
Will you be working with PB again this year. Amazing sliders last year!
PsychoBulk has dropped out of the slider game this year.......I will be flying a solo mission.
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Old 03-07-2012, 10:28 AM   #9
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Re: TNK - 2012 Realism Sliders Thread

Quote:
Originally Posted by TNKNGM
PsychoBulk has dropped out of the slider game this year.......I will be flying a solo mission.
If you need any testing just drop me a pm, I'm hoping to at least play 2 games per night during the week and if I'm free more at the weekends.
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Old 03-07-2012, 11:28 AM   #10
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Re: TNK - 2012 Realism Sliders Thread

I can tell it will only need very minor tweaks on All-Star. I already can see the fielder, baserunner and throwing going down one click making sense.

The only other sliders I will look at over the next 12-15 games played will be CPU pitch consistency and strike frequency. But you need a good sample size with that.

Maybe also make sure CPU basestealing aggresiveness and base running it realistic.

Pitch speed seems perfect at default All-Star this year. Maybe a click down but nothing more.

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