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OSFM v3: Pitch Edits

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Old 04-16-2012, 11:36 PM   #1
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OSFM v3: Pitch Edits




OSFM v3 - Pitch Edits
PSN: seanjeezy


Wow, it took forever to get this out, but it's finally here!!!

Big props to Authentic and ILiveForThis for helping me out, Knight for being responsible for these kick-*** rosters, and Brooks Baseball for all that pitch f/x data

Here's the link to the spreadsheet again: Link


Last edited by seanjeezy; 05-07-2012 at 12:33 AM.
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Old 04-17-2012, 12:05 AM   #2
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Re: OSFM v3: Pitch Edits

seanjeezy,

I can't wait. I'm waiting for these to start my franchise!
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Old 04-17-2012, 12:08 AM   #3
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I've been using your pitch edits as a solid base for editing. I thank you for the work you've done and are about do.

The only things I've changed from your edits are minor tweaks. I take down every pitcher's abilities by 3 and bb by 5. That's not on you...that's the game and the sliders I use. I was sick and tired of no name guys having laser precision with 5 pitches. The only other thing I do is slightly lower some pitch speeds and change a lot of sinkers to 2 seamers. This is all based on watching the actual pitchers play. I have the MLB package so I get to see the pitchers I want and very few guys throw legit sinkers. Most are 2 seamers. The occasional change based on visual appearance of pitches, but that's my personal preference.

One thing I'll say is you nailed the slider movement. The game gives sliders insane break. For that matter they give slurves too much also, but your slider edits are near perfect. It feels so realistic when you get one that breaks a bit and leaves batters confused.

You do great work dude and I love it. Easily the best pitch edits out there!
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Old 04-17-2012, 12:08 AM   #4
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Re: OSFM v3: Pitch Edits

i assume u have Johan Santana?

grrr i already started a franchise but ur convincing me to just wait lol
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Old 04-17-2012, 12:09 AM   #5
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Sounds good. The only thing i'm worried about is the pitch speed you mentioned. I mean i think the speed on the radar gun is what speed we should want in the game. I'm not sure about this 55ft thing, i think the show sort of takes into account any variables like that. Anyway can't wait for this(might be changing all the velocities, i'm not sure, cause they looked ok on that spreadsheet) but overall this is going to complete the game for me. I will finally cave in and start a franchise after v3 and a few tweaks.

EDIT: And the other thing i was noticing, like someone was saying above, i think you have some sinkers that should be 2SFB. And another thing i noticed was that you may have some Curveballs that need to be Sweeping Curves, and as a consequence of that some SCVs that should possibly be SLVs. but those are hardly big issues. I'm really interested to see how the slider thing works out. I mean it seems like something that would vastly increase the realism of the game, but i'm a little worried at how this will affect pitchers in game. I mean if i have a pitcher with 10 movement on his slider, even though IRL it might be nasty, will it hurt him in game. Like the hitters seem to hit it better? idk.

Last edited by OSfan093; 04-17-2012 at 12:29 AM.
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Old 04-17-2012, 12:10 AM   #6
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Re: OSFM v3: Pitch Edits

Looking forward to it as always, here's some info on the Reds...I didn't change the command ratings.

Johnny Cueto:

Pitch 1: 2 Seam FB

Velocity: 82 (93.4 MPH)
Control: 73
Break: 68

Pitch 2: Slider

Velocity: 44 (82.6 MPH)
Control: 68
Break: 70

Pitch 3: Running FB

Velocity: 73 (92 MPH)
Control: 63
Break: 66

Pitch 4: Change-up

Velocity: 24 (83.7 MPH)
Control: 49
Break: 65


Mat Latos

Pitch 1: Running FB

Velocity: 80 (93.6 MPH)
Control: 72
Break: 50

Pitch 2: Slider

Velocity: 47 (83.2 MPH)
Control: 65
Break: 58

Pitch 3: 2 Seam FB

Velocity: 74 (91.8 MPH)
Control: 63
Break: 48

Pitch 4: Curveball

Velocity: 58 (77.6 MPH)
Control: 61
Break: 72

Pitch 5: Change up

Velocity: 31 (82.5 MPH)
Control: 72
Break: 64

Aroldis Chapman

Just take off the 2 seam FB, he doesn't throw one. Not sure what to do about his stamina, he's still working as a starter and has thrown 5 innings recently, however if he stays in the pen I guess keep it lowish.

Homer Bailey

Pitch 1: 4 Seam FB

Velocity: 65 (92.2 MPH)
Control: 63
Break: 68

Pitch 2: Slider

Velocity: 63
Control: 58
Break: 33

Pitch 3: 2 Seam FB

Velocity: 72 (91.5 MPH)
Control: 55
Break: 31

Pitch 4: 12-6 Curve

Velocity: 55 (76.8 MPH)
Control: 58
Break: 56

Pitch 5: Splitter (acts as his changeup)

Velocity: 61 (86.6 MPH)
Control: 42
Break: 44

Bronson Arroyo

Replace his 2 Seam FB with a sinker.

Pitch 5: Sinker

Velocity: 47
Control: 47
Break: 36

Velocities as follows:

4 seam FB: 38 (87 MPH)
12-6 Curve: 24 (71.8 MPH)
Slider: 0 (75 MPH)
Change up: 50 (78.9 MPH)

Mike Leake

He's completely off, need to scrap his entire repertoire basically.

Pitch 1: Cutter

Velocity: 54 (88.2 MPH)
Control: 73
Break: 66

Pitch 2: Sinker

Velocity: 59 (88.8 MPH)
Control: 65
Break: 63

Pitch 3: Slider

Velocity: 42 (82.3 MPH)
Control: 57
Break: 59

Pitch 4: Circle Change

Velocity: 28 (83 MPH)
Control: 57
Break: 59

Pitch 5: Curveball

Velocity: 56 (77.0 MPH)
Control: 61
Break: 54

Sean Marshall

His repertoire is ok, it just needs to be flipped around a bit.

Pitch 1: Sweeping Curve

Velocity: 57 (77.3 MPH)
Control: 58
Break: 94

Pitch 2: Slider

Velocity: 61 (85.4 MPH)
Control: 89
Break: 62

Pitch 3: Running FB

Velocity: 66 (90.7 MPH)
Control: 65
Break: 48

Pitch 4: Cutter

Velocity: 44 (86.6 MPH)
Control: 77
Break: 61


Nick Masset is pretty good, just a few small tweaks.

Pitch 1: 4 Seam FB

Velocity: 70 (93.6 MPH)
Control: 61
Break: 50

Pitch 2: Curveball

Velocity: 81 (81.0 MPH)
Control: 55
Break: 84

Pitch 3: Sinker

Velocity: 54 (88.1 MPH)
Control: 63
Break: 41

Bill Bray

Pitch 1: Running FB

Velocity: 64 (90.4 MPH)
Control: 65
Break: 50

Pitch 2: Slider

Velocity: 58 (84.9 MPH)
Control: 90
Break: 89

Velocity: 16 (85.1 MPH)
Control: 53
Break: 66

Sam LeCure

Pitch 1: 2 Seam FB

Velocity: 65 (90.0 MPH)
Control: 53
Break: 53

Pitch 2: 4 Seam FB

Velocity: 54 (90.2 MPH)
Control: 53
Break: 45

Pitch 3: Slider

Velocity: 25 (79.3 MPH)
Control: 53
Break: 38

Pitch 4: Change up

Velocity: 37 (81.2 MPH)
Control: 49
Break: 48

Pitch 5: Curveball

Velocity: 31 (73.1 MPH)
Control: 38
Break: 42

Jose Arredondo

Pitch 1: Splitter

Velocity: 42 (83.9 MPH)
Control: 49
Break: 96

Pitch 2: Running FB

Velocity: 71 (91.6 MPH)
Control: 58
Break: 64

Pitch 3: Slider

Velocity: 61 (85.5 MPH)
Control: 32
Break: 62

Logan Ondrusek

Pitch 1: Cutter

Velocity: 73 (92.2 MPH)
Control: 62
Break: 59

Pitch 2: Slider

Velocity: 26 (79.0 MPH)
Control: 31
Break: 38

Pitch 3: Sinker

Velocity: 86 (93.3 MPH)
Control: 52
Break: 59

Pitch 4: Change up

Velocity: 34 (81.8 MPH)
Control: 51
Break: 40
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Old 04-17-2012, 12:24 AM   #7
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Re: OSFM v3: Pitch Edits

Quote:
Originally Posted by BegBy
I've been using your pitch edits as a solid base for editing. I thank you for the work you've done and are about do.

The only things I've changed from your edits are minor tweaks. I take down every pitcher's abilities by 3 and bb by 5. That's not on you...that's the game and the sliders I use. I was sick and tired of no name guys having laser precision with 5 pitches. The only other thing I do is slightly lower some pitch speeds and change a lot of sinkers to 2 seamers. This is all based on watching the actual pitchers play. I have the MLB package so I get to see the pitchers I want and very few guys throw legit sinkers. Most are 2 seamers. The occasional change based on visual appearance of pitches, but that's my personal preference.

One thing I'll say is you nailed the slider movement. The game gives sliders insane break. For that matter they give slurves too much also, but your slider edits are near perfect. It feels so realistic when you get one that breaks a bit and leaves batters confused.

You do great work dude and I love it. Easily the best pitch edits out there!
Finally someone who understands lol, a slider at 87 mph cannot have over a foot of horizontal movement as well, it would defy physics! In regards to Sinker vs 2-Seam, I have formulas for those, If it has twice as much vertical movement in relation to horizontal movement or greater than 22 inches of vertical movement, its a sinker to me. Velocites are a little too hot, I will probably lower them, but no more than 1 mph.


Quote:
Originally Posted by NoFatGirlz4Me37
i assume u have Johan Santana?

grrr i already started a franchise but ur convincing me to just wait lol
Lol yup I have the big names already noted, you could always start a second franchise!
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Old 04-17-2012, 12:27 AM   #8
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Re: OSFM v3: Pitch Edits

Quote:
Originally Posted by seanjeezy
Finally someone who understands lol, a slider at 87 mph cannot have over a foot of horizontal movement as well, it would defy physics! In regards to Sinker vs 2-Seam, I have formulas for those, If it has twice as much vertical movement in relation to horizontal movement or greater than 22 inches of vertical movement, its a sinker to me. Velocites are a little too hot, I will probably lower them, but no more than 1 mph.




Lol yup I have the big names already noted, you could always start a second franchise!
sure but i think imma just wait till u guys are done with v4.....whenever that is lol...might as well play with a fully finished product in every area
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Old 04-17-2012, 12:31 AM   #9
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Re: OSFM v3: Pitch Edits

Quote:
Originally Posted by seanjeezy
Finally someone who understands lol, a slider at 87 mph cannot have over a foot of horizontal movement as well, it would defy physics! In regards to Sinker vs 2-Seam, I have formulas for those, If it has twice as much vertical movement in relation to horizontal movement or greater than 22 inches of vertical movement, its a sinker to me. Velocites are a little too hot, I will probably lower them, but no more than 1 mph.
How will this affect the competitive balance when the minor leaguers come up and have really good sliders. Are you planning a sort of mass slider edit for minor leaguers with enough velocity?
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Old 04-17-2012, 12:40 AM   #10
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Re: OSFM v3: Pitch Edits

Quote:
Originally Posted by OSfan093
How will this affect the competitive balance when the minor leaguers come up and have really good sliders. Are you planning a sort of mass slider edit for minor leaguers with enough velocity?
Yeah, I kinda have the same question...


What would you recommended if we wanted to use the full 0-99 scale for sliders and cutters? I saw all of them, and you explained why they we so low. But I'm thinking ahead for when the CPU generates players, and the minor leaguers aren't on your scale
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