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MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

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Old 02-15-2012, 05:54 PM   #11
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Re: Develop Diary # 1

Cannot say that I'm surprised swinging mechanics is still the same, it's almost a game breaker for me, however I'm curious to know if the hitting distribution is so much improved as described in the diary, it seems too good to be true. I wanna see more foul balls as a consequence of my bad timing, not because I tilted the stick right or left (they said they listened to user feedback, so everybody likes defensive swings but me).

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Old 02-15-2012, 07:03 PM   #12
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Re: Develop Diary # 1

Quote:
Originally Posted by bonannogiovanni
Cannot say that I'm surprised swinging mechanics is still the same, it's almost a game breaker for me
For me as well, am now busy checking prices for PS3's at Futureshop.ca...
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Old 02-15-2012, 07:06 PM   #13
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Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

Swinging is the same? They said the timing along with pitch location and player attributes will effect where the ball goes. Sounds much improved to me but I guess if you want to aim a little gun site around the screen then yeah - probably not what you wanted to hear.
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Old 02-15-2012, 07:11 PM   #14
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Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

Quote:
Originally Posted by lnin0
Swinging is the same? They said the timing along with pitch location and player attributes will effect where the ball goes. Sounds much improved to me but I guess if you want to aim a little gun site around the screen then yeah - probably not what you wanted to hear.
Two different things. One is hit variety. The other is the hitting system. 2K uses timing only while some people want zone hitting.
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Old 02-15-2012, 07:17 PM   #15
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Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

Quote:
Originally Posted by lnin0
Swinging is the same? They said the timing along with pitch location and player attributes will effect where the ball goes. Sounds much improved to me but I guess if you want to aim a little gun site around the screen then yeah - probably not what you wanted to hear.
Nothing changed or improved about the hitting system, that's the same as ever. Totally different thing than their claims regarding improved hit distribution/variety.

EDIT: What rudy said.
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Old 02-15-2012, 07:30 PM   #16
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Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

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Originally Posted by lnin0
but I guess if you want to aim a little gun site around the screen...
It's clear you really don't understand the difference in hitting systems. Zone hitting is more that aiming a "gun sight." Hit success is determined by how close you come to putting the greatest amount of wood on the ball. Just like real baseball in other words, and something that's completely missing from the game with 2K's timing-only system.
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Old 02-15-2012, 08:17 PM   #17
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Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

I wonder if the hitting system applies to button as well, I cant and dont see myself using the stick to hit, ever.
So pulling the left stick left or right doesnt influence the hit at all?
Like pulling and inside pitch or smacking an outside pitch to the opposite field?
Just curious.
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Old 02-15-2012, 08:24 PM   #18
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Re: Develop Diary # 1

Quote:
Originally Posted by peigone
For me as well, am now busy checking prices for PS3's at Futureshop.ca...
If you get a PS3 does that mean we won't see your posts saying the same thing over and over in this forum?
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Old 02-15-2012, 08:24 PM   #19
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Re: Develop Diary # 1

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For me as well, am now busy checking prices for PS3's at Futureshop.ca...
One investment you won't regret.
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Old 02-15-2012, 09:37 PM   #20
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Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

fun read.
2k does the best blogs in the biz, hands down.
things like 85,000 words, and its part 1. lol
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