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Old 03-15-2011, 10:42 AM   #11
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Re: MLB 2K12 Wishlist

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Originally Posted by mwjr
9. More management options for things like concessions, parking, training facilities, money spent on scouting and player development.
If they want to get into this level of detail, I am fine with that. However, I think attendance alone, kind of takes care of things like concession and merchandise revenue, parking revenue, etc. If they want to let us tweak prices, that is fine, but the bottom line is attendance is going to drive your revenue. I think an assumption that changing overall ticket prices would then change everything else accordingly would work.

I'm not against controlling ticket prices, hot dog prices, etc, but I just feel that this is a little outside of what baseball is about. In real life, financial analysts (and really the law of supply and demand) are driving these decisions. And if you think about it, if you are going to raise or lower the price of tickets to try and drive higher attendance, you are probably going to do so across the board.


I would think that to simplify this process, you could just "Raise Prices" 10% and in turn it would increase everything 10%. Obviously, attendance is probably going to drive these decisions. If you are selling out and people are fighting to get to your stadium, you can jack up prices, but if you are struggling to draw fans, then you have to lower prices and have more promotions to help drive interest.


I just think they could simplify this whole process, which would make it easier to maintain and keep up with just a few options.

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Old 03-15-2011, 10:53 AM   #12
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Re: MLB 2K12 Wishlist

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Originally Posted by nickmyster16
And with the budgets.. it should all matter with how your team is doing.. Attendance at the games as well as merchandise sales and so on.. WHat your team brings in should decide how much you can spend on your team
But it should also be a gradual change; small-market teams should not be competing with the Yankees budget-wise after one successful season--it should take a record of success over several years. Something like this could easily be overdone to the point where the Padres win the WS in year 1 and suddenly have $150 million to spend on payroll, which would just be ridiculous. And declines should happen faster than increases; it takes longer for a team to grow a fan base than it does for a losing team to shed paying customers.

Making the playoffs (and the number of playoff home games you have) should also give a nice boost to the organization's budget for the following year.
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Old 03-15-2011, 12:01 PM   #13
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Re: MLB 2K12 Wishlist

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Originally Posted by TimLawNYC
But it should also be a gradual change; small-market teams should not be competing with the Yankees budget-wise after one successful season--it should take a record of success over several years. Something like this could easily be overdone to the point where the Padres win the WS in year 1 and suddenly have $150 million to spend on payroll, which would just be ridiculous. And declines should happen faster than increases; it takes longer for a team to grow a fan base than it does for a losing team to shed paying customers.

Making the playoffs (and the number of playoff home games you have) should also give a nice boost to the organization's budget for the following year.
I was kind of thinking of what drives attendance and came up withi this...probably not complete on what can and does impact attendence, but probably a pretty good starting point.

-Market size – This would define your minimum attendance and is primarily based on the population that surrounds your stadium. This is for the most part a fixed number that is dependent upon the size of your market. Everything else adds to this number. The one thing that could tweak this number would be ticket prices. Lower/raise prices and you can impact the base number of fans that show up.

-Current Team Standings - First Place? In the Hunt? Outside chance? Looking to next year?

-Current Team performance – Based on both your current record over a certain # of games (Maybe 10-20) . This somewhat defines how relevant and important your team is right now to your fan base. The better you are doing, the more interest you are going to draw. This kind of is combined with your current standings. If you are 16-4 over your last 20 games and have gone from last to second, interest will be peaking.

-Recent historical team performance – Like current performance, but it adds weight to the prior year. If you have played in two of the past three World Series, you are going to have a pretty devout fan base. However, if you have struggled over the past two years and are finally turning things around, you are kind of in the process of building that fan base.

-Opponent – Rivalries, Key Matchups, Fan Favorites, Popular Teams are all going to boost attendance

-Star power – Is your ace on the mound? Do you have a Hall of Famer in Center Field? A first place team with a star is likely going to sell more tickets than a first place team without one.


Some sort of calculation could be derived from these metrics that would give you a constant dynamic attendance.



Say you have a 40,000 seat stadium

1) Market Size - 25% Always - 10,000 (if you were the worst team in baseball for the last 10 years, had no talent and were in dead last place, you could still get 10,000 people to show up).

2) Standings - 25% Max - Maybe for every place down in the standings you are, you drop 5% (unless you are within say 4 or 5 games of first).

3) Current Team performance - 20% Max - Based on your Win % over your last 20 games. Win 75% or more games and get the full 20% as you slide down, so does the %.

4) Historical Team performance - 15% Max - Based on several factors (recent WS win, several playoff appearances, strong history, etc. This kind of keeps your loyal fan base showing up.

5) Opponent - 20% Max - Playing a division rival or a nationally popular team (Yank's, Red Sox, Card's, etc) and you see an influx of fans. They are there to see the other team, not so much your team

6) Star Power - 20% Max - Griffey, Bonds, Pujols, Stratsburg, Felix, Lincecum, etc. They bring people to the yard, even when their teams are out of contention.


The scale actually adds up to 125% meaning that there is more than one way to sell out a stadium. Not everything has to be perfect to get fans into the place. Some teams and players are big enough to attract fans and sell out games for poor teams.

Though the scale adds up to 125%, your capacity would be capped at 100%. So if the dynamics added up to 110% for a certain game or series, you are still going to max out at the 40,000 fans.

In addition to this, promotions and giveaways can add additional %'s if there is room available. And maybe changing ticket prices could impact your base attendance as a % of your markets population (higher tickets would lower the % and vice versa for lower prices).

I really think that a simple calculation, while not perfect, can give us a pretty realistic dynamic attendence experience.

Last edited by Trevytrev11; 03-15-2011 at 02:32 PM.
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Old 03-15-2011, 12:39 PM   #14
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Re: MLB 2K12 Wishlist

Trev makes a good point.

10. Dynamic attendance. Let us set prices and the budget is affected that way.
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Old 03-15-2011, 01:51 PM   #15
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Re: MLB 2K12 Wishlist

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Originally Posted by Trevytrev11
I really think that a simple calculation, while not perfect, can give us a pretty realistic dynamic attendence experience.
That's a really good model you thought up. If you worked at Visual Concepts, maybe the game wouldn't have the problems it does.

I'd like to see better stat and attribute presentations in-game.

If I'm spending over a million dollars on an Inside Edge report, I expect it to have much more detail than it does. I want to see a record of the batter's previous at-bats, pitch types and locations, and results. I want to see situational spray charts and stats for grounders/fly balls. Get rid of the useless Inside Edge grades screen (Batting: C+) and replace it with something worthwhile. Some of these things are available by digging deep into the pause menu, but they should be more easily accessible while pitching or batting.

A minor change which would be helpful is the showing of speed ratings directly on the runner's inset camera. It's a hassle having to pause the game just to check speed ratings, only to forget them and have to pause again.

Also, why can't we have unlimited practice? The game's drills always involve a set number of pitches or a set number of attempts at a play. Maybe I just want to hit for hitting's sake for hours without the hassle of reloading after every 20 pitches.

I'll edit this post when I think of more.

Last edited by jimmyl008; 03-16-2011 at 03:15 PM.
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Old 03-19-2011, 09:24 AM   #16
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Re: MLB 2K12 Wishlist

1. For My Player mode you should be able to choose what type of player you are before you start. for example, if i wanted to be a big power hitter, i could choose that and start of with higher power than usual and it would be easier to level your power but harder to level contact/speed/etc. or you could start as a great fielder or contact hitter or speedester and so on.

2.bring in concessions and advertising so it is a challange to make money for your team and get people to come to your teams games.

3. realistic crowd numbers- if the yankees are playing to red sox to clinch a playoff spot, it should be a sellout crowd but if its royals agaisnt indians in mid june, there should be a ton of open seats.

4. fix free agency- the cardinals should not be able to keep Pujols,Wainright, and carpenter if their contracts are up in the same year. i have simmed seasons a few times and the same people are always there (grady sizemore and shawn hill for example) but it is a little better than 2k10 at least.

5.realistic stats when simming- i dont want to see adrian gonzales bat 250. will 20 homeruns i want to see 300. and 30 homers like he should have. then i see some random guy such as andrew mccuchen or how ever you spell it (he isnt bad contact) but i simmed a season and he had 27 homers and 111 rbi's thats just not him. and i had cc sabathia with and era of 4.25ish and ivan nova had a 2.8 era
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Old 03-19-2011, 09:50 AM   #17
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Re: MLB 2K12 Wishlist

A few things for me

1. They need to fix the 90 degree turns when running the bases, watch a baserunner legging out a double he will always round the base.

2. I've noticed this in myplayer, when you are playing defense the fielders are completely still. Watch any pro player and they are always creeping towards the plate as the pitch is being thrown, they are never stationary.

3. The leadoff at second base, you will never see a baserunner take his lead in a straight line, he will always get as deep as he can, sometimes 6-7 feet behind the infield grass. He would never take his lead right on the grass.

4.With a full count and 2 outs, in the game the runners never take off for the next base on the pitch, this happens at every single level of baseball, this definitely needs fixed.
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Old 03-19-2011, 10:33 PM   #18
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Re: MLB 2K12 Wishlist

To go along with all the talk about ticket pricing which I would love to see. How about tv and radio contracts. The price would depend on how many star players you have, overall record of your in the past couple years since last signed the contract, and fan intrest which should drive all things money related.
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Old 03-19-2011, 10:36 PM   #19
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Re: MLB 2K12 Wishlist

I would love to have all of the stats together in my player, meaning you can get all of them up with skill points, instead of by doing certain things, ala nba 2k11. It would make it a lot easier to make a speedy outfielder, or a power hitting first basemen with bad speed and glove
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Old 03-22-2011, 04:03 PM   #20
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Re: MLB 2K12 Wishlist

A few more things...

1. I might be the only one, but I miss the GM Goals we used to get back in the older versions of the game. You know, like 'Acquire a pitcher rated 80 or higher' or 'Improve team speed to 85?' And you'd get a GM Score at the end of the year. I miss those.

2. Tracking of all-time career and season records.

3. Hall of Fame for Franchise Mode
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