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MLB 2K13 Roster Updates

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Old 05-21-2013, 09:16 PM   #11
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Re: MLB 2K13 Roster Updates

If someone could supply a 2k13 roster file (preferably the latest one) so I can get started on the file. As my game wont be here for a little while longer.

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Old 05-22-2013, 04:28 AM   #12
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Re: MLB 2K13 Roster Updates

Quote:
Originally Posted by mkharsh33
The ratings I use in MLB 2K12 will not be perfect - and I've never stated such - I don't have time to dive into all the righty/lefty splits, as that would take hours and hours of time to perfect. But I have a basic formula that I use to develop them where starters have a specific system - then closers - then bullpen guys. The batters use a scaled system where I start with an actual batting percentage, then use the attributes in the game to make comparable assessments to creating them. I have this written down on a notecard that I refer to, but do not have anything in an Excel format to be provided. Again, it's not perfect and I'm sure those who want to criticize it could find many reasons to do so, but it plays out well when I do simulated Franchise Modes, which is what we all pretty much want in the end. Just wanted to provide this information for you guys. Thanks.
I didn't want to criticize anything, I was simply curious on how other guys handle it.
For my part I used the updated Zips projections of fangraphs if somebody is interested in it. This worked quite well last year and this year it seems to work well again.
There will always be guys who will talk about ratings being too low or too high but as long as the roster creator has a basic guideline and doesn't give biased ratings everything is fine imo.
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Old 05-22-2013, 08:06 AM   #13
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Re: MLB 2K13 Roster Updates

Quote:
Originally Posted by wudl83
I didn't want to criticize anything, I was simply curious on how other guys handle it.
For my part I used the updated Zips projections of fangraphs if somebody is interested in it. This worked quite well last year and this year it seems to work well again.
There will always be guys who will talk about ratings being too low or too high but as long as the roster creator has a basic guideline and doesn't give biased ratings everything is fine imo.
Is that how you rate guy in the minors as well? Any specific formula you use?
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Old 05-22-2013, 09:33 AM   #14
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Re: MLB 2K13 Roster Updates

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Originally Posted by Herky
Is that how you rate guy in the minors as well? Any specific formula you use?
Fangraphs has (updated) projected 2013 stats for every player with Major League appearances and (not updated) projected 2013 stats for every minor leaguer without Major League appearance. I have something like formulas, yes. I did set up the roster with a excel sheet which uses formulas to calculate ratings (using weighed stats from 2010-2012) and now I am going through the players and adjust them according to the updated Zips projections. Or did you want to ask me which formulas I am using?
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Old 05-22-2013, 11:11 AM   #15
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Re: MLB 2K13 Roster Updates

Quote:
Originally Posted by wudl83
Fangraphs has (updated) projected 2013 stats for every player with Major League appearances and (not updated) projected 2013 stats for every minor leaguer without Major League appearance. I have something like formulas, yes. I did set up the roster with a excel sheet which uses formulas to calculate ratings (using weighed stats from 2010-2012) and now I am going through the players and adjust them according to the updated Zips projections. Or did you want to ask me which formulas I am using?
Yes that is what I was trying to say but didn't make it clear. I understand if you don't want to reveal how you rate players but I have been trying to get the Cubs minor league teams right and have a hell of a time figuring out how to rate them. Especially pitchers in A ball. I've got all the guys added in, with birthday, skin tones, and mostly correct equipment/stances/deliveries, and have done my best with ratings, but I'm not totally happy with them.

I've seen your set on MVP Mods and like what you've done, but wasn't sure how you got the ratings.
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Old 05-22-2013, 12:47 PM   #16
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Re: MLB 2K13 Roster Updates

To be honest besides the Giant minor leaguers which hadn't played in the MLB the most minor leaguer's ratings were made of "guessing" since I tried to get the roster out asap. I started to go into minor league ratings a few days ago and have done 3 franchises right now.

Those are a few reference points (with some exceptions) I am using currently and until now I had not one single complaint about individual ratings:
*********
*BATTERS*
*********

AVG
99-95 34
94-90 32
89-85 30
84-80 29
79-75 28
74-70 27
69-65 25
64-60 24
59-55 22
54-50 20

ISO
Excellent 0.250 99
Great 0.200 89
Above Average 0.180 79
Average 0.145 69
Below Average 0.120 59
Poor 0.100 49
Awful 0.080 39


**********
*PITCHERS*
**********

AVG
99-95 20
94-90 21
89-85 23
84-80 24
79-75 25
74-70 26
69-65 27
64-60 28
59-55 29
54-50 30

HR/9
99-95 0,5
94-90 0,65
89-85 0,78
84-80 0,9
79-75 1
74-70 1,1
69-65 1,22
64-60 1,35
59-55 1,5
54-50 1,65

K/9 SP RP
99-95 10 14
94-90 9 13
89-85 8,6 11,8
84-80 8,2 10,6
79-75 7,8 9,4
74-70 7,4 8,2
69-65 7 7
64-60 6,6 6,2
59-55 6,1 5,4
54-50 5,5 4,6
49-45 5 3,8

BB/9
99-95 6,1
94-90 5,7
89-85 5,3
84-80 4,9
79-75 4,5
74-70 4,1
69-65 3,8
64-60 3,5
59-55 3
54-50 2,5
49-45 2
44-40 1,5
39-35 1

Except of ISO (for HR power) you got to read it "rating range" - "zip projected stat".
Using this scale and adjusting the ratings in this way I mostly get good results. Most minor leaguers get an OVR between 55-70 using this system.

If you got any other questions like pitch control or movement or split stats or something like that feel free to ask. I'd be glad to help out.
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Old 05-22-2013, 09:50 PM   #17
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Re: MLB 2K13 Roster Updates

I will start work on the file Friday.
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Old 05-23-2013, 06:42 AM   #18
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Re: MLB 2K13 Roster Updates

Some more insight regarding ratings.

1) Batters:
- Minor leaguers, especially younger prospects, tend to lack polished fielding, so mostly I give them ratings in the 50s and 60s (as far as they aren't CFs which have good range, or COFs with cannons, or have good instincts according to scouting reports, then these ratings will be in the range from 75-85)
- speed and acceleration go according scouting reports (50-60 bad, 60-70 mediocre, 70-80 normal, 80-90 speedsters, above 90 only the real Usain Bolts)
- regarding split stats I tend to favor the opposite site by 5-10 points on a random base since the lack of stats won't allow us to get deeper knowledge; example: someone is a right handed hitter and gets a projected contact of 60; since he is a right handed hitter I give him 64 contact vs. LHP and 56 contact vs. RHP;
- regarding doubles: some mental math (but it doesn't really take long, you just have to adjust to it and get used to it); if a guy has projected a double for every 5th hit (e.g. he has 40 projected hits and 8 doubles projected) the doubles rating is the same as the contact rating; if he is a double machine and doubles on every 4th hit, he gets a bonus of about 5 points to his contact rating, e.g. 25% of his hits are doubles and he gets a contact rating of 60, he will get a double rating of 65; the worse the double to hit ratio the more I reduce his contact rating for the doubles rating (if he only hits a double every 7th hit maybe he only will get about 52-55);
- regarding triples: many triples somewhere between 65-85, mediocre triples 45-65, triples are rarieties 35-45

2) Pitchers:
- split stats: opposite to batters: I tend to favor the pitchers when pitching against the same hand batters (e.g. I boost a RHP's contact vs RHB and decrease his contact against LHB); for starters the split difference will be between something like 0-8 and for relievers I often bump it to 8-15 (especially loogie types); for projected closers I tend to lower the difference to that of a starter (I know not the most accurate rating system but tell me another )
- for doubles I always set it the same as the contact, I neglect triples and set it to 25 (in fact it originally has been set to 25 in the basic 2k rosters in the game for all pitchers, don't know why)
- most difficult: pitches;
as far as you got a scouting report you can use the pitch types and the speed numbers from it, but I tend to distrust very high numbers (e.g. a lot of scouting reports say that prospects have cannons and fire fastballs between 95-100 mph all the time and then they get to MLB level and all you see is a low 90s FB at best);
the speed of curveballs, sliders and changeups often doesn't get any scouting information so I do them accordingly to their FB; e.g. you get a guy with a 92 mph FB, I tend to give him a slider between 80-84, a changeup between 80-84 and a curveball between 76-80 (as long as the scouting reports tell us that the guy will have these pitches); if there isn't any scouting information I tend to give every player a FB, some kind of breaking pitch and maybe a changeup on a random base;
regarding command it's not so easy; as far as the scouting reports tell us he has good command or control of a certain pitch I tend to give the certain pitch a control rating anywhere between 55-70 (A+ guys may get a 55, the AAA guy who already is on the brink of being called up will get a 70 for his pitch); the worse the scouting report regarding his control, the worse the rating; regarding movement I do it mainly based on scouting reports, too; good movement something between 65 and 80 (most minor leaguers lack command, not movement) and again, the worse the movement according to a scouting report, the worse the movement rating;
- stamina: depends on how many innings a pitcher can go and if he is projected as a starter or not; when a guy averages 1 IP per game (according to projections) I will give him something between 45-50, the more innings he pitches the higher his stamina (relievers don't get more than 59, starters at least 60 but not higher than 75 since they are prospects and lack arm-stamina), loogies e.g. get something between 30-40 since they aren't used to pitch often;
- composure: the rating scale I use here is between 45-75; 45 for guys with really bad composure, 75 for guys with high composure who could already pitch in the MLB without getting rattled by only giving up a single; therefore I use the LOB%; when a guy has 70% LOB then I will give him something like 65, the more his LOB% is above 70, the more the boost will be to 65 (e.g. he got 73% LOB projected, he will get something like 70-72); the more his LOB% is below 65, the more the decrease will be from 65

- potential: only a few guys get 5 stars, some more guys get 4 stars, most get 3 stars (I don't give 2 stars)




I know that this may sound confusing and strange and maybe you think that this is really time consuming. To be honest it isn't. I am used to it and I know everything more or less by hart (besides the stats I posted above).

Last edited by wudl83; 05-23-2013 at 06:59 AM.
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Old 05-23-2013, 07:47 PM   #19
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Re: MLB 2K13 Roster Updates

Also tell me what your favorite team is so I can get there MiLB done first
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Old 05-23-2013, 10:46 PM   #20
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Re: MLB 2K13 Roster Updates

Ok so I am going to wait until I get the game to start my work. There is just way to many in game changes I have to make. Im sorry but I will try to get my first file out ASAP.


Also I have decided to do an update weekly to biweekly on the file.
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