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What new rating can EA add next year- suggestion please

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Old 11-03-2009, 07:50 PM   #21 (permalink)
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Re: What new rating can EA add next year- suggestion please

What guys aren't clutch? Peyton was called unclutch for years then he finally won a SuperBowl. Brady is supposed the most clutch, but even he loses games in the 4th quarter.

Most players who are good are good all the time. Very few players are average, then are magically better at crunch time.
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Old 11-03-2009, 08:33 PM   #22 (permalink)
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Re: What new rating can EA add next year- suggestion please

JaMarcus Russell led the Raiders on a game winning drive this year against the Chiefs.

Anybody, no matter how god awful, can look clutch at times. That's what makes it so hard to judge.

That's my take on it, anyways.
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Old 11-03-2009, 11:19 PM   #23 (permalink)
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Re: What new rating can EA add next year- suggestion please

I say make the ratings currently in the game actually have an impact before adding new ones. I think the elusiveness rating needs to go. Most break tackles in the NFL are because of poor tackling i.e. the Kansas City Chiefs defense.

Adrian Peterson gets his yards because the Vikings not only have a great run blocking line but he uses his agility to make defenders take poor angles at him thus aren't able to get a hold on him. I find it ridiculous that he breaks like 4-5 tackles a play.

Michael Turner last night, again, Falcons have a great run blocking as well as Michael Turner being a power running back, Saints defenders never really got a grip on him so he kept running. Turner had all the momentum on his side.

Catch in traffic - that needs to go as well. Catching in traffic should be solely base on whether the receiver actually locates the ball and the defender covering him. Any player can catch in traffic. I've seen plenty of receiver regardless of their height, catch passes while being cover. They locate the ball, jump for it and try to catch them.

All I'm saying is that what happens on the game should have more to do with the situation, position and other senses rather than an animation that occurs because of the ratings.
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Old 11-11-2009, 01:25 AM   #24 (permalink)
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Re: What new rating can EA add next year- suggestion please

Again I say fix the current ratings before adding any new ones!


And as far as clutch rating - how would you handle something like that? Bonuses to attributes under two mins for the really clutch guys? Attribute negatives for players like D Mac or Tony Romo who both have never won the final big game in their playoff careers? Better yet how about EA makes the great clutch guys ball automatically curve directly to the receiver with no chance whatsoever of it being picked off!!!! Yea baby!!! Bring on the cheese!!!!

I get what you guys are suggesting, but consider this Kyle Orton beat the Patriots earlier this year with a huge "clutch performance" - Tony Romo had a huge clutch performance last weekend in Philly, Eli Manning is playing like crap right now - but has had clutch moments

and then you got the ultimate selfish attention-hound " I am above the game jerk" to ever play QB - Brett Favre who has maybe the worst playoff win percentage of any SuperBowl winning QB, so is he clutch? What did he throw like 6 picks against the Rams one year? How bout the last pass of the SuperBowl he lost- terrible throw? Great QB, mainly because the guy is nearly indestructible but clutch - I don't freakin think so - at least not when you look at the entire body of "Big Game" work! And yep I know about all the regular season comebacks blah blah blah - The playoffs have to be the determining factor and he gets a D at best, D Mac, Tony Romo, Philip Rivers, Drew Brees, all a C at best with no SuperBowl wins.

I am sorry guys but EA (and no offense to EA either) would get crucified on here for months about that rating - and do all players get it? How clutch is the Right Gaurd? It just doesn't make sense, plus the whole idea of playing the game from my eyes - is to be able to elevate the play of some crappy QB to beat my buddy with a miracle comeback to ruin his season!!! EA adds clutch rating - bad teams operated by CPU never ever get better - they barely improve as it is!!!
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Old 11-11-2009, 10:30 AM   #25 (permalink)
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Re: What new rating can EA add next year- suggestion please

Please dont suggest any new ratings..I dont blame you for wanting to get more advanced but as long as you can still put wes welker at left tackle and have time in the pocket..madden has enough ratings..Madden needs to shorten the ratings and make all the ones they keep affective..or effective..I dont know which one lol..but anyways..this needs to be the year that spending all your money on your offensive line should actually pay off. The impact of ratings needs to be more spread out..Having a 90 overall LT should be better than an 80 overall Lt..thats all im sayin.
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Old 11-11-2009, 10:34 AM   #26 (permalink)
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Re: What new rating can EA add next year- suggestion please

aggressiveness for corners...guys like DRC and Mathis would have high aggressiveness ratings because they gamble alot and bite on double moves.
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Old 11-11-2009, 01:38 PM   #27 (permalink)
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Re: What new rating can EA add next year- suggestion please

Quote:
Originally Posted by Phixius
I say make the ratings currently in the game actually have an impact before adding new ones. I think the elusiveness rating needs to go. Most break tackles in the NFL are because of poor tackling i.e. the Kansas City Chiefs defense.
So players can't shift their bodies to evade tackles? Poor tackling is certainly a factor, but sometimes a back and make a would be good tackle bad. It might happen too often, but that doesn't mean there shouldn't be a possibility of it happening at all.

Quote:
Originally Posted by Phixius
Adrian Peterson gets his yards because the Vikings not only have a great run blocking line but he uses his agility to make defenders take poor angles at him thus aren't able to get a hold on him. I find it ridiculous that he breaks like 4-5 tackles a play.
Doesn't that mean he's Elusive?


Quote:
Originally Posted by Phixius
Michael Turner last night, again, Falcons have a great run blocking as well as Michael Turner being a power running back, Saints defenders never really got a grip on him so he kept running. Turner had all the momentum on his side.
Difference between elusiveness and strength/power. This needs to be reflected in the game. ELU vs TRK seems to, or should, do this well.

Quote:
Originally Posted by Phixius
Catch in traffic - that needs to go as well. Catching in traffic should be solely base on whether the receiver actually locates the ball and the defender covering him. Any player can catch in traffic. I've seen plenty of receiver regardless of their height, catch passes while being cover. They locate the ball, jump for it and try to catch them.
And the CIT rating can determine the player's success of doing that.


Quote:
Originally Posted by Phixius
All I'm saying is that what happens on the game should have more to do with the situation, position and other senses rather than an animation that occurs because of the ratings.
The animation should occur IF the rating is high enough AND the situation requires the use of the rating.

After all, that's what the ratings reflect, the instincts/senses/positioning of the players. The problem is that the game doesn't use the ratings in proper situations so it "makes" things happen instead of letting things happen and then apply the ratings for success/failure, THEN make the animation to convey that success/failure to the user.

Animations aren't the problem, imo, it's that EA has it backwards. EA does animation->determine success based on animation. I feel it should be determine success based on rating->render animation
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Old 11-11-2009, 01:43 PM   #28 (permalink)
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Re: What new rating can EA add next year- suggestion please

Quote:
Originally Posted by WeAreAllWitnesses
JaMarcus Russell led the Raiders on a game winning drive this year against the Chiefs.

Anybody, no matter how god awful, can look clutch at times. That's what makes it so hard to judge.

That's my take on it, anyways.

Yeah, small sample size is the problem as well as that "clutch" is always based on performance but not any actual ability to handle pressure.

So if a guy leads a game-winning 4th quarter SB drive - he's super clutch (never mind if the defense has been playing bad all day so if he burns them now, what's the difference? Another problem, it doesn't consider the situation/flow of the game), but if he blows it the next SB, is he suddenly "unclutch"?

To me, clutch-ness is nice backstory, it makes good writing, but I don't think it really exists. Unless there's a way to separate out clutch ability from all his other stats, I think it would be really, really hard to determine it.

I mean, anyone can complete 5 passes in a row - is he clutch just because it happened with 2 minutes left, but it's just "normal" if it happened with 8 minutes left?
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Old 11-11-2009, 07:47 PM   #29 (permalink)
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Re: What new rating can EA add next year- suggestion please

Quote:
Originally Posted by KBLover
So players can't shift their bodies to evade tackles? Poor tackling is certainly a factor, but sometimes a back and make a would be good tackle bad. It might happen too often, but that doesn't mean there shouldn't be a possibility of it happening at all.
That's where position and physics comes in. Instead of a random break tackle, players should have control of breaking tackles in a realistic play.



Quote:
Doesn't that mean he's Elusive?
Again, there should be more control with the users to determine a player elusiveness along with players deciding what type of tackle they will use.
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Last edited by Phixius; 11-11-2009 at 07:50 PM.
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Old 11-12-2009, 10:09 PM   #30 (permalink)
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Re: What new rating can EA add next year- suggestion please

Quote:
Originally Posted by Phixius
Again, there should be more control with the users to determine a player elusiveness along with players deciding what type of tackle they will use.
I guess that's where I disagree.

I don't think stick skills should equal the ability of the player.

Otherwise, why give guys any rating other than speed? Just use "user control" as the reason for everything (since the user can do anything) and just have speed be the only rating in the game and just have the players be generic players that just happen to run at different speeds and happen to have NFL names and jerseys.

Not to mention it does nothing for coach mode players or players who don't switch or the players while they are under CPU control (since the user can only control one player at any one time).

Last edited by KBLover; 11-12-2009 at 10:12 PM.
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