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Old 09-04-2012, 05:01 PM   #21
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Re: New juke animation?

On PS3 we used to (still can?) be able to hit R1 or L1 to make a cut and use the Right Stick to do a hard juke.

I don't even know what L1 and R1 do when running the ball anymore.

Anyone know?

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Old 09-04-2012, 06:08 PM   #22
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Re: New juke animation?

Quote:
Originally Posted by MMurda
the thing ive mastered in practice...is how to not get that stop ur feet and hop juke to the side. that juke was literally getting me killed...although i did do it after i broke a tackle on a punt return and it made the guy run right past me and i ran it up the sideline another 15 yds which was kinda cool.

if u want the old "quick burst jukes" and not the hop step...u have to be running for like 4-5 steps and get ur momentum up. youll notice if u do it too soon like 2-3 steps ur gona get the hop step. i guess its cuz ur not running fast enough yet to really do the quick step juke. you will also get the quick burst juke if u do the breakdown shimmy RS left to right real fast...then u burst outta that it will be a quick juke. I have not figured out that juke in the OP's video tho. i think it prolly has to do with agility ratings and prolly shimmy juking at the right time. kinda like the animations '10 had where if u juked at the right time going the line ur HB would turn kinda sideways and "get skinny" and kinda do a sideways slide thru the line to get thru a small hole. some of u might remember that.

how i learned to get the quick burst juke tho was to go in practice with offense only and place the ball on the 20 so u got a whole field ahead of u. i was wondering why i was getting it sometimes and not others. now try to run a few steps and do it immediately. ur gonna notice ur hop juking. now after that juke..run a few more steps then juke...another hop juke. now next time run like 5-7 yds without breaking ur momentum and then juke....WOILA MAGIC...quick burst juke is back baby!! thats it...its all about momentum. u have to have it on ur side or ur not gonna have enough to do the quick burst juke. once u figure it out just do it all up the field til u got a good visual feel of when u can pull it off. i can do it on command now. just gotta build up that momentum.

this should help alot of ppl that couldnt figure out what the hell they did to the jukes. i was pulling my hair out the first few days til i figured out what they did. now all is well and im good to go.
This post should pretty much end the debate and hopefully the frustration that many users are having in regards to the juke. You explained it perfectly. What I have noticed in practice and in games of NCAA 13 and Madden 13 is that when you are close to the LOS in heavy traffic the single juke will kill you every time. You have to chain them together and also chain them with spin moves whenever appropriate. It's harder to make guys miss, but oftentimes it will help you break tackles and get extra yrds. Also as another member stated it takes more skill and creativity to fake a guy out on defense now. That is not a bad thing.

I've also noticed that you have to start breaking a guy down with combination jukes about 5-7 yrds out. It sometimes feels "too early" but when you get that feeling it means you are timing it just right. Also keep in mind that if your shoulders are not square to the defender (I.E. running hard towards the sideline) your juke will be way less effective. Try using a spin in the opposite direction in those situations. Practice mode will make you a master at this.
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Last edited by Sundown2600; 09-04-2012 at 06:17 PM.
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Old 09-04-2012, 06:10 PM   #23
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Re: New juke animation?

I have seen success with this move by moving it in a 10 or 2 o'clock motion on the R-stick also the above poster is correct about pressure sensitve & getting some momentum behind your runner. I can upload some clips if you'd like of me demonstrating quick cuts just like Frank Gore vid.

My two cents: Double-Triple juke in the backfield (Flick,flick) to do quick jukes and if you have open space goin toward sidelines when running in directions laterally the light pressure jukes seem to have worked for me when running laterally. I also seldom use turbo and then I may kick it in a few steps (1 or 2 seconds prior or after juking)
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Old 09-04-2012, 06:12 PM   #24
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Quote:
Originally Posted by wisdom less13
I was trying to figure this out as well. I think the jukes may matter on the direction of the right stick you press. It seems I am always doing the stiff juke when I go to 3 or 9 O' Clock, but do more of a cut when I flick it towards 2 or 10. I may just be bugging out, but I am still playing around with it...
Can you post a vid please I wanna see

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Old 09-04-2012, 06:16 PM   #25
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Quote:
Originally Posted by King Gro23
I have seen success with this move by moving it in a 10 or 2 o'clock motion on the R-stick also the above poster is correct about pressure sensitve & getting some momentum behind your runner. I can upload some clips if you'd like of me demonstrating quick cuts just like Frank Gore vid.

My two cents: Double-Triple juke in the backfield (Flick,flick) to do quick jukes and if you have open space goin toward sidelines when running in directions laterally the light pressure jukes seem to have worked for me when running laterally. I also seldom use turbo and then I may kick it in a few steps (1 or 2 seconds prior or after juking)
Can you upload some clips please I'm trying to learn the jukes instead of just that side hop

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Old 09-05-2012, 05:33 AM   #26
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Re: New juke animation?

Use the "cover up ball" button while juking. It helps. This Madden 12 video is good and also works on M13.


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Old 09-05-2012, 08:39 AM   #27
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Re: New juke animation?

Quote:
Originally Posted by rudyjuly2
Use the "cover up ball" button while juking. It helps. This Madden 12 video is good and also works on M13.


The "Zwoop" is incredibly unrealistic and is a move for tournament players. No RB in real life is going to be able to be running full speed, then stop, run backwards, then regain full speed instantaneously without losing balance/taking time to get back to full speed. My oh my is foot planting ever needed.
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Old 09-05-2012, 08:43 AM   #28
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Re: New juke animation?

The BIGGEST problem with Madden since Next Gen began is locmotion/footplanting. When EA succesfully fixes this like they just did with the NHL series, things will start really falling in to place for Madden. Until they fix this the game is going to continue playing like an arcade game and the ratings will continue to not really matter.

This SHOULD BE the #1 focus moving forward. THis is a much bigger problem then OL/DL interaction. The game looks horrible once it starts moving and these are the reasons why.
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Old 09-05-2012, 03:05 PM   #29
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Re: New juke animation?

Quote:
Originally Posted by sirjam
Idk if pressure sensitivity is in Madden 13
its not...pressure doesnt matter, nor does 10oclock or 2oclock. i get em just like i use to at 3 and 9oclock on the RS. i did give those theories a big look once i first saw evidence that the old quick jukes were still in the game. i tried everything cuz i couldnt quite figure out what made em happen and what didnt. its all momentum based. u need to have full steam then juke. if u only take a few steps then juke with no real momentum u will get the hop juke. its literally that simple.

Quote:
Originally Posted by jmik58
On PS3 we used to (still can?) be able to hit R1 or L1 to make a cut and use the Right Stick to do a hard juke.

I don't even know what L1 and R1 do when running the ball anymore.

Anyone know?
they do nothing now and havent for years. ever since they moved stiff arm to a(360)/x(ps3)

Quote:
Originally Posted by mr_dukes
Can you upload some clips please I'm trying to learn the jukes instead of just that side hop

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follow my advice i just gave...i gave a very detailed explanation on the previous page. i may just try to do a quick vid to follow wat i just explained. ill have to clear some space on my phns mem card.
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Last edited by MMurda; 09-05-2012 at 03:07 PM.
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Old 09-05-2012, 03:39 PM   #30
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Re: New juke animation?

Quote:
Originally Posted by MMurda
its not...pressure doesnt matter, nor does 10oclock or 2oclock. i get em just like i use to at 3 and 9oclock on the RS. i did give those theories a big look once i first saw evidence that the old quick jukes were still in the game. i tried everything cuz i couldnt quite figure out what made em happen and what didnt. its all momentum based. u need to have full steam then juke. if u only take a few steps then juke with no real momentum u will get the hop juke. its literally that simple.



they do nothing now and havent for years. ever since they moved stiff arm to a(360)/x(ps3)



follow my advice i just gave...i gave a very detailed explanation on the previous page. i may just try to do a quick vid to follow wat i just explained. ill have to clear some space on my phns mem card.
this is sort of true however if you double juke. Right then quick left or vice versa you will get to quick jukes and no large side hop.
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