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Madden NFL 12 Screenshots - 18 of Them (IGN)

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Old 06-02-2011, 03:47 PM   #11
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Re: 18 new screenshots from IGN (ps3)

There's no doubt in my mind the graphics will look great. I'm just hoping game play has made the improvements that they are claiming to have made.

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Old 06-02-2011, 03:57 PM   #12
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Re: 18 new screenshots from IGN (ps3)

vick looks huge, so does matt ryan, maybe scale them down a bit
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Old 06-02-2011, 05:05 PM   #13
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Re: 18 new screenshots from IGN (ps3)

The ratings really stand out to me. I like what they have to characterize your QB.

Me personally for Vick under sense pressure. I would have gone with "Tucks and Runs" , not trigger happy.

Then I would remove the tuck and run category,and place it as a option for "Sense pressure".

Running QB's only tend to tuck and run when they feel any kind of pressure in the pocket, or if a play calls for it (Naked bootleg or QB draw). Now if a play calls for it then it because of the play called, not simply because he wanted to run.

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Old 06-02-2011, 05:11 PM   #14
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Re: 18 new screenshots from IGN (ps3)

Well to be fair....his tuck and run trait is often. So he is naturally going to scramble for yards anyway.
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Old 06-02-2011, 06:13 PM   #15
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Re: 18 new screenshots from IGN (ps3)

Quote:
Originally Posted by Tyrant8RDFL
The ratings really stand out to me. I like what they have to characterize your QB.

Me personally for Vick under sense pressure. I would have gone with "Tucks and Runs" , not trigger happy.

Then I would remove the tuck and run category,and place it as a option for "Sense pressure".

Running QB's only tend to tuck and run when they feel any kind of pressure in the pocket, or if a play calls for it (Naked bootleg or QB draw). Now if a play calls for it then it because of the play called, not simply because he wanted to run.
I think that since it is the Dynamic Player Performance these change throughout the game. So if a player is getting rushed a lot, they become paranoid or trigger happy depending on how they react. I think if you used Vick and he sat in the pocket, didn't scramble, and waited for his routes, he'd become calm or whatever the title is for that style.

Same with Orlando Scandric, if he gets burned a few times he wont be balanced he'll have a lower composure or if he locks someone down it'll be better. I hope they tell us all of these titles for the "D.P.P"
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Old 06-02-2011, 06:33 PM   #16
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Re: 18 new screenshots from IGN (ps3)

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Originally Posted by canes21
I don't like the Vick pictures with him running right by #56. For a professional football player, and even against a fast player like Vick, he(#56) took an absolutely terrible angle.
Pictures don't show things like if Vick juked, pump faked or if #56 just came off coverage etc..
I don't see how any determination of what kind of angle he took can be made from these still shots.
Not saying it couldn't have been a bad angle, just that I don't see how that can be said with any certainty.
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Old 06-02-2011, 06:46 PM   #17
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Re: 18 new screenshots from IGN (ps3)

To me, Mike Vick's player model looks off. From cleats to upper body attire.



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Old 06-02-2011, 06:50 PM   #18
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Re: 18 new screenshots from IGN (ps3)

What's with these QB's as "aggressive" playing the ball in the air?

Wouldn't that be a DB trait, or even maybe an LB trait? Basically, for a defender in coverage?
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Old 06-02-2011, 07:06 PM   #19
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Re: 18 new screenshots from IGN (ps3)

Wow does Madden look great this year. The colors are much more vibrant than NCAA. I can't wait for both.
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Old 06-02-2011, 07:20 PM   #20
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Re: 18 new screenshots from IGN (ps3)

Quote:
Originally Posted by LorenzoDC
What's with these QB's as "aggressive" playing the ball in the air?

Wouldn't that be a DB trait, or even maybe an LB trait? Basically, for a defender in coverage?
Because players in Madden can be changed to play any position. This is another great thing about Player traits, it will potentially add even more realism to position changes. There has been some discussion about being able to change Punters into Offensive lineman and them performing adequately even with low blocking skill ratings. This should not be an issue in Madden 12 because even if position skill ratings work the same as in Madden 11, these player traits should ensure that players can only succeed at positions where they have solid traits.

I love the potential these brings for not only deterring unskilled position changes and signings but for the added depth of signing and drafting players to play better suited positions. For example, a 50OVR rookie QB with good hands, speed, route running and good receiving traits, would have a better chance of being a decent receiver with the addition of Player traits than last year.
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