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RUN BLOCK STRENGTH AND RUN BLOCK FOOTWORK

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Old 02-24-2010, 12:32 PM   #1
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RUN BLOCK STRENGTH AND RUN BLOCK FOOTWORK

What is the difference between both?

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Old 02-24-2010, 01:37 PM   #2
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Re: RUN BLOCK STRENGTH AND RUN BLOCK FOOTWORK

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Originally Posted by kzdwfy
What is the difference between both?
my interpretation is that RBS is the counter to the defender's block shed rating and also helps with pancakes. RBF determines the blocker's ability to get himself into position to make the block (how well he can suck the defender into the block animation). i may be waaaay off though.
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Old 02-24-2010, 03:44 PM   #3
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Re: RUN BLOCK STRENGTH AND RUN BLOCK FOOTWORK

I think that RBStrength is how effective the lineman is against a straight bullrush, and RBFootwork is how effective the lineman is against spins and swim moves.
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Old 02-24-2010, 03:58 PM   #4
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Re: RUN BLOCK STRENGTH AND RUN BLOCK FOOTWORK

i think RBS determines how long they will hold the block RBF determines how well they get into position for the block Impact block is how easily they will get pancake blocks
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Old 02-24-2010, 04:40 PM   #5
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Re: RUN BLOCK STRENGTH AND RUN BLOCK FOOTWORK

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I think that RBStrength is how effective the lineman is against a straight bullrush, and RBFootwork is how effective the lineman is against spins and swim moves.
That's what I thought too. Would explain why Max Starks has a high strength for passing and running but low foot work; he gets destroyed by speed rushers/spins.
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Old 02-24-2010, 05:51 PM   #6
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Re: RUN BLOCK STRENGTH AND RUN BLOCK FOOTWORK

I really wish EA would just straight come out with a comprehensive guide to the game. What each rating means to each position being one of the most important, so we wouldn't be guessing at what run block strength and footwork actually do. Also things like how much cap penalty you get when trading players, even the real basic things of football not everyone would know like how many challenges you get etc. So instead of everyone having to come to forums for guess work we'd know!

I guess with Ian having taken over a bug riddled game its kinda hard to say definitively what everything does because often the game doesn't work like it should... Just like when they discovered the 'weapons rating jump', when a player got a weapon like speed it made the step from (I'm guessing at numbers here) 94 speed to 95 speed more like going from 90 to 96 so it made a major drop off for players that where supposed to be good but didn't have the weapon, making anyone with out the weapon pretty similar to play with!
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Old 02-25-2010, 09:32 AM   #7
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Re: RUN BLOCK STRENGTH AND RUN BLOCK FOOTWORK

I agree, why EA keeps the rating attributes a secret I have no idea. Please create a guide these attributes.
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Old 02-25-2010, 09:46 AM   #8
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Re: RUN BLOCK STRENGTH AND RUN BLOCK FOOTWORK

The worst part is most people at EA don't even seem to know for sure what all these ratings do. I think it was donny last year when we were discussing ratings on here and why there is still a run block and pass block rating even though there are also these new ratings. He, the guy in charge of rating players and therefore someone who should know exactly what the ratings mean, said he was unsure exactly where they came into play but he thought they still had some impact on simmed games but didn't think there was any impact in played games.

If the "ratings czar" at EA doesn't know what all these ratings do and where they all play in it is probably time for atleast somewhat of an overhaul of the system and a true re-evaluation of what current ratings are needed, what can be taken away, what needs to be added, and what exactly the formulas for success/failure of each interaction including what ratings play what part.
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Old 02-25-2010, 10:19 AM   #9
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Re: RUN BLOCK STRENGTH AND RUN BLOCK FOOTWORK

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Originally Posted by kcarr
The worst part is most people at EA don't even seem to know for sure what all these ratings do. I think it was donny last year when we were discussing ratings on here and why there is still a run block and pass block rating even though there are also these new ratings. He, the guy in charge of rating players and therefore someone who should know exactly what the ratings mean, said he was unsure exactly where they came into play but he thought they still had some impact on simmed games but didn't think there was any impact in played games.

If the "ratings czar" at EA doesn't know what all these ratings do and where they all play in it is probably time for atleast somewhat of an overhaul of the system and a true re-evaluation of what current ratings are needed, what can be taken away, what needs to be added, and what exactly the formulas for success/failure of each interaction including what ratings play what part.
I agree with this. Sad that the FAQ we made on OS was never answered. Alot of questions like this were in thread and someone from EA(intern?) was supposed to do a writeup answering questions similar to this.
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Old 02-25-2010, 11:50 PM   #10
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Re: RUN BLOCK STRENGTH AND RUN BLOCK FOOTWORK

I do acknowledge that these guys inherited a game that has been shocking for 3-4 years on next gen. It never seemed to get built up properly and seems to have had a fair few people take over it and add their flavors to it. So essentially Ian & co would have a hell of a time trying to figure it all out and with the remaining years before a new gen of consoles comes out its prob not worth knocking the whole thing down and starting from scratch. They are doing the best with what they have.

But as we saw with the second patch and the new simmed running stats they can't tweak to much with out the whole deck of cards coming down...
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