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Old 08-25-2013, 03:15 PM   #31
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Re: Madden 25 CFM Realistic Sliders

Quote:
Originally Posted by glenzariczny
I dont mind lowering the clipping slider. Seriously how many clipping penalites do you see a year? I would like to see more holding penalties though, and with the Facemask that low do you see ANY of those calls at all? I feel like you would get no penalties at all with these.
the thing is....im adjusting penalty sliders not for more or less penalties...but for strictly gameplay reasons

with where i have clipping and holding. i have yet to see either called in 8 play now games. however i have gotten a few false starts. and offensive pass interference and a facemask penalty.

i will sacrafice penalties to have great quality gameplay.

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Old 08-25-2013, 03:15 PM   #32
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Re: Madden 25 CFM Realistic Sliders

Quote:
Originally Posted by glenzariczny
I dont mind lowering the clipping slider. Seriously how many clipping penalites do you see a year? I would like to see more holding penalties though, and with the Facemask that low do you see ANY of those calls at all? I feel like you would get no penalties at all with these.
I treat clipping like a block in the back. In real life it's only 10 yards but it is still close enough.
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Old 08-25-2013, 04:42 PM   #33
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Re: Madden 25 CFM Realistic Sliders

The other question I had was how many injuries are you seeing with these? 39 seems awfully low. The injury slider doesnt affect gameplay does it?
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Old 08-25-2013, 04:54 PM   #34
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Re: Madden 25 CFM Realistic Sliders

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Originally Posted by glenzariczny
The other question I had was how many injuries are you seeing with these? 39 seems awfully low. The injury slider doesnt affect gameplay does it?
I see about 4-7 injuries a game, and only 1 of those really end up being serious.
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Old 08-25-2013, 06:33 PM   #35
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Re: Madden 25 CFM Realistic Sliders

I've updated original post. Been playing with these new adjustments for a few games and are getting accurate game stats to match the NFL. Only thing to work on is penalties. I need more penalties!
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Old 08-25-2013, 08:33 PM   #36
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Re: Madden 25 CFM Realistic Sliders

I've noticed that these sliders bring out the QB ratings like crazy. Elite QBs are hard to stop and back-ups subbing in for injured starters play like dirt. Example:

Patriots vs. Ravens:

Flacco destroys for 320 yards and 4 TDs. Ravens win by 2 touchdowns.

Patriots vs. Bills:

E. Manuel in as starter for 195 yards, 3 INTs. Patriots win big.


My run sliders are perfect in my opinion. Still tweaking some CPU passing sliders, but they're good. I hope these work for your play style.
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Old 08-25-2013, 08:44 PM   #37
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Re: Madden 25 CFM Realistic Sliders

What kind of rushing yards is the CPU putting up on you? I use Gameflow on offense but I like to manually pick my own defensive plays and play no switch as a CB or LB, i'm worried it will be too easy to stop the CPU rushing game like it was last year
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Old 08-25-2013, 09:14 PM   #38
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Re: Madden 25 CFM Realistic Sliders

Just played a game with these. I was the Eagles and the CPU was Dallas.
I won 24-10.

Dallas:
Romo: 23/46, 50%, 390 yards, 1 TD, 2 INT
Murray: 12 rush attempts, 41 yards, 3.4 AVG (injured)
Randle: 5 rush attempts, 39 yards, 7.8 AVG
Bryant: 8 receptions, 189 yards
Written: 6 receptions, 95 yards

Philadelphia:
Vick: 16/29, 195 yards, 1 TD, 1 INT, 6 rush attempts, 41 yards, 6.8 AVG (injured)
Foles: 2/6, 23 yards, 7 rush attempts, 33 yards, 4.7 AVG
McCoy: 21 rush attempts, 120 yards, 5.7 AVG, 1 TD
Brown: 6 rush attempts, 33 yards, 5.5 AVG

Running seemed a tad easy when running down the clock down the stretch, but other than that the game played pretty well. QB comp % may be too low with too many drops.
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Old 08-25-2013, 09:19 PM   #39
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Re: Madden 25 CFM Realistic Sliders

Quote:
Originally Posted by BrianU
What kind of rushing yards is the CPU putting up on you? I use Gameflow on offense but I like to manually pick my own defensive plays and play no switch as a CB or LB, i'm worried it will be too easy to stop the CPU rushing game like it was last year
Last 4 games the CPU has run anywhere from 90 yards to 160 yards against me. I don't play defense at all, never mind "no switch"...too much human interaction makes sliders not be effective as much.
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Old 08-25-2013, 09:22 PM   #40
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Re: Madden 25 CFM Realistic Sliders

Quote:
Originally Posted by lere2001
Just played a game with these. I was the Eagles and the CPU was Dallas.
I won 24-10.

Dallas:
Romo: 23/46, 50%, 390 yards, 1 TD, 2 INT
Murray: 12 rush attempts, 41 yards, 3.4 AVG (injured)
Randle: 5 rush attempts, 39 yards, 7.8 AVG
Bryant: 8 receptions, 189 yards
Written: 6 receptions, 95 yards

Philadelphia:
Vick: 16/29, 195 yards, 1 TD, 1 INT, 6 rush attempts, 41 yards, 6.8 AVG (injured)
Foles: 2/6, 23 yards, 7 rush attempts, 33 yards, 4.7 AVG
McCoy: 21 rush attempts, 120 yards, 5.7 AVG, 1 TD
Brown: 6 rush attempts, 33 yards, 5.5 AVG

Running seemed a tad easy when running down the clock down the stretch, but other than that the game played pretty well. QB comp % may be too low with too many drops.
Looks like your RB stick skills are better than mine, plus you're using faster runners. I recommend adjustments of one slider at a time, with a maximum of 3 clicks as the difference. Also, make sure you play more games with your set to allow them to 'kick in'.
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