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FBG Rated rosters for PS3

This is a discussion on FBG Rated rosters for PS3 within the Madden NFL Last Gen Rosters forums.

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Old 09-05-2013, 11:18 PM   #91
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Re: FBG Rated rosters for PS3

I like the idea of these rosters, but do they only work in user played games? I sim/supersim with these rosters and everybody stinks.
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Old 09-06-2013, 12:59 AM   #92
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Re: FBG Rated rosters for PS3

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Originally Posted by walkietalkie424
Hey Blaze,

I was just going through the rosters, and I found Rex Grossman rated higher than RG3. On the FBG website, Grossman is a 64, and RG3 is a 67. However, Grossman was rated a 68 in your roster, above RG3's 67. I was not looking at depth chart, and just looking at the raw attributes. Same with Calvin. Calvin Johnson is a 73 instead of the 93 on FBG website. What happened? I love your stuff and I figure there is a good explanation for this, what am I missing!

Keep it up!

-Walkie
As stated in a previous reply. The stats in game are going to be different when blaze and I work on the roster because the FBG site is using the old formula from madden 12 and the personal that is going to fix it is on vacation and he stated he will fix the formula when he gets back to match how madden 25 does the stats.
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Old 09-06-2013, 08:11 AM   #93
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Re: FBG Rated rosters for PS3

be warned you might be wasting your time, as soon as you start your franchise and import the roster EA screw the depth charts up completely and you can't change the LS on the depth chart also it seems to randomly change ratings.
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Old 09-06-2013, 08:35 AM   #94
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Re: FBG Rated rosters for PS3

The ratings change because of the schemes and that's why you need 32 team control for adjustments.

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Old 09-06-2013, 09:21 AM   #95
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Re: FBG Rated rosters for PS3

What are people tending to lean towards when setting their sliders with these??

I don't get a lot of time to test, but I have been using All Madden with threshold at 85 and user tackling at 50 to keep both User and CPU running games at a decent level.

Those have been my only adjustments and it's plays very nice! However I am just curious as some people claim they play best without the need for a sliders over haul, but then some people play with the suggested xxKidxx sliders.

Was wondering if anyone has played with both and can suggest which plays better?
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Old 09-06-2013, 09:25 AM   #96
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Re: FBG Rated rosters for PS3

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Originally Posted by Blazelore
The ratings change because of the schemes and that's why you need 32 team control for adjustments.

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how do you stop it from reordering the depth charts?? I have 32 team control for owners, I can't even put someone at LS now that SHOULD be there without the rosters re ordering and the player I want doesn't show up only Centers and guards
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Old 09-06-2013, 09:42 AM   #97
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Re: FBG Rated rosters for PS3

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Originally Posted by Braveman84
As stated in a previous reply. The stats in game are going to be different when blaze and I work on the roster because the FBG site is using the old formula from madden 12 and the personal that is going to fix it is on vacation and he stated he will fix the formula when he gets back to match how madden 25 does the stats.
Ok cool. Thanks for clearing that up guys! Sorry for the repeat... I just want to be able to dominate with Calvin!
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Old 09-06-2013, 03:20 PM   #98
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Re: FBG Rated rosters for PS3

Just Finished the Chiefs we are hoping to have all NFL rosters done tonight and we should be working on FAs tomorrow and depth charts also.
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Old 09-06-2013, 07:23 PM   #99
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Re: FBG Rated rosters for PS3

Are you going to use the new Madden 25 hex editor to add in certain players like Matt Leinart, Brian Waters, etc?
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Old 09-06-2013, 08:31 PM   #100
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Re: FBG Rated rosters for PS3

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