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2013-2014 roster for Madden 12 inside (not M25 port)

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Old 08-31-2013, 03:57 AM   #1
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2013-2014 roster for Madden 12 inside (not M25 port)

These took me a VERY long time to make, so I hope whoever downloads these to try them out enjoys and appreciates them. I have to give credit to Trey31 for the base roster and helping me out with them. I created a few more players to add to the roster and I changed the actual rosters a TON along with the depth charts. I took the extra time to insure that the depth charts were nice, neat and accurate.

Before you download them:

1) I tried my best to research everyone's team efficiently so if there is someone or something I missed, I apologize.

2) I am not an equipment guy, so the players I created (not from base roster) are bare besides gloves, wristbands and visors.

3) Don't expect contracts and years pro to be accurate as I cannot edit those unfortunately.

4) If your teams depth charts are not accurate, do not blame me. Blame FBGRatings because that is where I got them.

5) Expect LOTS of competition for rookie of the year in the first year. :-)

Thanks everyone for their support and I hope you enjoy. Please leave feedback.
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Last edited by PeoplesChampGB; 08-31-2013 at 04:01 AM.
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Old 09-01-2013, 03:02 PM   #2
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Re: 2013-2014 roster for Madden 12 inside (not M25 port)

Will you be doing another update since there have now been final cuts and waiver signings?

Do you know if anyone is working on an actual port from Madden 25 to Madden 12 and 13? (for PS3) [looks like the 360 guys have done it already]
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Old 09-01-2013, 03:19 PM   #3
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Re: 2013-2014 roster for Madden 12 inside (not M25 port)

Quote:
Originally Posted by forte
Will you be doing another update since there have now been final cuts and waiver signings?

Do you know if anyone is working on an actual port from Madden 25 to Madden 12 and 13? (for PS3) [looks like the 360 guys have done it already]
I dont plan on doing one at this time. Doing the preseason roster was a lot of work. Trey31 I believe is working on a port from Madden 25. I just made this to tide things over until then.
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Old 09-03-2013, 03:18 PM   #4
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Re: 2013-2014 roster for Madden 12 inside (not M25 port)

This is great PeoplesChampGB! I haven't had a chance to take a look at this final update yet but I know how much time and effort you've put into these preseason updates and so I say thank you very much good sir.

As far as a 25 port goes, I don't think one will happen anytime soon. Apparently the hex editors for 360 make everything much easier by allowing to copy and paste things back and forth. Apparently PS3 hex editing doesn't have this ability so it may be quite some time before anyone tackles the project.

So... there are usually quite a lot of roster moves after week 1 and 2 in the NFL. Perhaps we could get a few people together after week 3 to start on the (then current) roster moves and cuts and prepare to make this roster our most current Madden 12 roster for the remainder of the season in case a 25 port never gets done. Maybe we split up the divisions and make changes one at a time and add to each others roster updates after each division gets uploaded?

Also, I have been digging through old "Sliders" threads from M12 while I've been waiting for a roster port from 25 for the past few weeks. I'm thinking about starting a slider thread for 12 that sort of compiles all of the most popular slider sets that OS members had come up with. I never knew until recently that #1 Penalties affected actual gameplay (by a HUGE amount too), #2 that user and CPU Coaching Schemes in Franchise mode affect on-field gameplay (also by quite a lot which is why Play Now can give such different gameplay than a franchise game), #3 Game Speed + Threshold + Fatigue + Injuries + Substitions all combine to also drastically change gameplay even when using the same slider set. I always played on a barely modified All-Madden setting and found the gameplay to be one of the better iterations of Madden since the PS2/Xbox days. My only complaint about the default All-Madden setting was the CPU's psychic ability to always know what play you were running, regardless of whether you audibled or not, as well as the "super madden comeback/cheating" gameplay in the 4th quarter. But recently after combing and testing all of these different settings I've recently found (what I consider) possibly THE BEST GAMEPLAY OF ANY NFL FOOTBALL GAME EVER MADE on Madden 12. There is a range of slider settings that make the gameplay so much more realistic than default All-Pro or All-Madden that its laughable that Madden developers had all of the tools at their disposal to make a truly great NFL football experience in Madden 12, and then threw it all out the window to develop a "new" experience with Madden 13 and 25's "collision engine" and missing franchise features.

My opinion aside, is anyone out there interested in a thread like that over on the slider forum? I'd hate to waste my time posting all the different settings/sliders I've tested for Madden 12 if nobody ends up reading it or commenting on it... Maybe I'm just a tiny minority that feels Madden developers dropped the ball on M13/M25 when they already had one of the best football games ever made with Madden 12? I don't know, any input from anyone?

Last edited by trey31; 09-03-2013 at 03:21 PM.
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Old 09-03-2013, 04:36 PM   #5
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Re: 2013-2014 roster for Madden 12 inside (not M25 port)

Does this roster have any players that will cause the game to freeze if I click L3?
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Old 09-03-2013, 04:57 PM   #6
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Re: 2013-2014 roster for Madden 12 inside (not M25 port)

Yes. Any player that has no photo will cause the freeze. Any player with a photo or the silhouette outline photo (picture missing type photo) have no L3 issues. I've played and tested these rosters for many, many hours. I think I have caused a freeze twice. After that I quit hitting L3 and instead look at the Stats Hub tab for player stats now or the Player Management tab for contract info. Not a big deal to me at all.
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Old 09-03-2013, 05:15 PM   #7
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Re: 2013-2014 roster for Madden 12 inside (not M25 port)

Yeah it would be cool to keep this updated if there is no port from 25. Even just one more update now that there have been final cuts and waiver signings, so we can have a totally fresh roster to start the new season.


I play with the bears and these players are missing from the starting 53. Mostly Undrafted and rookies that made the team.


DT - zach minter
DE - david bass
DE- cornelius washington
CB - cj wilson
C - tyler boggs
RT - jordan mills

Not complaining though, the rosters are good and I know it takes time to update everything. If you guys keep it updated I'm sure a lot of people would be interested. How do you come up with the ratings? I might just create these missing players myself so I can start a Bears franchise.
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Old 09-03-2013, 06:07 PM   #8
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Re: 2013-2014 roster for Madden 12 inside (not M25 port)

Quote:
Originally Posted by trey31
This is great PeoplesChampGB! I haven't had a chance to take a look at this final update yet but I know how much time and effort you've put into these preseason updates and so I say thank you very much good sir.

As far as a 25 port goes, I don't think one will happen anytime soon. Apparently the hex editors for 360 make everything much easier by allowing to copy and paste things back and forth. Apparently PS3 hex editing doesn't have this ability so it may be quite some time before anyone tackles the project.

So... there are usually quite a lot of roster moves after week 1 and 2 in the NFL. Perhaps we could get a few people together after week 3 to start on the (then current) roster moves and cuts and prepare to make this roster our most current Madden 12 roster for the remainder of the season in case a 25 port never gets done. Maybe we split up the divisions and make changes one at a time and add to each others roster updates after each division gets uploaded?

Also, I have been digging through old "Sliders" threads from M12 while I've been waiting for a roster port from 25 for the past few weeks. I'm thinking about starting a slider thread for 12 that sort of compiles all of the most popular slider sets that OS members had come up with. I never knew until recently that #1 Penalties affected actual gameplay (by a HUGE amount too), #2 that user and CPU Coaching Schemes in Franchise mode affect on-field gameplay (also by quite a lot which is why Play Now can give such different gameplay than a franchise game), #3 Game Speed + Threshold + Fatigue + Injuries + Substitions all combine to also drastically change gameplay even when using the same slider set. I always played on a barely modified All-Madden setting and found the gameplay to be one of the better iterations of Madden since the PS2/Xbox days. My only complaint about the default All-Madden setting was the CPU's psychic ability to always know what play you were running, regardless of whether you audibled or not, as well as the "super madden comeback/cheating" gameplay in the 4th quarter. But recently after combing and testing all of these different settings I've recently found (what I consider) possibly THE BEST GAMEPLAY OF ANY NFL FOOTBALL GAME EVER MADE on Madden 12. There is a range of slider settings that make the gameplay so much more realistic than default All-Pro or All-Madden that its laughable that Madden developers had all of the tools at their disposal to make a truly great NFL football experience in Madden 12, and then threw it all out the window to develop a "new" experience with Madden 13 and 25's "collision engine" and missing franchise features.

My opinion aside, is anyone out there interested in a thread like that over on the slider forum? I'd hate to waste my time posting all the different settings/sliders I've tested for Madden 12 if nobody ends up reading it or commenting on it... Maybe I'm just a tiny minority that feels Madden developers dropped the ball on M13/M25 when they already had one of the best football games ever made with Madden 12? I don't know, any input from anyone?
I'm still playing M12. Never bought 13 due to all of the issues and don't plan on buying 25. I'd love to see the sliders you're talking about. I play coach mode and am still in search of some realistic sliders that actually reflect the players rating.
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Old 09-03-2013, 09:33 PM   #9
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Re: 2013-2014 roster for Madden 12 inside (not M25 port)

Quote:
Originally Posted by trey31
This is great PeoplesChampGB! I haven't had a chance to take a look at this final update yet but I know how much time and effort you've put into these preseason updates and so I say thank you very much good sir.

As far as a 25 port goes, I don't think one will happen anytime soon. Apparently the hex editors for 360 make everything much easier by allowing to copy and paste things back and forth. Apparently PS3 hex editing doesn't have this ability so it may be quite some time before anyone tackles the project.

So... there are usually quite a lot of roster moves after week 1 and 2 in the NFL. Perhaps we could get a few people together after week 3 to start on the (then current) roster moves and cuts and prepare to make this roster our most current Madden 12 roster for the remainder of the season in case a 25 port never gets done. Maybe we split up the divisions and make changes one at a time and add to each others roster updates after each division gets uploaded?

Also, I have been digging through old "Sliders" threads from M12 while I've been waiting for a roster port from 25 for the past few weeks. I'm thinking about starting a slider thread for 12 that sort of compiles all of the most popular slider sets that OS members had come up with. I never knew until recently that #1 Penalties affected actual gameplay (by a HUGE amount too), #2 that user and CPU Coaching Schemes in Franchise mode affect on-field gameplay (also by quite a lot which is why Play Now can give such different gameplay than a franchise game), #3 Game Speed + Threshold + Fatigue + Injuries + Substitions all combine to also drastically change gameplay even when using the same slider set. I always played on a barely modified All-Madden setting and found the gameplay to be one of the better iterations of Madden since the PS2/Xbox days. My only complaint about the default All-Madden setting was the CPU's psychic ability to always know what play you were running, regardless of whether you audibled or not, as well as the "super madden comeback/cheating" gameplay in the 4th quarter. But recently after combing and testing all of these different settings I've recently found (what I consider) possibly THE BEST GAMEPLAY OF ANY NFL FOOTBALL GAME EVER MADE on Madden 12. There is a range of slider settings that make the gameplay so much more realistic than default All-Pro or All-Madden that its laughable that Madden developers had all of the tools at their disposal to make a truly great NFL football experience in Madden 12, and then threw it all out the window to develop a "new" experience with Madden 13 and 25's "collision engine" and missing franchise features.

My opinion aside, is anyone out there interested in a thread like that over on the slider forum? I'd hate to waste my time posting all the different settings/sliders I've tested for Madden 12 if nobody ends up reading it or commenting on it... Maybe I'm just a tiny minority that feels Madden developers dropped the ball on M13/M25 when they already had one of the best football games ever made with Madden 12? I don't know, any input from anyone?
We could try every three weeks updating it, but I am telling you guys.......I got home from work at 5:00 and worked on them until about midnight every night for the first release and it still took me about four days to get it done. It was a load of work. But that was changing a 13 roster update with rookies and a few moves and converting it to a preseason roster. The first update would be a chore but afterwards it should be fairly simple. We would also need to make rules about practice squad player and injured reserve about if they are going to stay on the roster or get taken off.

Personally, I have made the "practice squad" rule back in the day when i would update madden 06 on the ps2 that practice squad players would go into free agency because technically they do not count against the 53 man roster and they can be signed onto any teams active squad at any time.

Lastly, I have come up with some sliders that work great with this roster file and I have been doing testing in franchise mode. I played one game with the sliders.....OAK (me) vs. BUF and I lost 29-21. The stats are on my dynasty page if you want to take a look. And if you want the sliders, I would gladly post what I am using.

Last edited by PeoplesChampGB; 09-03-2013 at 09:36 PM.
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Old 09-04-2013, 03:14 AM   #10
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Re: 2013-2014 roster for Madden 12 inside (not M25 port)

I like it, great effort. The only bad thing I saw was a lot of players running the 40 yard dash in 4.4s or high 4.3s were 99 speed. I Kinda lowered everyone to a more realistic speed setting.
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