Madden: Replicating Real Life - Page 5 - Operation Sports Forums
Home

Madden: Replicating Real Life

This is a discussion on Madden: Replicating Real Life within the Madden NFL Football forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football
Reply
 
LinkBack Thread Tools
Old 06-23-2012, 08:21 PM   #41
MVP
 
OVR: 5
Join Date: Jan 2008
Re: Madden: Replicating Real Life

Quote:
Originally Posted by StrawHat Patriot
WAIT WAIT WAIT

Phobia, you should add more to the audible part.

You mention how Madden needs to properly incorporate how audibles are done based on how knowledgeable the QB's are. Guys like Peyton Manning, and sometimes Brady often send guys in motion, and call audibles, however, Madden allows you to make all the adjustments you want, no matter what QB you are. They need to make it in a way in which not all QB's would be allowed to do that. I mean that's why some QB's call timeouts. Because they might not have the trust to make all the adjustments.
Make this an option. In fact, make most things optional. I do like this. Make awareness mean something.

bucky60 is offline  
Reply With Quote
Sponsors (you can remove in-post ad banners by registering or logging in)
Old 06-23-2012, 08:34 PM   #42
Banned
 
StrawHat Patriot's Arena
 
OVR: 15
Join Date: Apr 2012
Re: Madden: Replicating Real Life

Quote:
Originally Posted by bucky60
Make this an option. In fact, make most things optional. I do like this. Make awareness mean something.
That is true. Make it optional. Or make it something your player can use in CCM if your a QB.
StrawHat Patriot is offline  
Reply With Quote
Old 06-23-2012, 08:35 PM   #43
MVP
 
Big FN Deal's Arena
 
OVR: 32
Join Date: Aug 2011
Re: Madden: Replicating Real Life

They need to add more animations for variation of doing the same things differently. I am not just talking about having mishandled snaps and other predetermined mishaps but having more multiple versions of even routine animations. For example, don't just have one perfect field goal snap animation but many different snap animations, from poor to textbook and many in between. Same thing with player techniques like pass rush moves, coverage and catching. It's this type of variety for even the most routine things in Madden, that would bring the game to life.
__________________
If Only1LT states it, I believe it and that does it, always bet on OnlyLT.
Big FN Deal is online now  
Reply With Quote
Old 06-23-2012, 08:40 PM   #44
MVP
 
jpdavis82's Arena
 
OVR: 20
Join Date: Sep 2005
Re: Madden: Replicating Real Life

Quote:
Originally Posted by Big FN Deal
They need to add more animations for variation of doing the same things differently. I am not just talking about having mishandled snaps and other predetermined mishaps but having more multiple versions of even routine animations. For example, don't just have one perfect field goal snap animation but many different snap animations, from poor to textbook and many in between. Same thing with player techniques like pass rush moves, coverage and catching. It's this type of variety for even the most routine things in Madden, that would bring the game to life.
I saw a video from E3 earlier this week where Simms was talking about how the holder did a good job getting the ball down after bobbling it, so maybe the bobbled snap on field goals will be in the game. If I remember right it was audio from another game in the background and not the audio for the game in the video itself. A variety in these type of animations would go a long way.
__________________
Josh-Been playin' Madden since '92

Want something in Madden added or fixed? Vote for it here http://www.easports.com/gamechangers/ideas
jpdavis82 is offline  
Reply With Quote
Old 06-23-2012, 09:06 PM   #45
Rookie
 
Purple28Pedestrian's Arena
 
OVR: 6
Join Date: Jun 2009
Re: Madden: Replicating Real Life

Phobia, post of the year,

no joke i think you got me a little too excited! lol.
Purple28Pedestrian is offline  
Reply With Quote
Old 06-23-2012, 10:01 PM   #46
MVP
 
g2thecore's Arena
 
OVR: 22
Join Date: Jun 2008
Location: New York
PS Network: GlockOma
Re: Madden: Replicating Real Life

I don't know about suspensions, but I agree that off the field injuries should be added to the game. I was playing FiFa 12 last night, and one of my key players got injured while training. He was out 5 weeks. That single random injury changed the whole dynamic of my team. Things like that make the game exciting.

Furthermore, they have random moments where a player will be too tired (or under the weather) to play, and he will notify you (the coach/manager) that he doesn't feel good and would like to sit the game out. I really enjoy playing Manager mode on FiFa for those little random moments. You can never tell what's going to happen. Madden's career modes could use a dose of "random". Nothing is more boring and dull than predictability.
__________________
"I'll die before I lose, cuz I was born to win."- Drake
g2thecore is offline  
Reply With Quote
Old 06-23-2012, 10:27 PM   #47
Rookie
 
Purple28Pedestrian's Arena
 
OVR: 6
Join Date: Jun 2009
Re: Madden: Replicating Real Life

Quote:
Originally Posted by g2thecore
I don't know about suspensions, but I agree that off the field injuries should be added to the game. I was playing FiFa 12 last night, and one of my key players got injured while training. He was out 5 weeks. That single random injury changed the whole dynamic of my team. Things like that make the game exciting.

Furthermore, they have random moments where a player will be too tired (or under the weather) to play, and he will notify you (the coach/manager) that he doesn't feel good and would like to sit the game out. I really enjoy playing Manager mode on FiFa for those little random moments. You can never tell what's going to happen. Madden's career modes could use a dose of "random". Nothing is more boring and dull than predictability.
Fully agree, I think that this is a great aspect of FIFA, frustrating to no end when your star striker decides he can't play today but very realistic. In addition FIFA does a good job of carrying over fatigue such that playing multiple games in a week will leave your team too tired to play.

Madden could take a page out of this book and things such as loading your RB up with 25 touches a game could take a toll on his season, such that in later games he would start already slightly fatigued and have a small dip in ratings. Much like when Larry Johnson had 400+ carries.

Also nagging injuries, I believe that carry over injuries are in this year, but how many times do we see a player tear and ACL in training camp, or "playing basketball" wink wink Mr Suggs. This i believe will now carry over into the next season if the injury is severe.

But the concept of nagging injuries is gigantic, it adds a whole new realm of strategy into roster management. Plenty of players have nagging injuries that they play with through the season, some make it through all the games, some sit out a game or two here and there and some re aggravate or worsen their injury.

It would be nice to have your star RB have a mild turf toe or hammstring issues, his ratings drop 4-5 points but he's still 15 points clear of your 2nd stringer. Now a little box pops up ala FIFA 12 that says "Coach i'm a little sore but I can go this weekend" So you get to sunday and another window pops up "coach sorry but it's hurting pretty bad, I can go about half the time" now you have to sub in your back up to relieve the starter.

Or the window pops up and the player says "coach i'm feeling pretty loose, keep me starting" player pops his hammy and is done for 6 weeks.

Or "coach i'm not feeling that great today, I can play if you really need me, I know it's a big game [rivalry] and I want to be out there" - player re-aggravates the turf toe in the 2nd quarter.

Or the cream of the crop, rookie WR has knee problems from college [back story right Looman/Moore?] you draft him anyways, keeps getting hit, tears the knee, reconstructive surgery in the off-season, comes back a few points lower. Re-tears his knee 3 weeks into the season.
- it's like Thomas Davis of the panthers, talented individual, HUGE injury concerns, right now they've paid him what 3 years salary with almost no games to show for it, but he's talented.

These injury additions would add a huge level of immersion and strategy to selecting your squad, in additon to CC verison of superstar you would be able to roll the dice with your player and tell the coach how you're doing, if you're conservative tell him to use you sparingly, if you dont care about re-injury tell him you're good to go. You could even use practice to get "a feel" for your player's ability, does he feel sluggish, do his cuts feel off? [these might be possible to feel if/when RTP moves over to locomotion and foot planting]
Purple28Pedestrian is offline  
Reply With Quote
Old 06-23-2012, 10:43 PM   #48
MVP
 
Big FN Deal's Arena
 
OVR: 32
Join Date: Aug 2011
Re: Madden: Replicating Real Life

Definitely agree about progressive fatigue and wear n tear injury system, which HC09 had. These would go a long way towards adding even more "living" feel to CC.

I think this stuff could be even adaptable for Online Ranked games by making things carry over online for 24 hours. Meaning, the entire day from 8am est until 8am est the next day, everything that happens with the teams you use carries over, like injuries, fatigue and even stats/commentary, so they are talking about your last Online game and overlays showing your stats for that day.

Also love the unpredictable things like players getting hurt at home, training or practice, even random illnesses like the flu or stomach viruses. Chemistry needs a comeback as well to really represent the personality clashes that play out in real life.
__________________
If Only1LT states it, I believe it and that does it, always bet on OnlyLT.
Big FN Deal is online now  
Reply With Quote
Old 06-23-2012, 10:47 PM   #49
MVP
 
g2thecore's Arena
 
OVR: 22
Join Date: Jun 2008
Location: New York
PS Network: GlockOma
Re: Madden: Replicating Real Life

Completely agree. Injuries are a significant part of any sport. Injuries can tear (no pun intended) a franchise apart. Dealing with injuries, and learning to manage your squad based on these instances, would add a ton of life to the career modes.

I also support the notion of fatigue carrying over week to week. You have no idea how many times I have to sit my star striker in a key game because he's too tired to go.

Morale is another aspect of FiFa that needs to be implemented in Madden at some point. Players in FiFa will complain to you the coach, or to the media if they aren't seeing enough playing time. Their morale will be affected, and they will sometimes even ask to be released. So it's your job as the coach to juggle all these things, and try to keep everyone happy.
__________________
"I'll die before I lose, cuz I was born to win."- Drake
g2thecore is offline  
Reply With Quote
Old 06-24-2012, 01:46 AM   #50
Rookie
 
OVR: 0
Join Date: Nov 2011
Re: Madden: Replicating Real Life

Quote:
Originally Posted by jpdavis82
Even after hearing how much the game has improved since E3 from the community day guys and not having played the demo or the game itself? Seems a little premature to me, but to each their own. I expect we will see you back playing Madden in a year or two at most.

I hope that is the case. But until they go with a more serious approach at the game and stop with the "cartoony" feel, I just can't see myself playing a game that feels so generic to me. I hope one day, they revamp the whole game from top to bottom. Everything from gameplay, to player models, to physics, to penalties. I just wish it felt more like football and less like a kids video game. I'm hopimg that next gen consoles will turn the ship around. Here's to hoping.
wat3 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football »


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -5. The time now is 08:19 PM.

Top -