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Madden NFL 13 Interview Questions

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Old 06-06-2012, 02:00 PM   #21
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Re: Madden NFL 13 Interview Questions

In Connected Careers can we edit players and if so can we edit appearance and not just equipment and ratings?

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Old 06-06-2012, 02:22 PM   #22
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Re: Madden NFL 13 Interview Questions

Can I use any roster of my choice to start an online league with my friends in Connected Careers?

Or are we limited to the out of the box default roster and the weekly updates? Thank you.
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Old 06-06-2012, 02:30 PM   #23
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Re: Madden NFL 13 Interview Questions

Can we play local offline co-op in CC? I know we can't have two separate careers on the same console, but could I start a coaching career and then play the games in co-op with a friend similar to what was available in Madden 12 offline Franchise?
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Old 06-06-2012, 02:41 PM   #24
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Re: Madden NFL 13 Interview Questions

*Can we edit the weather before any Franchise game we wish to play???

So that we don;t have to suffer through endless rainy games

*Do we have full player editing in CC like we did last year and how much will the CPU edit any changes if we're not in control of them while advancing a week/year???

*Will the Qb avoidance stick be effective letting Qbs break out of sacks???

In the past, No matter how well I timed it, the stick wouldn't help out a guy like Big Ben break any sack animations

*Have they tuned the OL/DL play so that DTs don't get instant pressure(Throw their man animation)....and is the emphasis for pressure now more on the DE/OLBs??

*Will there be separate Special Team sliders for the Human and CPU??
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Old 06-06-2012, 02:46 PM   #25
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Re: Madden NFL 13 Interview Questions

1. Are there any new receiver routes added, such as WR Smoke, Long Sideline Fade, Sluggo, and Double Moves?
2. Do quarterbacks tuck the ball in when they take off past the line of scrimmage?
3. Have the WR stances at the line of scrimmage been changed to realistic looking ones?
4. Are there any new cuts, jukes, or spins this year?
5. How many new catching animations have been added?
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Old 06-06-2012, 02:47 PM   #26
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Re: Madden NFL 13 Interview Questions

Any specific graphic overlays for holidays (Christmas/Thanksgiving) a la NBA 2K11/12?

Will the commentary be dynamic in the later years of a franchise? will they be able to make call backs to previous games in the season (especially when it comes to a division rival?

Is your create a player from NCAA able to be transported to Madden this year?
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Old 06-06-2012, 03:13 PM   #27
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Re: Madden NFL 13 Interview Questions

A few more questions from me lol:

- Will O-linemen and D-linemen get injuries now? In Madden 12, Olinemen rarely got injured.

- Is accelerated clock still gonna run under 2min at the end of the half and end of games?

- How does regression work?

That's all ..... for now. lol
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Old 06-06-2012, 03:34 PM   #28
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Re: Madden NFL 13 Interview Questions

Mosst of my questions have already been asked but I still would like to know if:

1)Since we will not be able to Upload Draft Classes from NCAA (I wont buy nor Rent NCAA this year because of this) ... Will we at least be able to "Create Draft Classes" ala NBA 2k12?

2)Since we no longer can control all 32 Teams will we be able to edit roster during Franchises or CC or whatever it will be called?

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Old 06-06-2012, 04:29 PM   #29
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Re: Madden NFL 13 Interview Questions

How does being a head coach in CC do for the offensive/defensive coordinators?

Do you hire them fire them or do they even exists anymore?

They keep Saying is just like offline franchise mode from prior maddens but now your the HC instead of the GM...

Do you have to only be a HC of a team or can you be the GM and fire the head coach and blah blah blah?
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Old 06-06-2012, 05:05 PM   #30
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Re: Madden NFL 13 Interview Questions

Pancake blocks have been extremely rare in recent Madden games.

How do Offensive Lineman progress in CC? What type of goals do they have?
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