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Old 05-08-2012, 04:18 AM   #1
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Chess not checkers/Cleats not iceskates. The problem with player movement

Chess not checkers/Cleats not iceskates. The problem with weight/mass.
Correct me if I'm wrong, but I dont think everyone on the Madden forums reads threads on the NCAA forums and vice versa. This is a base problem in both games. Thanks.

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Old 05-08-2012, 07:33 AM   #2
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Re: Chess not checkers/Cleats not iceskates. The problem with player movement

First of all, really nice post.

Visually speaking, this is certainly a problem. Presentation, lighting, and graphics go a long way towards making the game look like a television broadcast...and then you see the zig zag skating and it kind of takes you out of it.

However, while this is certainly an issue, I'd much rather see OL/DL interactions fixed and a fully fleshed out franchise mode that resembles last-gen (both offline & online) before they get to this (yeah, I know franchise is a different team than gameplay, I'm just speaking to issues of importance on the list for me). That "other" game with a #8 in the title played a great game of football but at the end of the day, there wasn't anything to keep you playing. It got stale because of the lack of an immersive franchise mode.

We're almost to the next generation of consoles where I fully expect to see physics (or some variation thereof) that should solve this problem. For now, I've accepted that things like footplanting and weight / momentum are probably as good as they're going to get on the current engines. It'll be interesting to see what they come up with for the Wii U, as that may be a "preview" of sorts to what we can expect when the more powerful consoles come.

Hope this doesn't sound like I'm disagreeing with you (I'm not), just throwing my 2 cents into the mix. I'm looking forward to seeing what '13 offers, with a hopeful eye on the horizon.
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Old 05-08-2012, 07:39 AM   #3
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Re: Chess not checkers/Cleats not iceskates. The problem with player movement

I remember this thread from last year.

Pretty common knowledge and I agree with the poster above. Hopefully, momentum and the gliding will be taken care of in the near future.
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Old 05-08-2012, 09:37 AM   #4
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Re: Chess not checkers/Cleats not iceskates. The problem with player movement

I hate to say it but I don't think the gliding, immediate change of direction is going anywhere. They might tone it down some, but it won't be removed.

The thread you linked touched on the problem and that is Madden fans feel like they lose control of their players in games like 2ks. They want responsive controls. They want to be able to make their players move in any direction instantly. It's what makes madden, madden.

For example, look at the passing game additions this year. They dimmed the icons and made it so the players won't catch if they aren't looking. Sounds good so far, but then they also said they wanted to encourage user catching. They made it easier and also allow players to take control of receivers and manually catch when the wrs weren't supposed to be looking under the new system. They told the guys who already user catch not to worry, nothing will change for them.

Plain and simple, they want Madden to be realistic to a point, but they are willing to sacrifice that realism for user control every time. It's simply how they choose to program Madden. Madden has always been a simulation/arcade hybred.
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Old 05-08-2012, 10:10 AM   #5
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Re: Chess not checkers/Cleats not iceskates. The problem with player movement

Quote:
Originally Posted by kjcheezhead
I hate to say it but I don't think the gliding, immediate change of direction is going anywhere. They might tone it down some, but it won't be removed.

The thread you linked touched on the problem and that is Madden fans feel like they lose control of their players in games like 2ks. They want responsive controls. They want to be able to make their players move in any direction instantly. It's what makes madden, madden.

For example, look at the passing game additions this year. They dimmed the icons and made it so the players won't catch if they aren't looking. Sounds good so far, but then they also said they wanted to encourage user catching. They made it easier and also allow players to take control of receivers and manually catch when the wrs weren't supposed to be looking under the new system. They told the guys who already user catch not to worry, nothing will change for them.

Plain and simple, they want Madden to be realistic to a point, but they are willing to sacrifice that realism for user control every time. It's simply how they choose to program Madden. Madden has always been a simulation/arcade hybred.
This is exactly why I no longer want to be a customer. I took a LONG layoff from Madden, got back in the last two iterations, and now I am looking at backing out again. I can't stand the zig zag/skating/swerving. There is so much wrong with the player interaction other than that big problem as well. LIke the fact that all of the players will instantly react to the ball once it leaves the QB's hand.
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Old 05-08-2012, 11:35 AM   #6
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Re: Chess not checkers/Cleats not iceskates. The problem with player movement

Like I said in a another thread. Madden 10 was on the right track, don't know why they scrapped it and didn't improve it.
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Old 05-08-2012, 11:49 AM   #7
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Re: Chess not checkers/Cleats not iceskates. The problem with player movement

Quote:
Originally Posted by tazdevil20
This is exactly why I no longer want to be a customer. I took a LONG layoff from Madden, got back in the last two iterations, and now I am looking at backing out again. I can't stand the zig zag/skating/swerving. There is so much wrong with the player interaction other than that big problem as well. LIke the fact that all of the players will instantly react to the ball once it leaves the QB's hand.

I struggle with this too. I was a huge fan of Madden on the ps2. The semi-arcade style didn't bother me. Then I upgraded to ps3 for 09/10 and found I didn't like the games for a number of reasons. I couldn't stand the missing features like individual bump/run. I didn't like pro-tak and found the franchise modes very barren.

That was when I made a decision that has killed Madden for me. I tried APF and 2k5 to fill the football void. Now I find I prefer the more realistic movement in those games over the added control Madden offers. I follow Madden every year since it's the only new football game on the horizon but I'm not expecting it to be the game I'm looking for anymore.
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Old 05-08-2012, 11:57 AM   #8
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Re: Chess not checkers/Cleats not iceskates. The problem with player movement

This is a huge sore spot for me considering where this franchise was circa 2004-2005. Haven't paid anywhere close to full retail for this game since then and wont't (if I get the game at all) until this kind of thing is addressed. I cant get exicted about "features" like read n react D and the like when something so basic and important isnt part of the game. Player movement is the foundation you build a sports video game on. If thats not implementened correctly the whole structure is essentially a house of cards.
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Old 05-08-2012, 12:10 PM   #9
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Re: Chess not checkers/Cleats not iceskates. The problem with player movement

I agree with Sage, M10 was on the right track and then they just scrapped everything. Not sure why this seems to be EA's pattern, they get close to returning to glory and they shoot themselves in the foot. This current ice skating is horrendous.
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Old 05-08-2012, 01:05 PM   #10
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Re: Chess not checkers/Cleats not iceskates. The problem with player movement

It's here to stay. If they're only "tuning" OL/DL stuff this year, they're definitely not redoing the basic model of player movement that underwrites the whole game. It is what it is.

For my purposes, it doesnt's drive me nuts, but others do seem really bothered by it. I think it would take a total re-imagination of the game's purpose to make a change in player movement a reality. Maybe that will happen next gen or maybe it wont. Definitely not this gen though.

I play offline and it's honestly not that bad. The CPU doesn't get a ton of huge plays against me by abusing movement, and I don't really get much by the CPU, except for the occasional weave on KR and PR.

At least they have slippage in rain and snow games!
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