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Old 05-08-2012, 09:11 AM   #11
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Re: NCAA 13 includes mock draft!

Quote:
Originally Posted by Broncos86
The Madden game would have to re-calculate the list because of added ratings and traits to players that would only be created once they were transferred into Madden. So once again, transferring is pointless.
That is a good point in deed. But I still don't think it has to be 100% pointless, I believe the NCAA projection could somehow work as some sort of baseline projection imo.

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Old 05-08-2012, 09:38 AM   #12
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I hope they fix the way players are transfered as well. It's crazy to see a 90+ speed guy come over to Madden and become a 70 something speed.

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Old 05-08-2012, 09:39 AM   #13
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Re: NCAA 13 includes mock draft!

Quote:
Originally Posted by Broncos86
The Madden game would have to re-calculate the list because of added ratings and traits to players that would only be created once they were transferred into Madden. So once again, transferring is pointless.
I don't see it as pointless. If anything the mock can serve as a baseline. Similar to how you can reveal true attributes now in NCAA once a player is scouted, the additional Madden attributes can be revealed once the player is fully scouted. Maybe you'll be able to unearth some gems or reveal some busts based on your scouting.

Since the mocks aren't NFL team need specific, what needs to be re-calculated? I would imagine mock drafts would be able to be saved just like draft classes. So, I don't get what you were talking about in regards to years down the line. Am I missing something?

The draft process was completely messed up last year. There's no way scouts are so blind to attributes. It was stupid. After the combine and pro days all of the measurables are there to be be seen by simply going to ESPN or NFL.com yet they were hidden in Madden? Dumb. Maybe now they can have some letter grades along with bench/40/shuttle/vert/broad etc. that can be turned into number grades as players are fully scouted.
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Old 05-08-2012, 10:04 AM   #14
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Re: NCAA 13 includes mock draft!

Quote:
Originally Posted by Bootzilla
I don't see it as pointless. If anything the mock can serve as a baseline. Similar to how you can reveal true attributes now in NCAA once a player is scouted, the additional Madden attributes can be revealed once the player is fully scouted. Maybe you'll be able to unearth some gems or reveal some busts based on your scouting.
A baseline for what? For Madden to calculate where draft prospects will fall takes no time at all, so why do they need a baseline? It's an outdated list anyways. (more on that next)

Quote:
Since the mocks aren't NFL team need specific, what needs to be re-calculated? I would imagine mock drafts would be able to be saved just like draft classes. So, I don't get what you were talking about in regards to years down the line. Am I missing something?
The recalculation comes from the fact that Madden has more ratings and traits than NCAA 13. Those ratings and traits aren't added until the draft class is imported, and they can be random. That alone will change the scope of the list. So a QB who was a sure-fire 1st round pick can suddenly become a 2nd round pick due to traits and ratings. Thus, the game will have to completely recompile the list anyways. Hence, any mock draft you bring over is outdated and pointless.
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Old 05-08-2012, 10:26 AM   #15
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Re: NCAA 13 includes mock draft!

I hope that this feature is implemented well. A big problem with importing draft classes, is that they were random. I would edit the players so they could translate to Madden, like making Andrew Luck, RG3, etc perfect. And then I would transfer the class to Madden, and the ratings would be RANDOM. A garbage player would suddenly be good, a great player would be a projected 7th round pick. It was ridiculous and tedious to keep trying to load a draft class and have it perfect. THEN they added those HORRRRRIBLE pictures which were completely random. I'd have black players with a white face, Luck as a fatass. It was BRUTAL and completely took away from the experience. Make some sort of chart that translates the players from what they look like NCAA to Madden, and stop making it random.
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Old 05-08-2012, 11:32 AM   #16
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Re: NCAA 13 includes mock draft!

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Originally Posted by Broncos86
A baseline for what? For Madden to calculate where draft prospects will fall takes no time at all, so why do they need a baseline? It's an outdated list anyways. (more on that next)

How is the list outdated? Still trying to figure that out.


The recalculation comes from the fact that Madden has more ratings and traits than NCAA 13. Those ratings and traits aren't added until the draft class is imported, and they can be random. That alone will change the scope of the list. So a QB who was a sure-fire 1st round pick can suddenly become a 2nd round pick due to traits and ratings. Thus, the game will have to completely recompile the list anyways. Hence, any mock draft you bring over is outdated and pointless.
I addressed the different traits and ratings. And I'm aware Madden has a few more. Either leave them blank or give them a letter grade. Once the player is fully scouted he may go up or down based upon the traits that are revealed.

In real life is it pointless to find out a player that was considered a sure-fire first rounder is actually a second rounder? Not to me. Again, any mock draft is more or less just a baseline. The mock is just a projection. Until further scouting is done, it's simply a place to start. Most mocks are fairly accurate in determining the top 45 or so players. But, you may also find out during the process that a Vontaze Burfict actually runs a 5.0 forty so, your "B" letter grade for his speed may actually really be 60 speed and his 1st round grade will plummet.

So, are you saying you like better the old way? Where you can only scout certain players and not have traits revealed. You want to go through a system where you have to spend countless hours and you can't even find out something as readily available as 40 times after the combine?

I'm hoping that with this system certain traits will not swing as wildly as they have in the past. If a player is fast he should be fast when he gets to Madden. Period. Now, short, med, deep ball accuracy may not be determined which is fine. Scout that part out. Then your board will differ from the mock. Not everyone will find out the same info so, the mock isn't outdated it just may not be applicable once you've scouted players fully and adjusted your board accordingly.
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Old 05-08-2012, 11:43 AM   #17
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Re: NCAA 13 includes mock draft!

I don't think you're really understanding the technical side of my point, Bootzilla.

Let's use simple math. Let's say NCAA 13 uses ratings A, B, and C to obtain an accurate ranking of a player in a mock draft or to determine draft position. Remember, we're simplifying this solely for the sake of argument.

So for NCAA 13, A + B + C = ranking.

Now, Madden has extra ratings D and E. Thus, their formula for creating a ranked player is:

A + B + C + D + E = ranking.

Now, that NCAA 13 rating is no longer applicable to Madden 13 because it doesn't account for ratings D and E which are very much important to how good a player is. If we decide to use NCAA 13's player rankings, it doesn't give you, the gamer, an accurate portrayal of that player within Madden 13. Therefore, you are being mislead by inaccurate data. Therefore, Madden 13 will need to completely recalculate the ranking of an incoming draftee, taking into account the extra ratings.

I'm not talking about gameplay in terms of unearthing ratings. I'm talking about the data that's being imported from NCAA 13 to Madden 13 and why that data is not valuable or needed. I said NOTHING about the actual scouting gameplay system. Moreover, importing NCAA 13 mock draft data has ZERO bearing on what you're suggesting.

Does this make sense or are you still hung up on gameplay and not differentiating what I'm talking about?
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Old 05-08-2012, 11:58 AM   #18
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Re: NCAA 13 includes mock draft!

Not hung up at all. What would stop the game from taking projections in the mock draft and giving them attributes in the categories that are not shared in both games to make the projections fit? In other words, if the player has a 1st round grade or projected as such in the mock, why wouldn't that player be given the subsequent attributes to justify said projection?
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Old 05-08-2012, 12:01 PM   #19
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Re: NCAA 13 includes mock draft!

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I'm talking about the data that's being imported from NCAA 13 to Madden 13 and why that data is not valuable or needed.
A player projected in Round 1 could be giving a bool or int ID (aka plot flag in other games) that is directly tied to how Madden's system rates them coming in, and it could give the prospects projected to go in round 1 a higher max and lower min rating variable when being re-rated to keep it in a reasonable range with the NCAA mock draft. You could also give an ID for a player projected in round 6 or 7 to have a lower max and lower min. That is a subtle way NCAA could impact how Madden rates potential draftees.

Not saying the players will always go in the round they're projected (it is a mock draft after all), but it would increase the accuracy between the two games. That could make busts and gems easier to spot if you have played NCAA before hand, knowing what they were projected and what not, but as far as I remember the 'bust potential' of a player is tied to their potential rating, which NCAA doesn't have.
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Last edited by strive; 05-08-2012 at 12:04 PM.
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Old 05-08-2012, 12:24 PM   #20
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Re: NCAA 13 includes mock draft!

Quote:
Originally Posted by Broncos86
A baseline for what? For Madden to calculate where draft prospects will fall takes no time at all, so why do they need a baseline? It's an outdated list anyways. (more on that next)



The recalculation comes from the fact that Madden has more ratings and traits than NCAA 13. Those ratings and traits aren't added until the draft class is imported, and they can be random. That alone will change the scope of the list. So a QB who was a sure-fire 1st round pick can suddenly become a 2nd round pick due to traits and ratings. Thus, the game will have to completely recompile the list anyways. Hence, any mock draft you bring over is outdated and pointless.
As a sidebar, this brings up the question of why are they even different. Madden and NCAA should have the same everything with ratings, imo. If they are going to have imported draft classes and promote a reason for more Madden Franchise players to also be more compelled to purchase NCAA, then they should make them far more seamless.

There needs to be a standard formula for converting applicable NCAA ratings into Madden, meaning certain ratings would be universal, not requiring conversion like speed but others like route running would need to be converted for them entering the pro level. Would also be sweet to see that formula account for the system the player comes from since systems are in NCAA. Then the mock draft in NCAA would actual matter more because not only are these players being selected for import but it would actually be possible to have some hands on knowledge of how this players perform.

Imagine importing a draft class into Madden and then being able to actually go back to watch or play with those players in NCAA What I probably would do is save my NCAA Dynasty right before the last week of the regular season is played, so after advancing to set the draft classes to be imported into Madden, I could go back to test drive and watch some players in their remaining college games.

My bad for the sidebar, carry on.
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