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Old 05-22-2012, 08:49 AM   #611
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Re: Real Time Physics accidently revealed in presentation webcast?

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Originally Posted by Hova57
That doesn't make sense DJ ..if that's the case why do it to NHL and FIFA then , plus NBA Live gonna have it too. based on that premise EA is wasting their time
Sorry I included "EA Tiburon" into my previous post just to be clear. Seems as if Tiburon is behind the 8 ball compared to other devs. I would be shocked but happy if RTP is in Madden this year.
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Old 05-22-2012, 09:02 AM   #612
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Re: Real Time Physics accidently revealed in presentation webcast?

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Originally Posted by djordan
Sorry I included "EA Tiburon" into my previous post just to be clear. Seems as if Tiburon is behind the 8 ball compared to other devs. I would be shocked but happy if RTP is in Madden this year.
They are quite behind i would agree, that's why those two games are being developed in orlando now and not canada. EA has physX middleware for years now, and been implementing it in many of their non sports games and some recent sports.. i believe i read somewhere that it was too hard to do for 22 players on the field, but that was like 4 years ago . Tech has upgraded since then. so i think now football can be included.

when they were making NBA Elite the dev gave alot insight to how physics were going to be apart of the game, before it literally exploded on them and bugged out. The info they were giving tho was very interesting.
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Old 05-22-2012, 10:51 AM   #613
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Re: Real Time Physics accidently revealed in presentation webcast?

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Originally Posted by Phobia
CH I think those expectations are way to high. The likely hood they release a full blown physic engine into NCAA or Madden is about a 1% chance. Now I think the likely hood of a "integration" of RTP is possible. Clearly that video shows some sort of RTP occurring, but to the extent it will be presented is anybodies guess.

The biggest thing people need to do is curve your expectations much lower. Wait for the final product to try (demo) and then see what you think. Dreaming and thinking of all the "amazing" things it could be is doing no one any good and will only result in a feeling of not being satisfied when it does come out.

I guess the biggest thing for me, if you have followed any of my post over the years about EA football. I use to care a lot about how to improve the franchise and what needs to be done to appeal to both the hardcore and casual gamer. I have grown tired of all those wasted posts, all the wasted energy talking about all the great things that could be done, just for none of it to ever get implemented. So for me now, I just don't really care anymore and I will purchase a EA football title when one comes out that is finally worth the 60 bucks. Till then, I got 30 other fantastic triple A titles I can be playing.
I 100% agree that a full physics implementation for all areas of the game would definitely be expecting way to much. However, expecting RTP's for tackling and collisions with the ball carrier seems completely reasonable for this year. (Especially considering they are touting a MONNUMENTAL core gameplay change) NHL has had this for two years now.

I believe they can put it in for tackling and collisions with the ball carrier for M13. Then build on it to include locomotion, OL/DL, collisions off the ball, etc over the next few years.
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Old 05-22-2012, 11:05 AM   #614
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Re: Real Time Physics accidently revealed in presentation webcast?

Quote:
Originally Posted by djordan
I don't know. I see no reason why EA Tiburon would implement RTP in the last days of the current generation of consoles. I would think they would wait until PS4/XBOX 720 to market RTP. Who knows though.
I think they'd like to go ahead and get started on it so when they move over to the new systems it will be easy and they will already have everything in place...The more the days pass by the more I'm starting to believe it's DDP 2.0 like a few others have said more than RTP...Now I'm not saying they have not added a little bit into the game but there's no way it's going to be 100% RTP...If they pull that off I'd pay even more for Madden just to show some love but that's only a shot in the dark.
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Old 05-22-2012, 11:07 AM   #615
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Re: Real Time Physics accidently revealed in presentation webcast?

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Originally Posted by ch46647
I 100% agree that a full physics implementation for all areas of the game would definitely be expecting way to much. However, expecting RTP's for tackling and collisions with the ball carrier seems completely reasonable for this year. (Especially considering they are touting a MONNUMENTAL core gameplay change) NHL has had this for two years now.

I believe they can put it in for tackling and collisions with the ball carrier for M13. Then build on it to include locomotion, OL/DL, collisions off the ball, etc over the next few years.
Would this be monumental though? Blurring the lines of reality?
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Old 05-22-2012, 11:46 AM   #616
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Re: Real Time Physics accidently revealed in presentation webcast?

Monumental? Absolutely, you are removing canned tackling animations (Maddens are horrible anyway) and replacing it with RTP's that take into account weight, momentum, angle, velocity, etc of a hit. If they add this then every hit should be different and should play out in a lifelike manner. Also, it should make consecutive hit tackling as well as mid air collisions much more realistic and fun.

Blurring the line between virtual and reality? Real time physics could certainly go in that category IMO.

Bezo, even if you dont like hockey give NHL 10 a try (canned collision animations) and then try NHL 11 (RTP's) you will understand what a difference this can make in a sports game.


EDIT: If implemented correctly

Last edited by ch46647; 05-22-2012 at 11:58 AM.
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Old 05-22-2012, 12:05 PM   #617
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Re: Real Time Physics accidently revealed in presentation webcast?

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Originally Posted by ch46647
Monumental? Absolutely, you are removing canned tackling animations (Maddens are horrible anyway)
I get that you're carrying the flag for RTP LOL, but I continue to think you're off-base when suggesting Madden's tackling animations are horrible. I know the topic is subjective, but I think tackling was well done in M12. The tackling animations for the most part blended nicely. I loved running the ball through the trenches while covering the ball and then smoothly transitioning into a tackling animation in which the defender lands on top of the ball carrier.

People begged and begged for consecutive hit tackling. We got it. While some other games have done tackling better, Madden's version was certainly serviceable.

Again, I'm not hating on RTP or your desire for it. I just don't think that Madden's tackling engine has to be labeled horrible in order to make your point. For all the things people hated about M12, tackling wasn't one of the hot button issues.
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Old 05-22-2012, 12:05 PM   #618
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Re: Real Time Physics accidently revealed in presentation webcast?

I'm chuckling a bit that we're seriously stuck on a word that the marketing department conjured up.
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Old 05-22-2012, 12:06 PM   #619
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Quote:
Originally Posted by ch46647
Monumental? Absolutely, you are removing canned tackling animations (Maddens are horrible anyway) and replacing it with RTP's that take into account weight, momentum, angle, velocity, etc of a hit. If they add this then every hit should be different and should play out in a lifelike manner. Also, it should make consecutive hit tackling as well as mid air collisions much more realistic and fun.
I respectfully disagree. Monumental, to me, is more of an "all-encompassing" descriptor in this case. I wouldn't call doing what another game has already done "monumental". Obviously I am referencing Backbreaker. It didn't have full RTP either. Only during contact situations. In that sense, Madden wouldn't even be on par, as they wouldn't have it implemented for all contact situations, only tackles. How is having a lesser implemented feature than an older product "monumental"?

It would need to be full RTP to reach that level.

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Old 05-22-2012, 12:24 PM   #620
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Re: Real Time Physics accidently revealed in presentation webcast?

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Originally Posted by rgiles36
I get that you're carrying the flag for RTP LOL, but I continue to think you're off-base when suggesting Madden's tackling animations are horrible. I know the topic is subjective, but I think tackling was well done in M12. The tackling animations for the most part blended nicely. I loved running the ball through the trenches while covering the ball and then smoothly transitioning into a tackling animation in which the defender lands on top of the ball carrier.

People begged and begged for consecutive hit tackling. We got it. While some other games have done tackling better, Madden's version was certainly serviceable.

Again, I'm not hating on RTP or your desire for it. I just don't think that Madden's tackling engine has to be labeled horrible in order to make your point. For all the things people hated about M12, tackling wasn't one of the hot button issues.
I really did not like the tackling in Madden 12 at all Rgiles. I actually popped in M12 the other day and I really thought the tackling was very poor. The second contact is made with the runner it is like they both drop like a feather. There is no weight or "umph" to the tackles. Many of the tackles play out in a very un-realistic way and in many cases it is like the animation goes into hyper drive and they both make contact and fall to the ground in a split second.

Tackling and contact in general has a sense of struggle to it. When two people collide with speed the impact is intense. Weight, speed and momentum are the biggest factors of how this plays out. Football is based around contact and tackling so if they could make that organic then that would truly be a game changer IMO. What would make it even more exciting would be knowing that we finally have alot of potential down the road. Once they implement RTP's (which they will do eventually, even if it is not this year) they can build on it to include organic play for locomotion, OL/DL play, WR/DB jostling, etc.

Honestly, the reason why I am such an avid fan of RTP's is becuase of the NHL series. When they implemented RTP's for collisions in NHL it literally made the entire game feel different. Was it perfect? Nope. But it is light years above NHL10 and prior in that regard. I have never even played backbreaker so couldnt even comment on the physics they used.\

Finally, EA has RTP's in NHL, FIFA, NBA Live (so they say) and fight night. It is inexcusable to me why EA would not have it in their flagship title. A sport that is entirely built around tackling and collisions.

Last edited by ch46647; 05-22-2012 at 12:32 PM.
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