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Madden NFL 13 Features Playbook Kicks Off April 25th, with Presentation and Gameplay

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Old 04-25-2012, 10:45 AM   #221
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Re: Madden NFL 13 Features Playbook Kicks Off April 25th, with Presentation and Gamep

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Originally Posted by Big FN Deal
That said, if it's not all I have hyped it up to be in my mind, I blame Rgiles because I think that's his CD area of expertise. lol j/k
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Originally Posted by Broncos86
Yeah, I'll back that sentiment.
LOL. I blame that "Adfletch" guy for coining me as some presentation expert. I'm far from that -- just a guy who needs immersion to enjoy a sports game.

I actually think they laid a solid foundation with M12. It wasn't mindblowing, but it was the closest thing to authentic broadcast presentation I've seen in Madden.

That said, I think presentation guys will be pleased today. While most presentational elements weren't fully installed back in February, the team certainly shared a blueprint for the direction they're going and I was impressed.
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Old 04-25-2012, 10:53 AM   #222
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Originally Posted by MaddenNFL13

Madden NFL 13 features

Gameplay Part 1 (April 25th)

With a revamped passing game and the all-new Read and React Defensive AI system, Madden NFL 13 achieves greater realism on the virtual gridiron on both sides of the ball.

Gameplay Part 2 (June 4th)

A monumental change to Madden NFL gameplay creates the most authentic football experience to date, blurring the line between virtual and reality.
Please God, don't let this be the future of football videogaming.

http://www.youtube.com/watch?v=nGLcY...e_gdata_player

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Old 04-25-2012, 11:03 AM   #223
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Re: Madden NFL 13 Features Playbook Kicks Off April 25th, with Presentation and Gamep

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Originally Posted by Only1LT
Let's start over lol.

Forget about them using a build that is not Madden 13. Totally forget that. I used that as an example to show that they COULD drop what they are working on into a build that they have long since abandoned. Not saying they will. They most likely won't. Although, one could argue, that an early build of 13 is essentially 12, but that's besides the point.

The point is this. You have a presentation due. You are a developer. Your product will have new features: X, Y, and Z. You can't get X, Y, and Z to all play nicely yet. You tested them on their own, you know the logic works, etc, but when they all get together, all hell breaks loose. You need more debug time, but you can't wait until all the parts work, you need to show something now. What do you do (Speed anyone?)?

Instead of demoing X, Y, and Z, you break up your presentation into different parts and only show X today. Y and Z are either: in other builds by themselves, in classes sitting in a separate DLL, or they are in the build you are showing, but commented out. You now demo X. Show that X is working. Give the disclaimer that there is more than X, but that you wanted to make sure that X was presented in the best light, without Y and Z introducing bugs into X that would make it seem that X doesn't work at all, when it does, just not with Y and Z yet.

You may do the same for Y. All the while working on the kinks. By the time it's time to show Z, maybe it all works, or it all works together well enough that you could at least show it.

Now, am I saying this is DEFINITELY what will happen today? No. Only that this DOES happen all the time and not just in gaming, so it is POSSIBLE that if you don't see something today, that it doesn't mean 100% that you won't see it in August.

That's my only point.
I'm not understanding the confusion then because I agree with that point as I have attending CD and talk to developers quite a bit. Of course we don't see everything today, but we see a framework for what's possible today. People are clamoring for physics engine, double team blocking, my argument would be with those type of big ticket items, if you do not see some hint of it today, then you aint gonna see that in August. Those type of items would be what the CD guys experienced. I'm not sure why they would let those guys see those type of things then hide it from the rest of us until June.

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Old 04-25-2012, 11:05 AM   #224
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Re: Madden NFL 13 Features Playbook Kicks Off April 25th, with Presentation and Gamep

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Originally Posted by SageWonder
Please God, don't let this be the future of football videogaming.

http://www.youtube.com/watch?v=nGLcY...e_gdata_player

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Please NO!
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Old 04-25-2012, 11:06 AM   #225
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Re: Madden NFL 13 Features Playbook Kicks Off April 25th, with Presentation and Gamep

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Originally Posted by SageWonder
Please God, don't let this be the future of football videogaming.

http://www.youtube.com/watch?v=nGLcY...e_gdata_player

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Don't worry. Tiger Woods 13 came out with the same "better with Kinect!" junk. The Kinect stuff was garbage, and the core of the game itself was the same.
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Old 04-25-2012, 11:14 AM   #226
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Originally Posted by RynoAid
I will watch to refresh my memory and then post my hands on impressions from my notes and what i remember from the community week.

We will be going back in 2 weeks so i will get a huge refresher on where they stand now. Getting real excited guys, can't wait until the full feature set is released...
Yeah I wanted to home off on my personal impressions until after the next trip that way I can see how everything is implemented.

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Old 04-25-2012, 11:18 AM   #227
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Re: Madden NFL 13 Features Playbook Kicks Off April 25th, with Presentation and Gamep

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Originally Posted by CRMosier_LM
Yeah I wanted to home off on my personal impressions until after the next trip that way I can see how everything is implemented.

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Just a suggestion for you, Ryno and other Game Changers.

While ShaunLMason was at NCAA, he took questions from OS and other places and was able to make a few suggestions for the development team.

He thought it was helpful while he was down there.

If he reads this, I thank him and the others. They were real pros at answering questions.

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Old 04-25-2012, 11:20 AM   #228
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Re: Madden NFL 13 Features Playbook Kicks Off April 25th, with Presentation and Gamep

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Originally Posted by jpdavis82
Just saw this tweet from Mike Young, Creative Director of Madden 13

Michael Young ‏ @MYsportsPhotog
Nice start to the morning. At the final commentary recording session with the great Phil Simms. #MADDEN13

Obviously they are still working on commentary, hopefully they add lines for rookies.
Here's hoping Nantz and Simms spent time together in the booth.
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Old 04-25-2012, 11:23 AM   #229
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Re: Madden NFL 13 Features Playbook Kicks Off April 25th, with Presentation and Gamep

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Originally Posted by roadman
Just a suggestion for you, Ryno and other Game Changers.

While ShaunLMason was at NCAA, he took questions from OS and other places and was able to make a few suggestions for the development team.

He thought it was helpful while he was down there.

If he reads this, I thank him and the others. They were real pros at answering questions.
Thanks for mentioning this Road.

Yeah, if any Madden CD attendees could follow that blueprint laid by ShaunMason, God bless him, maybe even more issues can get addressed prerelease.
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Old 04-25-2012, 11:36 AM   #230
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Re: Madden NFL 13 Features Playbook Kicks Off April 25th, with Presentation and Gamep

Honestly I'm hoping there isn't anything too good today. I'd have to wait all the way until the end of August to play it!
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