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Old 09-02-2011, 02:44 PM   #1
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Player Potential

Is there a player potential guide out there yet? I'm trying to find out the potential for CB Patrick Robinson on the saints.

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Old 09-02-2011, 02:56 PM   #2
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Re: Player Potential

Start a franchise and control all 32 teams. That way you can see everyone's potential. If you sort by potential it gives you a more specific feel for the real number. For example you may have 9 A potential guys but some will max out at 99, some at 90, and the rest between. If you sort it will show you who is more likely to have a better potential.
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Old 09-02-2011, 02:57 PM   #3
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Re: Player Potential

He is b potential
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Old 09-02-2011, 02:59 PM   #4
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Re: Player Potential

thanks guys
i didn't know you could control all 32 teams. i'm going to try to put together a guide tonight.
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Old 09-02-2011, 03:03 PM   #5
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Re: Player Potential

I'm not sure. I couldn't find one. But I personally hate player potential. Why madden feels this is realistic and even considers putting it in the game Is beyond me. Arian foster could have never been rated as high as he is in last years madden because of it. If my two starting running backs get injured and I need a 60 sum overall player to take over the whole year, I should beable turn the kid into a star if I somehow put up monster numbers. How can they not see the flaw in this? Isn't guys like Tony romo, miles Austin, Matt Shaub, arian foster and so on and so on proof enough that u can't put that type of restriction on a player. Atleast give us a option to turn it off. All they are doing is hindering the quality of the game for something that is flawed anyway. Sorry for rambling on but this feature is my least favorite by a mile.
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Old 09-28-2011, 10:07 AM   #6
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Re: Player Potential

I've searched high and low...I can't believe the game has been out for over a month and there still isn't a player potential guide out there.
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Old 09-28-2011, 10:49 AM   #7
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Re: Player Potential

Quote:
Originally Posted by Dwaresacksqb
I'm not sure. I couldn't find one. But I personally hate player potential. Why madden feels this is realistic and even considers putting it in the game Is beyond me. Arian foster could have never been rated as high as he is in last years madden because of it. If my two starting running backs get injured and I need a 60 sum overall player to take over the whole year, I should beable turn the kid into a star if I somehow put up monster numbers. How can they not see the flaw in this? Isn't guys like Tony romo, miles Austin, Matt Shaub, arian foster and so on and so on proof enough that u can't put that type of restriction on a player. Atleast give us a option to turn it off. All they are doing is hindering the quality of the game for something that is flawed anyway. Sorry for rambling on but this feature is my least favorite by a mile.
If that 60 overall HB is capable of becoming great (i.e. high potential) he will... Not all players are capable in real life, so why should they be in Madden? Steve Slaton put up huge numbers one year... but he didn't get any better.
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Old 09-28-2011, 03:17 PM   #8
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Re: Player Potential

Quote:
Originally Posted by Dwaresacksqb
I'm not sure. I couldn't find one. But I personally hate player potential. Why madden feels this is realistic and even considers putting it in the game Is beyond me. Arian foster could have never been rated as high as he is in last years madden because of it. If my two starting running backs get injured and I need a 60 sum overall player to take over the whole year, I should beable turn the kid into a star if I somehow put up monster numbers. How can they not see the flaw in this? Isn't guys like Tony romo, miles Austin, Matt Shaub, arian foster and so on and so on proof enough that u can't put that type of restriction on a player. Atleast give us a option to turn it off. All they are doing is hindering the quality of the game for something that is flawed anyway. Sorry for rambling on but this feature is my least favorite by a mile.
It's easy enough to change a player's potential. Turn on EDIT PLAYER, edit a couple of key ratings like awareness and ball carrier vision all the way up to 99 until his overall gets to where you think it could eventually be. Hit start to save the changes. Then go back into the player and edit the ratings back down to where they originally were. His potential will increase to where you maxed him out and will stay there even after you edit him back down.

As for realism, I don't see why anyone thinks it's realistic for a truly scrub caliber player to play his way to being an all star. Romo and Austin and Foster were good players that just hadn't had an opportunity to show it, and so were incorrectly rated on madden. That doesn't mean that anyone who is a 60 should be able to be a 90. They just should never have been rated in the 60s. That's what EDIT PLAYER is for.
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Old 09-28-2011, 04:12 PM   #9
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Re: Player Potential

Quote:
Originally Posted by Dwaresacksqb
I'm not sure. I couldn't find one. But I personally hate player potential.
W/O it, progression based on stats with unlimited potential is HIGHLY unrealistic. Stats based/unlimited potential is very ARCADY, not realistic.

Quote:
Originally Posted by Dwaresacksqb
Why madden feels this is realistic and even considers putting it in the game Is beyond me.
It's essential, if we want realism. Everybody has a potential max. Everyone having unlimited potential is highly unrealistic.


Quote:
Originally Posted by Dwaresacksqb
Arian foster could have never been rated as high as he is in last years madden because of it.
There are Arian Foster's in the game. They are the lower rated players with high potential. These are your Arian Fosters. W/O a potential cap, EVERYONE in the league IS AN ARIAN FOSTER.

Quote:
Originally Posted by Dwaresacksqb
If my two starting running backs get injured and I need a 60 sum overall player to take over the whole year, I should beable turn the kid into a star if I somehow put up monster numbers.
Being able to take any 60 rated player and turn him into a superstar is by definition unrealistic.

Quote:
Originally Posted by Dwaresacksqb
How can they not see the flaw in this? Isn't guys like Tony romo, miles Austin, Matt Shaub, arian foster and so on and so on proof enough that u can't put that type of restriction on a player.
Because it's not a flaw if we want realism. Tony Romo, Miles Austin, Matt Shaub, Arian Foster all have a potential in real life. There potential is fairly high, but none of them have unlimited potential. The game, having limited potential for every player does provide for all these examples to happen. In the game, there are high round (4-5-6-7) draft picks and undrafted free agents with A potential. These are your Romo's, Austin's, Shaub's and Foster's. What you are looking for, with your examples, is for the game to completely MIMIC what happens in real life. The game, with a capped potential, will do progression from year to year. What you are looking for is the game to re-evaluate a player based on there real life stats. The only way you will get that is with Roster Updates. Unlimited potential, with a stats based progression will not guarantee that player A in Madden will get the same kind of progression that he will get in real life next year.

Quote:
Originally Posted by Dwaresacksqb
Atleast give us a option to turn it off. All they are doing is hindering the quality of the game for something that is flawed anyway. Sorry for rambling on but this feature is my least favorite by a mile.
I could go with an option. If you want an unrealistic, arcady, stats based progression then that's what you want. Just, please, don't muck up my realism for your arcady. And it's not hindering the quality of the game, limited potential is enhancing the quality of the game. It's needs to be greatly expanded to be much more realistic. Actual potential, actual ratings (both overall and individual) should be hidden, and we should only see perceived potential, and ratings. The perceived ratings should only be as accurate as how well your GM, Coaching Staff and Scouts are at evaluating players. The perceived numbers should get more accurate the longer the player is in the NFL and on your team. Progression should be based on things like players ability to learn, players work ethic, coaching staffs ability to teach, team mentors at the players position, playing time, the players potential, etc. But most definitely, it SHOULD NOT BE BASED ON STATS.

Realistic Capped Potential and Progression should be enhanced, not scrapped.
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Old 09-28-2011, 04:19 PM   #10
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Re: Player Potential

If player ratings are based on stats every year, how can potential not be related to stats at all?
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