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Online Communities Took Precedence Over Online Franchise in Madden NFL 12

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Old 07-25-2011, 02:46 PM   #11
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If online franchise is that bad to EA, why don't they just take it out completely but its not. I guarantee you if there was competition to EA (NBA LIVE VS 2K) and they had online franchise fully functional, EA would fix online franchise in a heart beat. They just need a selling point next year, so they had to leave one feature out.

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Old 07-25-2011, 02:49 PM   #12
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Re: Online Communities Took Precedence Over Online Franchise in Madden NFL 12

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Originally Posted by dkp23
Delusional. What does the difficulty of scheduling an online franchise game have to do with anything? Has nothing to do with the lack of features of online franchise which probably is the reason why everybody drops after a few months. Communities is just another version of online ranked match with sliders and some stat tracking. Why couldnt that be implemented in online franchise? Communities is not going to eliminate cheese, quitting, and all that stuff. People have their own version of sim and all type of people rage quit anyway...

From reading the boards, update to online franchise was probably one of the most talked about things, being able to experience a full franchise experience online as well as offline. Again, EA trys to add something new to justify buying the game because for years, they just add junk for no reason. How bout scrap superstar and focus on online chise.

Yes EA is listening alright. Slap some new animations to replace old ones and call it gameplay "improvements". Talk about a new tackling system which puts it back to previos versions of one man tackles and pinball effects. There is still no gangtackling and the initial tackler lets go before the 2nd/3rd tackler finishes the runner off. Change the kicking meter again and redo some of the navigation and select screen decor and yes, we got a brand new game.

This is why EA reps get trashed on the boards. They make excuses to add b.s and ignore what is wanted by everybody. Another bad thing is the community people that go and play these games have no choice but to praise or they get left out in the cold. I've already lost faith in EA and lost faith of many of these community guys that get to play early builds because they say good things and when the game comes out, there are so many things that do not work.

Just unbelievable. Lucky for the license deal with the NFL or Madden would of gone the way of NBA Live. It was already happening and luckily, the NFL offered it up..
What great post even though I highlighted something in specific..thats why only communities wont mean much.. madden is still a videogame everyone has their own approach as to how to play it and whats fair..Just because so and so can user pick better than me does that make him less sim cause I cant do it as good? oh he audibles every play because hes making reads of my defense is that less sim? everyone will have their own definition of sim play or whatever even in the OS community someone is bound to complain over someone elses play style although they both say they play sim style and are all for it something is gonna happen the other user dislikes..Its still a game and people play how they play..Just like cod for instance should I be crazy mad just cause someone camps? even if they had a game option to play with no campers type of players.. your gonna see someone camping eventually..
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Old 07-25-2011, 02:59 PM   #13
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Re: Online Communities Took Precedence Over Online Franchise in Madden NFL 12

This whole feature merits no respect. Cheaters will always be around in every forum and room. People will cheat at all costs to get the satisfaction of a win. I'm thoroughly upset with EA, but we will make Online Franchise work regardless. My question is. How many people can be in a Community at once? Are they going to take away the 50 person restriction?
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Old 07-25-2011, 03:14 PM   #14
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Re: Online Communities Took Precedence Over Online Franchise in Madden NFL 12

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Actually while it doesn't let them off the hook as Chase mentioned (especially with the Online Chise guys) it does make a lot of business sense to bring in the people who do not play online first and then go back to improving the deeper parts of the experience.
I am an offline guy and the communities feature really does have my attention. So in that regard I guess they are doing something right. Again though I do feel for the online franchise guys. It took a while for us offline franchise guys to get any updates whatsoever.
This post kinda goes along with what my thinking is. I did an online franchise where it was just like 4 guys pretty much just ****ing around, and did one online franchise that was supposed to be serious, but it died after like 10 weeks or so. It was ok, but personally, I kind of lost interest in playing online because it feels like half the time you end up playing against guys just looking to find all the exploits in the game, so for me, this feature will probably renew my interest in playing Madden online. Further more, I've never really gotten the chance to play against any of the OS guys online before, so this will be a completely new experience for me.
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Old 07-25-2011, 03:22 PM   #15
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They just don't get it... We want a real online franchise mode not an enhanced play now stat tracking friends list.
The community thing is not a bad idea, IT's just NOT an online FRANCHISE MODE. Finish the online mode you started 3 years ago and let the commisioners worry about getting the games scheduled! Oh and OTP will not work in a football game but you guys can keep on trying LOL...

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Old 07-25-2011, 03:32 PM   #16
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Too me it's looks like this took a week 2 finish and put up...I still prefer online Fran.
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Old 07-25-2011, 03:33 PM   #17
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ChaseB, thanks for the not letting EA off the hook comment. EA producers are going to defend a decision if they agree with it or not.
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Old 07-25-2011, 04:03 PM   #18
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Re: Online Communities Took Precedence Over Online Franchise in Madden NFL 12

More people played OTP than OF? Wow! Is that in terms of raw numbers of people who actually logged on and tried that mode once? Over time? If that's a legit statistical statement, then that's fine. You have to cater to your user base. I found that statement surprising, though.

I'm not sure I buy the argument that what OFs are about is playing together, therefore Communities effectively meets that need while also negating the drawback of scheduling difficulties. OFs are about playing together, but they're also about year-over-year GM moves in FA, the draft and trades, competition for division titles and playoff births, SB wins over the years, and such. It's certainly true that scheduling can be a bear, but I don't think Communities as its described is a proper surrogate when all those things are taken into consideration.

Honestly, I get tired of picking up and playing games online outside of the online franchise context after a month or two because the teams don't change. By that time in an OF you're looking at a draft and an influx of new players.
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Old 07-25-2011, 04:12 PM   #19
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Re: Online Communities Took Precedence Over Online Franchise in Madden NFL 12

Exactly, most of the fun of online franchise comes from the managerial aspect of it.

The actual week-to-week games are the weakest part of the experience.

Which is why I never bothered to play regular ranked games in Madden.

Plus you mostly just see the popular teams over and over again (Eagles, Patriots, Cowboys). At least in a full online franchise, you face a different team every week instead of just playing against the same handful of top teams all the time.
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Old 07-25-2011, 04:25 PM   #20
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Again I have this feature already it's called a friends list and you know why it works better? Is I know everyone on my friends list. There is no way to actively make sure community members play the way you want them too no matter how many configuration options they give you.
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