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Old 05-09-2011, 10:33 PM   #101
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Re: Got Madden 12 Franchise Mode/Superstar Mode Questions?

How many players can you carry on your roster?

Do they have realistic roster cut-down dates and cut-down limits? Example:

Aug. 31 -- Roster cutdown to maximum of 75 players

Sept. 4 -- Roster cutdown to maximum of 53 players

Is there a practice squad? If yes, can you sign players off of other teams practice squads to your active roster?

Have you implemented the PUP lists? If yes, if a player begins training camp on the PUP list, can they be moved to the active roster at any time? If a player starts the regular season on the PUP do you have 6 weeks to keep him there and then 3 weeks to put him on the active roster?

Can there be AI teams in online franchise like NCAA's online dynasty?
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Old 05-09-2011, 10:37 PM   #102
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Re: Got Madden 12 Franchise Mode/Superstar Mode Questions?

Will the 3-4 and 4-3 be properly integrated into Franchise where defensive formation matters, rather than only determining playbook use? That is, will the style of defense have an impact on drafted players, player progression, etc.? Further, will player size/attributes better affect position changes so that a 230 lb 84 OVR OLB in the 3-4 doesn't become a 99 OVR DE in the 4-3, who would be run over in the NFL?
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Old 05-09-2011, 11:10 PM   #103
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Re: Got Madden 12 Franchise Mode/Superstar Mode Questions?

Has the "Wear & Tear" Injury System been installed into Madden 12?

Will injuries now carry over into the following Season?

I.R. is it fixed? Is the P.U.P. list in the game?

Will Injuries linger thoughout a players career? Achilles, knees, Shoulder, Back, Concussions, (think NFLHC09)
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75 man off-season rosters!!!

Will rookies be signed before or during Pre-season?

Practice Sqauds, are they in?

53 man roster or is it still a 55 man roster (after final cut down)?

Will we have to set a 45 man Gameday roster?

Will the 3rd QB be the 46th man (emergency QB) to be available (dressed on gameday)?
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Full Coaching Staffs? Coordinators and Positions Coaches. Head coach, OC, DC, QBC, RBC, WR/TEC, OLC,DLC, LBC, DBC, STC! Add the ability to tab one of your coaches on your staff as an asst. head coach.

Can I promote a coach without having to fire and then re-hire that coach?

Winning team, playoffs, Super Bowl. Will other teams come after my Coordinators?

Can I re-sign a coach during the Season?
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Along with the Franchise tag. Has Restricted Free Agents and Exclusive Free Agents been added to the game?
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Signing Free Agents.

If a Free Agent is asking for $320k, will the HUM controlled team be able to sign that player for that price? Or is that asking price just for the CPU?

During the season, street Free Agents, are they still asking for big time bucks? In real, there just looking for an opportunity and will sign for the minimum.
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Do we now have the ability to hire and fire scouts?
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Medical team? Is there info more available and there suggestions on recovery? Info you weigh as to whether you shut a player down for weeks or the year.
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Player Attitudes? Are they in the game?

Player Holdouts?

Agents? Are they in the game?

Players Info, is it more indepth
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Has the NFL Draft been expanded? Presentation? Trades?

Trading Future Draft Choices! Draft choices in 2012 & 2013? (so on & so on)

Updated Draft choices for each team? New England owns the Saints 1st and Raiders 2nd rd picks. The Browns own the Falcons 1st and 4th rd picks in the 2012 draft. etc This was in HC09!

Is there a Undrafted Free Agent signing period that follows the draft?
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The overall that players come in with as a drafted player. Has that been toned down?

How much will coaching and playing time factor into whether a player increases, stays the same, or decreses?
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Commentary during the season Improved?

Does it build upon every week?

Starting in Pre-season. Mentioning the starters won't see allot of playing time. When I remove my starter, talk about the backup.

Just so much.....

Will injuries be talked about as how it effects the game as Gus and Cris get going on there opening chatter? Stuff like that....

Win Streaks? "Have the dubious honor of wrapping up the #1 overall selelction in next Aprils draft"

If Homefield has been wrapped up. Maybe some chat about or pointing out that the starters most likely won't see allot of playing time

During the season "if" your Coordinators are considered top candidates for any possible Head Coaching jobs. Let's hear the commentators talk about that.
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A.I. Pre-season has it been fixed or adjusted since roster have expanded?

The first game the starters should be played a series. The 3rd and 4th string QB's get the 2nd half. The CPU does not do this.
The second game the starters maybe go a quarter.
The third game the starters usually play the first half and the first series in the 3rd qrt.
The fourth game. Now the first cut down has come and gone and you are now down to 70 or 75 players. Teams usually don't play there starters at all in this game. So the back-ups take center stage.
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Pre-Season kickoff game at Fawcett Stadium? Right there on the grounds of the National Football League Hall Of Fame.

Last edited by Step2001; 05-09-2011 at 11:35 PM.
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Old 05-09-2011, 11:44 PM   #104
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Re: Got Madden 12 Franchise Mode/Superstar Mode Questions?

Quote:
Originally Posted by btemp
Will the 3-4 and 4-3 be properly integrated into Franchise where defensive formation matters, rather than only determining playbook use? That is, will the style of defense have an impact on drafted players, player progression, etc.? Further, will player size/attributes better affect position changes so that a 230 lb 84 OVR OLB in the 3-4 doesn't become a 99 OVR DE in the 4-3, who would be run over in the NFL?
For that reason, I don't even draft DE's anymore.. Just a bunch of linebackers lol
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Old 05-10-2011, 12:22 AM   #105
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Re: Got Madden 12 Franchise Mode/Superstar Mode Questions?

In franchise mode are we able to:

1 - watch/play any game from any side's schedule?

2 - watch it as a cpu v cpu game?

Thanks.
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Old 05-10-2011, 01:16 AM   #106
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Are there any changes to draft day?

Can there be an option to use the actual picks teams have? (like Pats have lots of future picks and Falcons lost a few)

Can there be a warning that a player is nearing retirement, and is there a way to keep them around another year?

Any value system in place for trading draft picks with the computer? I usually wreck the computer in draft pick trading stocking up many picks.

Thank you!
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Old 05-10-2011, 02:03 AM   #107
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Re: Got Madden 12 Franchise Mode/Superstar Mode Questions?

Will online franchise get any love this year as far as having alot of the features that offline franchise have?
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Old 05-10-2011, 02:32 AM   #108
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Re: Got Madden 12 Franchise Mode/Superstar Mode Questions?

Will superstar mode be greatly improved
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Old 05-10-2011, 05:10 AM   #109
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I have a couple of things that really make my Madden experience bad in terms of the Franchise. So I'd like to know:

On All-Madden will sub-par and average CPU players outshine my superstars?

Will there be future draft picks, and draft pick value (It seems anything 4th-7th you can't really get good players IE: Santonio Holmes/Ernie Sims)

Will there be anything to separate each game, most of the time it feels like games are the same, just against different teams. You can use the same plays against one team as you can against another.

Is there any excitement for the Draft/Free Agency like in real life.

Will coaching changes effect how a team runs the offense/defense 4-3 to a 3-4 or spread vs power ?

My biggest thing I'd be pleased to see in the franchise mode, Will the CPU Propose trades to you? I don't mean the trade block, I mean a notification comes up or something along those lines and a team is asking for these players for their players?.
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Old 05-10-2011, 08:13 AM   #110
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Re: Got Madden 12 Franchise Mode/Superstar Mode Questions?

Franchise

- Will drafting become more difficult? Sometimes I don't even need to scout anyone with CPU created draft classes, just look at the talent zones and your all set...

- Could majority of season scouting be dropped, and instead you get info like Senior Bowl results, Combine results, then you can do group scouting at pro days (maybe be able to focus on certain players), then, finally, be able to do in depth scouting on only a few prospects

- Be able to setup your own Big Board for the draft. Also, get rid of that ability zone thing and just give Combine/Pro day stats, maybe their last two college stats and something like in NBA 2k11 where your main scout will tell you a few things about them (like "Hard runner that lacks..." or "An arm like Manning," etc.).

- Finally, is there more depth to players in Franchise? Progression during the year, being able to sit a young QB and they actually progress (say bring back player training and you can focus some on developing a prospect and in return you have less training of established players). Theres no real reason to draft a project QB since they'll barely advanced if you sit them.

Superstar

- Bring back the features from last gen. Right now you just play such a stripped down version of the game, it's almost pointless. Might as well just add player lock to free play and franchise

- Better camera, current one is junk

- Is there more depth to playing superstar? Is it still "You've been drafted in the 3rd round by the Colts and now are the starting QB," or is there more substance there? Can you go to the combine? Can how well your college exposure was and how good your player is, can he get invited to New York? Could you be a 3rd round prospect and go and sit embarrassed in the Green Room (lol)? Can watch the draft instead of just be told? Is there a battle for starting positions, and more interaction during the season then just practice and games?
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