Re: On-Field Sounds; Let's Get Back to Pads Popping
PLEEEEAAAAASE start by bringing back the QB's REAL voices. That was such an AWESOME thread of realism and I know I've made this point a lot on here, but I can't stress how cool I thought it was! Look:
Brett Favre with Authentic voice:
Brett Favre without authentic voice:
Peyton Manning with Authentic voice:
Peyton Manning without authentic voice:
It's taken away so much authenticity when the real snap cadences are taken away and replaced with either a generic voice, or in some cases in these videos with nothing at all. Shocking.
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Re: On-Field Sounds; Let's Get Back to Pads Popping
A little off topic, but you can really notice the improvement in Madden reference those horrible 09 running animations and the run animations they have now.
Re: On-Field Sounds; Let's Get Back to Pads Popping
Im glad someone else really noticed that Madden is truly desperate for improvements in the sound department. And I am in 100% agreement. I believe they need to completely trash what they have now in their library and re record real football sound fx audio for madden 12.
To add on to what the creator posted, I think there are 3 major problems:
1- is that the sound fx are not only over the top but also innaccurate. Real shoulder pads and bodies colliding dont sound like they do in real life as they do in Madden. This is an area that certainly needs more attention to detail. Sometimes less is more. Dont always go for the big boom or crash sounds to make your game sound intense, rather, go for more authenticity and people will appreciate it more.
2- is that there are many grunts and subtle sound effects missing as well that give the game a shallow and one dimensional sound. Sprinkle some more of the ambient sound fx on the field into the audio. Bring the entire EA Sound editing team into a Project Meeting and just have them listen to real football audio at field level without the distraction of video and focus on what's missing from the video game version.
3- This has always been a big pet peave of mine for years. Appropriate Contact Audio that matches the action on the field. The tackling sound fx are so limited and over repeated that we have to hear the same sound effects when a player gets tripped up by the ankles as we do when they get cold clocked up high in the pads. Its not location specific and it feels cheap. The designers need to be more sensitive to the intensity and impact of the hits and properly match the correct audio fx to make the game feel more immersive.
I also like what the originator mentioned to. Alot of the little audio effects such as a ball hitting a recievers hands, or even subtle footsteps on a soft turf, ....perhaps more field level sound effects, without being over exaggerated would add more of a visceral feel to playing the game.
Please make this a priority along with working on more of a physics based game for version 12!
Re: On-Field Sounds; Let's Get Back to Pads Popping
Love this post.
I would also like to see crowd's reaction to big hits. I would LOVE to hear some "Oooooh"'s on a big hit or "Awwwww"'s when a deep pass is dropped. Crowd reaction is a huge element in the game for me.
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