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Gameflow and Responsibility Go Hand in Hand

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Old 09-18-2010, 10:32 AM   #21
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Re: Gameflow and Responsibility Go Hand in Hand

gameflow is awesome. gameplanning is cool too (when someone else does the hardwork and makes them for you)

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Old 09-18-2010, 01:18 PM   #22
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Re: Gameflow and Responsibility Go Hand in Hand

I use it and like it to some extent but wish that it did really cut your time in half as advertised.I find that with 11 min. qtrs. and 20 second runoff it takes my time down from an hour to 45 minutes.Saving 15 minutes is better than nothing but I'm debating if that's really worth it.I find that I'm calling more audibles on offense and am stuck in bad formations at times on defense.
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Old 09-18-2010, 02:18 PM   #23
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Re: Gameflow and Responsibility Go Hand in Hand

I must be gifted or something, I can gameplan on the fly, and pick my own plays within a matter of seconds, adjust my play calling to each opponent and the in-game situation.
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Old 09-18-2010, 02:34 PM   #24
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Re: Gameflow and Responsibility Go Hand in Hand

I'm 33 with kids....wait until you get there


You know what really bugs me Chris? Its not when you dont have time to finish a game(that has no in game save feature)...its when you are in the 4th quarter kicking some computer butt, and with 1 minute to go the game freezes.

Thats the Madden reality. And the patch makes it freeze even more. I havent played a game since nearly right after the patch when my game frooze 2 out of 3 games during thew 3rd and 4th quarters.
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Old 09-18-2010, 03:02 PM   #25
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Re: Gameflow and Responsibility Go Hand in Hand

In game saves would've been better than gameflow I think. But that's just me.....
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Old 09-18-2010, 07:30 PM   #26
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Cool Re: Gameflow and Responsibility Go Hand in Hand

The other side of the coin......

I think Gameflow/Gameplan is a joke. The only difference between this and Ask Madden is that you pick the pool of plays that Maddens AI randomly selects from. Thats it. Nothing more complicated or revolutionary than that. And guess what? If you throw a draw play into your 3rd and long set then your as likely to get that play on 3rd and 7 at your 11 yard line(a realistic spot for it if you don't want to risk a turnover) as you are to get it on 3rd and ball game with :01 second left when your at your opponents 37 yard line and you need a TD to win. Your simply narrowing the ways in which Ask Madden could give you a random, and sometimes stupid, play.

I use 5-8 different playbooks and I know them well. I can pick my plays as fast or faster than Gameflow and they actually make sense. Am I 19 with nothing better to do with my time? No...I'm 39 with a job, a wife, and 3 kids. Am I some cheeser who uses 3 plays all game? No...Anyone on this site who has played me will tell you that I'm as sim as they come. I use my ENTIRE PB on both sides of the ball (I run a legit 3-4 defense).

Imo, this is nothing more than EA dressing up a feature that was never worth a flip and calling it innovative. If you enjoy it and it works for you....then great. There is no right or wrong here. But as for me.....the day I have to turn to a glorified Ask Madden is the day i put the game down.

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Quote:
Originally Posted by havokeff
They also sell it at Wal-Mart... where they sell fire arms. Your point is moot.
It is my contention that no single mode of any Madden has ever worked properly at even those most basic and fundamental levels.

Last edited by roll2tide; 09-18-2010 at 07:39 PM.
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Old 09-18-2010, 07:39 PM   #27
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Game planning to me is the feature EA should have been advertising instead of game flow. Sounds better and game planning is more important because it totally changes how the cpu plays. It is the closes thing Madden has to player tendancies. Sure it takes a long *** time to do, but it is worth it.

Hope NCAA 12 gets game planning.
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Old 09-18-2010, 08:04 PM   #28
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For me I find gameflow to be more challenging than picking my own plays (while playing the CPU) because trying to pull out a 3rd and 7 draw play is so much more rewarding than being able to pick a play from your playbook that you know will work against the CPU. I believe if they add in more situations like ball position, amount down or up in score, and time left on clock it would be even better. Also in offline franchise if they add team scouting so it adjusts your gameplan for how that weeks opponent plays that would be great too
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Old 09-18-2010, 09:59 PM   #29
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Cool Re: Gameflow and Responsibility Go Hand in Hand

Quote:
Originally Posted by jaymee13
For me I find gameflow to be more challenging than picking my own plays (while playing the CPU) because trying to pull out a 3rd and 7 draw play is so much more rewarding than being able to pick a play from your playbook that you know will work against the CPU. I believe if they add in more situations like ball position, amount down or up in score, and time left on clock it would be even better. Also in offline franchise if they add team scouting so it adjusts your gameplan for how that weeks opponent plays that would be great too
your asking for a properly working AI. What, exactly, makes you think the EA team is even capable of such a feat?
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Quote:
Originally Posted by havokeff
They also sell it at Wal-Mart... where they sell fire arms. Your point is moot.
It is my contention that no single mode of any Madden has ever worked properly at even those most basic and fundamental levels.
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Old 09-18-2010, 10:49 PM   #30
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While I appreciate the article by Dustin and can understand the POV (and that of some other posters) I found Gameflow/Gameplan [another] under-developed addition to the Madden series that makes it fall on the gimmick side.

But then again, as long as the year-to-year game play continues to devolve then it really doesn't matter now does it
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