Seeing quite a few fight for the fumbles. Not sure if it's my tv settings, or the randomness of the camera, but usually it's a close up view that's above the pile, so you can't really see what's going on. Are others experiencing this camera view?
Also, hitting the buttons (A, B, X, or Y) just doesn't seem to fit the frantic action that's going on as the guys scramble / fight for the ball.
I was thinking of another EA game (Godfather I & II) that utilizes what has to be one of the best controller mechanics ever in a game. When you are choking someone, you pull both triggers and click down on the right / left analog sticks. It really feels like you are choking someone. With that in mind, I was thinking of what's going on at the bottom of the pile. Basically guys are trying obtain and/or secure the ball.
I held the controller in my hands, and thought about it what it must be like at the bottom of the pile, basically trying to move everyone out of the way, this seemed to translate in frantic movements with the Right / Left Analog stick. Then once I had the ball, I would clamp down on it, perhaps by clicking the Right/Left Trigger, or even the Right/Left Trigger + Right/Left Analog stick.
So basically as the Fight for the fumble is triggered, you are told to move your analog sticks up down, left or right. At the center of the screen is the football with a color bar to the right/left of it. The color closest to the ball is green, then yellow, then red. Based on your proximity to the ball, the bar will start out at one of the colors. As you move the analog sticks the bar will either get greener and closer to the football, or further away and turn red. Once it gets down to the football, you have a limited time to secure the ball by clicking a combination of the LT/RT & Left/Right Analog sticks indicating that you have control of the ball and have effectively secured it.
Personally I like the idea of Fight for the Fumble, problem is it just doesn't feel like I'm fighting for the ball. Here's a set of mockups to illustrate the idea.
Step 1 - Use Analog Sticks To Fight For the Fumble
This is a mock up of how players would move the right and left analog stick up and down to simulate fighting for the ball in the pile. As they move the sticks up/down the red color would fade, then the yellow would fade, and finally the green would fade, at which point the user has the opportunity to secure the ball.
Its needs removed in the second patch. HORRIBLE IDEA (not your idea, EA's for putting in this button mashing crap)!!!! :-)[Reply]
Exonerated 10:39 AM 10-27-2009
Excellent idea. I want the ball more, so I mash harder. Makes perfect logical sense.
Guess you guys don't want the ball. (at least not more than your opponent!)
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Pantherbeast 11:03 AM 10-27-2009
Easiest solution to your problem. If you don't like it. Then turn fight for the fumble off and just allow the AI to do the job like it has in past maddens. Then it will be random who gets the fumble then. I did mine that way. I enjoy it. So the best way to do it is just turn is off. The option is there for you.:-)[Reply]
Pantherbeast 11:08 AM 10-27-2009
Originally Posted by Exonerated:
Excellent idea. I want the ball more, so I mash harder. Makes perfect logical sense.
Guess you guys don't want the ball. (at least not more than your opponent!)
:-) Thats the problem with button mashing part. The harder you push your buttons on the controller the more you wear out the controller itself. Alot of people ain't got 60 bucks to run out to get a new controller when the old one wears out. This idea really is ok for some. But others like I don't like it as much. But like I said and I will say it again. There is a option to turn it off and allow the AI to decide for you who gets the ball. It's random. But I got the ball some and the AI got it some. It's a mystery sometime. But turning it off is the best option.:-)[Reply]
Valdarez 11:22 AM 10-27-2009
The point of the thread wasn't to debate whether Fight for the Fumble itself was good/bad, but to discuss the idea of the new control scheme. We already have the ability to turn it off, so that topic is moot. When playing I just didn't feel like I was 'fighting' for the ball, so I wanted to try to replicate the frantic fight for the ball, hence the new control scheme idea.
I'm working on a photoshop mockup so you can see what I'm talking about. It's always hard to verbalize something that truly needs to be visualized.
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mm boost 01:15 PM 10-27-2009
Originally Posted by Pantherbeast:
Easiest solution to your problem. If you don't like it. Then turn fight for the fumble off and just allow the AI to do the job like it has in past maddens. Then it will be random who gets the fumble then. I did mine that way. I enjoy it. So the best way to do it is just turn is off. The option is there for you.:-)
Oh, so if you turn off fight for the fumble, these scenarios will still happen, it will just more or less be a random outcome, but the animations will still play out? I assumed if you turned it off, it would be like old maddens where the ball would morph from the ground to their hands or something, this is great news, I will turn mine off tonight. I hate button mashing.
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kpkpkp 01:42 PM 10-27-2009
Originally Posted by mm boost:
Oh, so if you turn off fight for the fumble, these scenarios will still happen, it will just more or less be a random outcome, but the animations will still play out? I assumed if you turned it off, it would be like old maddens where the ball would morph from the ground to their hands or something, this is great news, I will turn mine off tonight. I hate button mashing.
Yes, exactly.
You still see the fight for fumble animation, but the outcome is not dependent on you button mashing. You just watch untill the cut scene plays out.
Honestly, I liked the idea of fight for the fumble... But I would always loose! I would button mash my little heart out, yet the CPU would get the ball more often than I.
So I turned it off, and now it seems 50/50, which is fine with me.
Once the cut scene starts, I take a sip of beer or soda or whatever and wait to find out the results.
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mm boost 03:04 PM 10-27-2009
Originally Posted by kpkpkp:
Yes, exactly.
You still see the fight for fumble animation, but the outcome is not dependent on you button mashing. You just watch untill the cut scene plays out.
Honestly, I liked the idea of fight for the fumble... But I would always loose! I would button mash my little heart out, yet the CPU would get the ball more often than I.
So I turned it off, and now it seems 50/50, which is fine with me.
Once the cut scene starts, I take a sip of beer or soda or whatever and wait to find out the results.