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Cover 2?

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Old 07-03-2009, 05:04 AM   #21 (permalink)
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Re: Cover 2?

There are ways to play a more realistic cover 2 in Madden, you just have to make some adjustments to it(which you shouldnt have to do obviously), but it is possible.

Any COver 2 Buc play will work the best(one that has the MLB in a deep blue zone). I'll start out in a cover 2 and usually put the outside CBs in purple zones. The offense usually starts to try and hit their slot WRs on streaks. Thats when you picch your safeties to stay in the middle, or even defensive hotroute your slot DBs to man coverage or a deep blue zone.

This like any defense cant be used continuously against someone good, but Ive gotten some picks, sacks, and stops by taking a cover 2 buc and making adjusetments to it based on my opponents tendancies.
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Old 07-03-2009, 09:20 AM   #22 (permalink)
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Re: Cover 2?

Quote:
Originally Posted by Cutler2Hester23
The thing about it is if you ran 2 fades and a seam the safety to the seam's side would read that and play him.

You don't seem to understand that the tampa 2 is NOT made to stop short stuff. Its is made to stop everything deep and force the O to pass under pressure by a speedy front 4, they must be able to slowly work their way downfield and the D is hoping the pressure can create a mistake due to only the short passes being available making scoring drives very long. Longer drives give more oppertunities for mistakes, hence why the bears D is a consistent top 5 turnover team.

They are also rank very well in YPPA (yards per pass attempt). They were the #1 lowest in the NFL in 05 and 06 and top 10 in every year except 07 since Smith became coach. With teams like the Bills, Bucs, Panthers, and Colts consistently making top 10 and top 5 apperances during their years using the cover 2 since it was introduced with a few #1 appearances as well. Showing that the cover 2 stops anything deep.

Believe me, if it was so easy as throwing a pass down the seam the cover 2 would have never seen multiple superbowl showings. If the proper players are in place the cover 2 can't be beat. There are no holes that can be exploited for enough yards to make a defference. The only thing it gives up is the short hitch between the LB and CB (not enough yards if the D does its job), the quick slant (again if the OLB gets there its shorter than the average run and he should always get there), and the deep out or corner with a decoy in the flat (if the Dline does its job the QB won't have the time and thats if the safety is not able to get over in time, which is rareky the case).

I'm not saying the D should hold up like a cover 4 all the way down field, but in a real Tampa 2 the CBs will pass the WRs off to the safety around 12 yards down field. If they could have them do that it would not only be realistic but also not the "perfect D" you think I want. I want it to be what it is, if its in the game its in the game you know? If you use a 3-4 you get the benifit of confusing the O with who is rushing just like real 3-4 defenses do. If you use a nickel D you get the ability to have more speed, just like in real life. So why not be able to hold a team to small gains and force turnovers while holding deep passes to a minimum with a tampa 2 like in real life? If you don't have the right pass rush it won't work, same with a MLB that isn't great in coverage, or good cover safeties, or CBs that can't press well enough to give the safeties time to get over the top.

If you have the players you should be able to run the scheme. If the O has the right scheme they can beat it just as real teams do. On top of that it would be weak against the run so it won't be an every down D, but if a team is in 3rd and 10 a cover 2 should be able to do what it does in RL, not get beat by a streak down the sideline while the CB sits in the flat instead of taking him 10-12 yards then releasing him to the safety. Thats the way it works in the real world so why can't it in the game?
Ok you tought me a few things about the Tampa 2 that I really didnt know and I am grateful becuz my school runs more of a pure rotating base cover 3 and regular cover 2..

But you said that the Tampa 2 isnt made to stop the short stuff.. But in madden it is. To indicate that the play is diff from a reg cover 2 the play makers in madden need to have the CBs in purple zones as a default IMO.....Do you agree????? I think this solves alot of the issue

In madden the Tampa 2 is "almost" as lock down as it gets on the short stuff....That is why I am arguing that it shouldnt be able to stop the deep stuff as well. Do you guys understand where im coming from? Becuz it is to much to ask an offense to go vs a play that would be just about unstoppable in madden
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Old 07-03-2009, 09:26 AM   #23 (permalink)
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Re: Cover 2?

Quote:
Originally Posted by GrnEyedBanditTN
Actually, the way Cover 2 was taught to us in college (see my signature) was this... all reads were made off of the #2 receiver to your side (slot, TE, RB, etc.). To make this illustration "easier", I will use the 4 WR, 1 RB set (inside WR #2 outside #1). If the #2 runs any vertical route, the CB takes #1 man to man. There are holes on the outside between the CB and S... the smash route was designed to exploit it. Smash (#1 runs a hitch #2 runs a corner). I am a Bears fan, so I am extremely familiar with their version of the Tampa 2. I also am a UT Vols fan and have seen Monte Kiffin up close teaching the defense as well.
On a side note...The smash doesnt work as well in madden as it does irl.....Coaches build their playbooks off of this combo route and if it wasnt for what some people on this forum call "bad" man coverage the play would barely work at all
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Old 07-03-2009, 10:51 AM   #24 (permalink)
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Re: Cover 2?

Quote:
Originally Posted by WFColonel56
On a side note...The smash doesnt work as well in madden as it does irl.....Coaches build their playbooks off of this combo route and if it wasnt for what some people on this forum call "bad" man coverage the play would barely work at all
I agree completely.
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Old 07-03-2009, 11:20 AM   #25 (permalink)
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Re: Cover 2?

Quote:
Originally Posted by WFColonel56
Ok you tought me a few things about the Tampa 2 that I really didnt know and I am grateful becuz my school runs more of a pure rotating base cover 3 and regular cover 2..

But you said that the Tampa 2 isnt made to stop the short stuff.. But in madden it is. To indicate that the play is diff from a reg cover 2 the play makers in madden need to have the CBs in purple zones as a default IMO.....Do you agree????? I think this solves alot of the issue

In madden the Tampa 2 is "almost" as lock down as it gets on the short stuff....That is why I am arguing that it shouldnt be able to stop the deep stuff as well. Do you guys understand where im coming from? Becuz it is to much to ask an offense to go vs a play that would be just about unstoppable in madden
I get where you are coming from, I have the whole time. The purple zone thing would be perfect if when he was sitting in his unoccupied zone he would drop down to the flat if he saw something there. I'm sure it wouldn't be hard to do that and it wouldn't make the D crazy good.

As for how to beat it, it wouldn't be as hard as you think. All you'd have to do is a flat corner streak combo and one of them has to be open. If the corner takes the flat hit the corner. If the corner takes the corner hit the flat. If the corner takes the flat and the safety takes the corner hit the streak. Bye, bye base cover 2

Last edited by Cutler2Hester23; 07-03-2009 at 11:26 AM.
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Old 07-03-2009, 01:49 PM   #26 (permalink)
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Re: Cover 2?

Quote:
Originally Posted by GrnEyedBanditTN
Actually, the way Cover 2 was taught to us in college (see my signature) was this... all reads were made off of the #2 receiver to your side (slot, TE, RB, etc.). To make this illustration "easier", I will use the 4 WR, 1 RB set (inside WR #2 outside #1). If the #2 runs any vertical route, the CB takes #1 man to man. There are holes on the outside between the CB and S... the smash route was designed to exploit it. Smash (#1 runs a hitch #2 runs a corner). I am a Bears fan, so I am extremely familiar with their version of the Tampa 2. I also am a UT Vols fan and have seen Monte Kiffin up close teaching the defense as well.
Thats exactly how we run it at my school. Thats also how the run it in the pros. I'm not asking for reads and keys to be in Madden but I just want a stop gap representation of this. If they put a new zone type exclusive to the cover 2 that allowed the corner to break down into the flat if a threat was there but if not play a curl to flat (purple zone) then I would be happy. It would be close enough to what it is in real life so if Ian could do that I would be pumped. I don't think it would take all that much to do but I am open to being proven wrong.
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Old 07-03-2009, 11:55 PM   #27 (permalink)
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Re: Cover 2?

Does anyone know how I would go about getting this noticed by Ian and the dev team? Or at least get them to shoot it down because its not popular enough? I really want to know if this can be put into the game this year or not. It feels like time is running out on any possibility.
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Old 07-04-2009, 12:17 AM   #28 (permalink)
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Re: Cover 2?

I just had a great idea to make this work. What if they added a new zone that was shaped like a capital "L" (flipped if its on the right) that fit itself right on the sideline. It would be thin but allow the defender to cover the sideline and the flat but because it is pressed against the sideline and so thin it would leave the quick slant open just like the real cover 2 does. This would also open up the smash like someone else mentioned because the corner would sit on the hitch and leave the corner open unless the safety can get over. The zone would go 5 yards in from the sideline and 10-12 yards up the sidline to simulate a real cover 2 corner's boundries. I made this one up myself, I think it is a pretty decent representation. As far as I can tell everything that should be open against the tampa 2 would be open here.

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Old 07-04-2009, 01:38 AM   #29 (permalink)
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Re: Cover 2?

I'm a Cowboys fan and they ususaly play a Cover 0. The CBs line up opposite the WR and run around a lot and wave their arms in the air and the Safetys hangout and smoke... and I think I saw Roy Williams eatting a burger on a few plays last year. Why isnt this in the game?
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Old 07-04-2009, 02:41 AM   #30 (permalink)
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Re: Cover 2?

Quote:
Originally Posted by GrnEyedBanditTN
Actually, the way Cover 2 was taught to us in college (see my signature) was this... all reads were made off of the #2 receiver to your side (slot, TE, RB, etc.). To make this illustration "easier", I will use the 4 WR, 1 RB set (inside WR #2 outside #1). If the #2 runs any vertical route, the CB takes #1 man to man. There are holes on the outside between the CB and S... the smash route was designed to exploit it. Smash (#1 runs a hitch #2 runs a corner). I am a Bears fan, so I am extremely familiar with their version of the Tampa 2. I also am a UT Vols fan and have seen Monte Kiffin up close teaching the defense as well.
this, it's exactly how the d is supposed to be played, in quads for example, which is 2 receivers on both sides, the safety reads the #2 receiver on the side, if he's vertical, even if it's a 10-15 yard square in the safety has him/the post too, if the number two receiver runs a short route, the safety plays over #1

the corner has a similar read, and read's the number 2 receiver, if he's vertical he has #1 man to man, if #2 runs a short route, he's supposed to jam the #1 receiver to slow him down, (the slight jam is not press coverage, it's just how it's supposed to be played)


cover 4 in madden/ncaa is totally botched, because you would be playing different coverages for both halves of the field, cover 4 the safety is force, which means he's run support, cover 2 the corners are the force player

for cover 3, the hook/curl safety is force, and the deep third safety can play run as well
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