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Early look / prototype

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Old 11-23-2008, 04:29 PM   #51 (permalink)
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Re: Early look / prototype

Great job Ian, I'd like to know though if you only have the difference between big and small backs currently and if you have any plans on trying to implement specific styles like are implemented in the NBA games; not just with running back moves but also QB styles and possibly even running animations.
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Old 11-23-2008, 05:02 PM   #52 (permalink)
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Re: Early look / prototype

Quote:
Originally Posted by LBzrule
Ian can we also get an early prototype on WR Route Running?
It's on my list...new mocap isn't delivered yet though.
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Old 11-23-2008, 05:05 PM   #53 (permalink)
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Re: Early look / prototype

Quote:
Originally Posted by green94
I'm sure he has a bunch mo-capped and saved.
Right on.

We've got a library of mocap of nearly 20,000 animations I believe.

Before you guys go crazy as to why they aren't all in the game (), remember this includes everything from the past 10+ years of capture. You guys don't want to see any of the really old animations in the game...believe me.

Actually, lemme go find some old ones. They are pretty funny.

Last edited by Ian_Cummings_EA; 11-23-2008 at 05:10 PM.
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Old 11-23-2008, 05:14 PM   #54 (permalink)
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Re: Early look / prototype

Quote:
Originally Posted by Ram209
IAN

One thing I notice and this has been a problem in all EA football games is the spin move it needs to be tighter, if that makes sense. It seems as though when the RB does his spin move he take way to big of a circle, in real life if the runner took the same radius he would be killed. The other animations look smooth but make the spin move tighter and shorter. In boxing terms make it a quick snap Jab instead of a big sweeping hook. Hope this made sense!

EDIT Here is a video, look how quick and tight the spin move is also Ian notice how he sets up the move by taking a bunch of small choppy steps. He did not go into the spin move running full speed



Nice vid post.

Now, you can spin while running full speed, but what you get is a very small window for which to spin so it's super super tight and you wind up just spinning slowly while continuing to move forward. If you try to increase the curve of your spin, you often times wind up losing your balance and stumbling, that's why we see ball carriers instead slow down and try to make a juke at that point. The only man I know that could to a degree defy that was Barry Sanders, but I'm still not sure he was really even from Earth, lol...

Adding the steps directly to the spin animation would more than likely handcuff you. However, putting the steps in as a separate move to gain control of the back allowing you to set up and do another move might be a very realistic chaining of sorts. Like, you're running full speed up field, you're one on one with a defender, you press something to slow down with those quick steps then you press something else to perform your next move at the end of the slowdown-step animation.

With all that said, a form of this has been tried before this generation except it didn't make you dependent on having to stop and gain your center of balance; it was used as a juke move instead of a slow down/set up action. I bring up Madden 07 again, because just today I saw a move where Westbrook was running full speed, he slowed down and came to a complete stop, the animation finished and he then made a spin. The difference between what Westbrook did in Madden and what we see in real life, is that in Madden Westbrook just halted cold with very little effects from the momentum (i.e. his steps while quick were too controlled and didn't look as affected by momentum as running full speed--or even half speed--would normally cause), whereas in the video you posted the ballcarrier made quick but very pronounced steps to gain control and then make a strong spin.

Okay, I said an awful lot here so let me summarize, lol...

-To make a quick, super tight spin that still moves you forward at any speed (but usually running full speed), that should still be available. But once you commit to that spin you shouldn't be able to do anything until it finishes, and UNLESS a defender makes contact and you are able to then make a move off the hit.

-But to make a controlled spin/juke that allows you to move in any direction you want to spin/juke, you should first have to press a command that makes you stop and take quick steps to gain control, and then press another command (plus using of course the left stick for direction) to spin or juke in the direction you want.
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Old 11-23-2008, 05:14 PM   #55 (permalink)
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Re: Early look / prototype

Quote:
Originally Posted by GTheorenHobbes
Maybe my expectations are just too high for next gen football. Since we're coming up on the 5th version of next gen Madden, I was really hoping for something more like BackBreaker's graphics. This to me still looks like a videogame (and not much different than past Maddens). I guess I need to take a couple of years off, and just stick to games like The Show (and BackBreaker, if and when it ever does come out).

Thanks for posting these though...at least my expectations are being set early this year.
Dude what in the world are you talking about?
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Old 11-23-2008, 05:19 PM   #56 (permalink)
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Re: Early look / prototype

Quote:
Originally Posted by TheWatcher
Nice vid post.

Now, you can spin while running full speed, but what you get is a very small window for which to spin so it's super super tight and you wind up just spinning slowly while continuing to move forward. If you try to increase the curve of your spin, you often times wind up losing your balance and stumbling, that's why we see ball carriers instead slow down and try to make a juke at that point. The only man I know that could to a degree defy that was Barry Sanders, but I'm still not sure he was really even from Earth, lol...

Adding the steps directly to the spin animation would more than likely handcuff you. However, putting the steps in as a separate move to gain control of the back allowing you to set up and do another move might be a very realistic chaining of sorts. Like, you're running full speed up field, you're one on one with a defender, you press something to slow down with those quick steps then you press something else to perform your next move at the end of the slowdown-step animation.

With all that said, a form of this has been tried before this generation except it didn't make you dependent on having to stop and gain your center of balance; it was used as a juke move instead of a slow down/set up action. I bring up Madden 07 again, because just today I saw a move where Westbrook was running full speed, he slowed down and came to a complete stop, the animation finished and he then made a spin. The difference between what Westbrook did in Madden and what we see in real life, is that in Madden Westbrook just halted cold with very little effects from the momentum (i.e. his steps while quick were too controlled and didn't look as affected by momentum as running full speed--or even half speed--would normally cause), whereas in the video you posted the ballcarrier made quick but very pronounced steps to gain control and then make a strong spin.

Okay, I said an awful lot here so let me summarize, lol...

-To make a quick, super tight spin that still moves you forward at any speed (but usually running full speed), that should still be available. But once you commit to that spin you shouldn't be able to do anything until it finishes, and UNLESS a defender makes contact and you are able to then make a move off the hit.

-But to make a controlled spin/juke that allows you to move in any direction you want to spin/juke, you should first have to press a command that makes you stop and take quick steps to gain control, and then press another command (plus using of course the left stick for direction) to spin or juke in the direction you want.
I kind of see where you're going. To clarify...in terms of implementation:
While holding sprint...
- To spin fully with some directional change, you have to slow down and prep yourself i.e. take choppy steps
- To spin 'tight', you can just hit the spin button while sprinting and it will spin more upfield, not allowing you to 'steer' it

While not holding sprint...
- You can still spin fully with some steered directional change
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Old 11-23-2008, 05:19 PM   #57 (permalink)
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Re: Early look / prototype

Quote:
Originally Posted by Ian_Cummings_EA
Right on.

We've got a library of mocap of nearly 20,000 animations I believe.

Before you guys go crazy as to why they aren't all in the game (), remember this includes everything from the past 10+ years of capture. You guys don't want to see any of the really old animations in the game...believe me.

Actually, lemme go find some old ones. They are pretty funny.
There are some from the 360 versions of NCAA 07 and Madden 07 that I wish were still around. There was one in NCAA 07 where you'd get tackled low and the ball carrier would take the hit and sort of stretch out forward. It was nice. I've only seen that one it in NCAA 07. Then there are some from Madden 07 that I can't articulate but were just as nice. I seriously need to get a video camera.
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Old 11-23-2008, 05:20 PM   #58 (permalink)
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Re: Early look / prototype

Quote:
Originally Posted by Ian_Cummings_EA
Dude what in the world are you talking about?
I guess the horrible player model you just showed off from Madden 2010? You guys are slippin' with the graphics...lol
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Old 11-23-2008, 05:22 PM   #59 (permalink)
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Re: Early look / prototype

Quote:
Originally Posted by Ian_Cummings_EA

Actually, lemme go find some old ones. They are pretty funny.
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Old 11-23-2008, 05:23 PM   #60 (permalink)
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Re: Early look / prototype

Quote:
Originally Posted by Ian_Cummings_EA
I kind of see where you're going. To clarify...in terms of implementation:
While holding sprint...
- To spin fully with some directional change, you have to slow down and prep yourself i.e. take choppy steps
- To spin 'tight', you can just hit the spin button while sprinting and it will spin more upfield, not allowing you to 'steer' it

While not holding sprint...
- You can still spin fully with some steered directional change
Yes!
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