Yeah here's my personal opinion on it...
1. Most users want IMMEDIATE control response
2. Immediate controls can easily go against a "SIM" experience
3. The balance is to make sure you have transitional animations in between to show the user that their controller IS doing something. If you look back at Madden PS2, those turn rates while sprinting were INSANE - like driving a semi truck - but because the on-screen player with the ball started leaning and carving it still was acceptable to your eye. Where the problem comes into play is if you hit a button and it just waits for the next animation before it finishes. That was the problem with 07...you'd hit a button or move the stick and just nothing would happen on screen.
As long as the controls make sense (key point), gamers will get used to what you give them and will get attached to it...even the tournament/arcadey/casual gamers. Think back to Madden 03 and 04 - you actually had to hit the X button twice to get the pass icons up...so strange but there was a TON of resistance once we finally changed it.