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Madden 20-10: Number of Animations

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Old 11-18-2008, 09:14 PM   #61 (permalink)
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Re: Madden 20-10: Number of Animations

Ok, well LBZ has taken this thread to another level, so i dont think its quite necessary for me to list the exact things i want in because that would be repetitive beyond insisting, and just being redundant. Instead I'll just be general.

I would like to say that the game ( football) is constant a stuggle and that it needs to be relayed as one. The grabbing and pulling, the pushing the shoving, all done with ferocity and intent.

There needs to be MUCH more falling/slipping in and out of cuts/jukes and after the catch which would place a new weight on the 'agility' attribute and realism.

Everything needs to have transition animations, it helps makes the moves more believable and cohesive.

Madden 20-10 needs to have more extensive foot planting and momentum animations for the defense as well as the offense because i don't feel as if there is enough weight behind the players making the wrong move ( mostly on defense).
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Old 11-18-2008, 10:40 PM   #62 (permalink)
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Re: Madden 20-10: Number of Animations

Let me just say something here. And this is about "that other game." The more I think about it I think there is one reason why alot of people on this board say it was better. Now when we look at A.I both had their issues, but there was/still is one area other than presentation, where 2k mopped the floor with EA and they are still trying to catch up and it's what this thread is about animations. Some might not want to hear it, but that's where 2k clearly Mike Tysoned (in his prime of course, you know before Buster) EA. I just popped in All Pro tonight and I DID see a three player tackle TWICE while in practice mode for 3 hours. But I saw so many other things. Some of the things I saw are in these pictures Anyways we'll have to get the stiff arms going in a sec.
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Old 11-18-2008, 11:18 PM   #63 (permalink)
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Re: Madden 20-10: Number of Animations

Sideline interaction and animations would be great.
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Old 11-18-2008, 11:29 PM   #64 (permalink)
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Re: Madden 20-10: Number of Animations

Stiff Arm

Marion Barber



I think stiff arms should vary based on position of offensive player and defender. Notice this one. The defender has Barber here, but gets stiff armed. Now what would be cool in the game is if Barber stiff arms and the defender rather than throwing up his arms and hands like he is at a revival meeting and falling on the ground, Barber actually keeps running and the defender hangs on and slows him down. Ratings can play a big role, but when an animation like this occurs this is where human players need to have control over the animation outcome.

People might not like the tapping that 2k had but I think here is an area where it is needed. The person on defense taps faster and you get a defensive win animation where the back while he is still running with the stiff arm, the defender ends up wrenching him down to the ground. But if the person on offense wins, then that's when the back gets rid of the defender and accelerates. The tapping gets us involved here and let's us determine the outcome.



Now here is another one from a different angle. This time the defender is head on. And the stiff arm is head on. Nobody has really done this one right yet. So we should be able to stiff arm left and right, but also head up. When a back breaks down and has a defender square in front of him, sometimes he does not attempt to juke, sometimes he throws a stiff arm head on.



Then of course there is a clear overmatch in terms of strength of the back, stiff arm rating vs tackle rating and strength of the defender and hence you get the above. No struggle at all, just slapped to the damn ground.

Btw, look at the way this guy changes directions. Man, it's sorta depressing the amount of animation work EA needs to do





We can pretty much see here that Williams is about to get slapped down. Doesnt get any hands out on him and grab anything before that arm is extended.



Here is where the mechanic might come into play, but Bennett is easily out muscled here. Most likely should go down.



Here Beast Mode Lynch stiff arms Joey Porter, but if I remember right, he doesn't get rid of him, his stiff arm however does allow him to keep his legs moving for some extra yards.




LT stiff arms this mans helmet off, and is gone. This would be cool to see every blue moon.



Sanders is kept at bay and gets smoked by Willis.



Now Bruschi saves himself a little embarrassment. He grabs on.



Now he's embarrassed. But, while Willis breaks out, his leg drive and momentum comes to a halt and he will have to pick it back up again.



Same here. Jackson is stiff armed to the dirt, but completely slows the leg drive and momentum.



Now here is another one. EA needs to pay careful attention to this. Here is where the chaining of moves comes in. Willis breaks down here. He turns his body in a semi spin position, then he sorta slaps Jason Taylor across the head in an attempt to throw him out of the way. This is not a stiff arm proper but a jab.

Ok I'm gonna stop. It's really depressing. Way too much animation work for them to complete in one year.

Last edited by LBzrule; 11-18-2008 at 11:32 PM.
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Old 11-19-2008, 12:55 AM   #65 (permalink)
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Re: Madden 20-10: Number of Animations

your ideas are awesome LBzrule.

One of the things I think would be sweet is 'second-chance' animations, where the player gets tripped up or flipped into the air, but catches himself before his knee goes down, and keeps going. It would be a once-in-a-while occurrence, but it would be sweet.

another idea, I would love to be able to do this in the game (again, once in a while):

Last edited by TDogg09; 11-19-2008 at 01:09 AM.
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Old 11-19-2008, 01:38 AM   #66 (permalink)
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Re: Madden 20-10: Number of Animations

Great stuff LB. I'm imagining the EA development team in a room, looking at each other, wide eyed, shrugging, uncomfortably silent for 15 seconds or so, until someone says, "Ehh, maybe next generation."
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Old 11-19-2008, 01:41 AM   #67 (permalink)
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Re: Madden 20-10: Number of Animations

LBZrules I love you for show casing Marion Barber. And TDOGG that shot is amazing. Thats using the ESPN license to the fullest. I hope against all hope this is considered
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Old 11-19-2008, 11:39 PM   #68 (permalink)
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Re: Madden 20-10: Number of Animations

Quote:
Originally Posted by TDogg09
your ideas are awesome LBzrule.

One of the things I think would be sweet is 'second-chance' animations, where the player gets tripped up or flipped into the air, but catches himself before his knee goes down, and keeps going. It would be a once-in-a-while occurrence, but it would be sweet.

another idea, I would love to be able to do this in the game (again, once in a while):



that can be done in Madden 09. . . had it done to me online
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Old 11-20-2008, 01:28 AM   #69 (permalink)
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Re: Madden 20-10: Number of Animations

Quote:
Originally Posted by StonesRunIt
that can be done in Madden 09. . . had it done to me online
oh. I didn't know that. Sweet.
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Old 11-20-2008, 08:44 AM   #70 (permalink)
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Re: Madden 20-10: Number of Animations

Quote:
Originally Posted by TDogg09
oh. I didn't know that. Sweet.

yea, i think it was the result of me attempting a low hitstick on some TE



other rare animations ive seen were a body slam of sorts while trying to hurdle and stumbling backwards then falling catch and the catch where u tip it to yourself.
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