After finally reading this thread from start to the current point, first I want to applaud everyone's ideas

. You guys have really put alot of thought into your text and I'm still amazed by the depth some of you included.
Now I will not go into much detail here(because it would just echo most that's already written) but there is something I would like to add. Since most seem to want the real NFL experience why not give it? One of my favorite ideas mentioned is choosing the cadence and then having to mimic it at the LOS.
How about the the new difference between rookie to all-madden will be how big the training wheels are or how much hand holding takes place. Examples:
Running
Rookie:Holding RT is to sprint. All evasive moves are predetermined and easy to execute. Bad reads are more forgivable..etc
All-Madden:Tapping the A button will cause the sprint and if you stop, your RB will either jog or stop completely. Also have every move possible mapped. Stiff arm needs to be two buttons, save the one button for easier difficulties. Any evasive moves needs to be on the right stick as well as combo's. i.e, for me to juke spin, I would have to hit right on the RS, followed by a circular motion.
Passing
Rookie:Qb's can rollout everyplay and still make accurate throws outside the pocket, while throwing off a back foot..etc..
Pro to All-Madden:As the difficulty changes take more away. So by the time a player gets to All-Madden, 90% of passes will be bad if a Qb's feet are not set, dropback was improper, he threw across his body, or he was pressured into a bad throw. I say 90% because great Qb's can still complete passes in those situations, keep those completions rare. If a Qb scrambles right away, he will be sacked. Qb's vision should be affected greatly while on the run also.
Defensive Lineman
Rookie: Only a few buttons are used for evasive moves. Lineman auto sprints..etc..
All-Madden: Again as the difficulty progresses add more that the lineman is responsible for. ANGLES! If a person uses a DE pre-snap and decides his first move will be to spin inside but my call was an outside run, he should be out of the play. Then it would actually make using an DL pre-snap challenging..They can be accountable for big plays! Just like when I play as a safety pre-snap and bite hard on a PA pass, game over.
So you get where I'm going here. And if this is implemented, PLEASE PLEASE PLEASE, have seperate leaderboards for online play

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