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**Official Madden 2010 Wishlist Thread**

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Old 08-31-2008, 02:33 PM   #81 (permalink)
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Re: **Official Madden 2010 Wishlist Thread**

Complete and fully functional playbook editor, able to break down plays into formations, with the formations able to vary with different personnel packages (i.e. Strong I Normal vs Strong I 3WR). Basically I want to be able to create a playbook identical in structure and size to an on-game-disc playbook, for both offense and defense.

Overhaul of Franchise mode; it seems that the existing Franchise mode works just fine, but it's at its core unchanged since Madden 2001. I'd look at NFL Head Coach 09 for an example of what can be done to bring something new to the mode.

Less accurate QBs, particularly when throwing while moving, and particularly with CPU QBs.
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Old 08-31-2008, 03:02 PM   #82 (permalink)
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Re: **Official Madden 2010 Wishlist Thread**

Wow, a lot of great stuff in here. Someone needs to compile a list and send it to Ian and the folks at EA. Not it!
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Old 08-31-2008, 04:17 PM   #83 (permalink)
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Re: **Official Madden 2010 Wishlist Thread**

I'm sure this has been posted before, but next year's Madden must must must must have Custom Soundtrack integration. Considering it made it into this years incarnation of NCAA I was real dissapointed not to see it in this year's Madden
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Old 08-31-2008, 06:05 PM   #84 (permalink)
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Re: **Official Madden 2010 Wishlist Thread**

Madden still needs to fix its animations. QB's Move Robotically, when they throw the ball sometimes they face the wrong direction. It just looks wrong.

I love the direction of Madden 09, but to me the game lacks life. Watching my QB Moon walk backwards and throw the ball looking
away from where he is going is Annoying. ( in replays )


When running the ball I feel like I am driving a car. A Ball carriers shoulders should almost always face north. Its their hips that turn.
When you make your cut your shoulders should not turn right away.
The Juke buttons should be done away with and just use the stick for your jukes.




I like the passing, being able to move the ball on deep passes. But I want a little more lead on them
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Old 08-31-2008, 07:09 PM   #85 (permalink)
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Re: **Official Madden 2010 Wishlist Thread**

I wish the devs would come on in and acknowledge this thread.
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Old 08-31-2008, 07:45 PM   #86 (permalink)
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Re: **Official Madden 2010 Wishlist Thread**

Bear with me, i have a lot to say, but i think they're good points. btw all my button terminology is for XBOX 360

1.)when i call my play, give me a choice of snap counts. (first sound, set, 1,2,quick 2 or don't snap the ball like if you're just trying to draw the team offsides on 4th down) Then while the quarterback is at the line of scrimmage i have to hit the button at the right time to snap it properly and keep the timing of the offense down. After he starts his cadence ("green 85, green 85") then i can hit RB for hard count if i want, or just hit A twice. The point here is you need to keep the defense off balance, but not change to much or your lower AWR offensive players jump offisdes. I think this would be a nice addition and it would take the randomness out of offsides.

2.) if my center is the one to jump offsides, shouldn't he snap the ball? i'm new to this forum but i hope people have been complaining about this one.

3.) make the ai smarter not cheaper. i'm sick of playing on all madden just to see that the computer is tougher cause they're faster, they hit harder and they can volleyball swat passes meant for people 15 yards away. also i see db's breaking on a route when the receiver hasn't even cut yet. what i should see is a defense that tries and is more successful at tricking me. they should do a running play on a down in one series, then do play action off the same running play on the next series. if i run the same play over and over again they should jump routes or safeties should fly up to stuff the run. i'm sick of seeing my running back being pulled down from behind by a much slower DE, then watching their TE outrun my whole team. Also, make players play like their ratings, i'm sick of seeing my guys run into blocks while theirs are locked onto the ball carrier. Lastly, i had an interception with a linebacker today in traffic, and before he even takes one step a receiver on the other team lays him out with a big hit(starting from three yards away and standing still) that knocked him out of the game. Ignore the position difference and the 80lb size differential, and its still stupid that any computer player can big hit my players from a stand still position.

4.)Madden needs to account for the differences between a 3-4 and a 4-3. A player that plays OLB in a 3-4 is usually a DE in a 4-3. Examples of this are Terrell Suggs and Jason Taylor. Both players were switch back an forth when their teams changed defenses on 08's roster updates. Also a 3-4 DE is usually a 4-3 defensive tackle, like Tommy Kelly of the Raiders, and Warren Sapp of the Raiders. Both played DE when the Raiders ran a 3-4, but when they switched to a 4-3 Sapp switched back immediately, while Kelly is playing tackle this year.

One way to remedy this, would be to add a position (Nose tackle) and to change the 3-4 DE's into DT's. What i mean by this is that guys like Richard Seymour and Luis Castillo should have their positions changed to DT. After the 3 d-lineman in the 3-4 should be DT's like in goal line defense. The middle D-lineman should be the NT, not your highest rated D-lineman necessarily but your best run stuffer and strongest guy

The two outside linebackers in a 3-4 should be DE's. OLB's can play DE in this game no problem, but for some reason DE's can't play OLB (as they often do in a 3-4) so with this scenario thats fixed. Finally, players should get a boost (or have points taken away) for playing in the right system. Example: playing a DT without 90+ strength and 90+ power move as a NT would reduce his rating making him less effective, MLB's with 80+ strength and 85+ block shedding get boosts making them more effective in a 3-4.

5.) Madden needs re-do the sub and package system. when they make package subs it's usually not one player, but a couple together. for example on defense they'll have one group of d-lineman they'll play on short yardage, and another group they play on passing downs. now if i want to take out my run stopping unit i have to go into substitutions(which takes forever) and do the subs one by one. If they get a first down, i have to do it all over again. Either bring back formation specific subs, or add defensive personnel packages.

Bring back formation specific audibles. It used to be that every formation had their own audibles. I don't know why they ever got rid of this, but i hate audibling from a 4 wide pass play, to and i-formation run play only to see it blown up cause some skinny receiver is trying to lead block. At the very least make personnel package audibles. Like if i have a tight end to receivers a fullback and a running back on the field i should only be able to audible to plays with that group on the field (also two tight end formations and maybe three wide formations depending on the skills of the fullback and the TE)

6.)In franchise mode teams should have more of a plan of what they want to do. Coaches should have individual systems and should target what type of player they want based on those systems. Madden added the extra ratings like zone coverage ability vs man and press coverage, finesse moves verses power moves, etc. Madden can now truly shine by creating teams that not only play different, but draft different players because they fit their strategies.

The broncos like to zone block, so they prefer smaller more agile lineman that can double team then get to the second level quickly for that reach block. The Chargers and the Steelers like a power running game with fullbacks and iso blocks, so they prefer big hulking lineman, and are more likely to go after a blocking full back in free agency.

I really think Madden can be an incredible game if they made teams pursue players based on coordinator tendencies (or head coach depending on his specialty) and that teams were rewarded by drafting the right players to fit their systems.

The Giants are a perfect example of how systems can change the effectiveness of your players. The Giants have had virtually the same pass rush ability over the last two years. The difference is they switched from playing mostly zone in the secondary to playing man. Corey Webster who looked horrible two years ago bounced back and had an excellent season because the system fit his style of play better. Also if a player is playing in a certain system, he should improve the skills needed to be successful in that system.

A way to do this could be to take the playbook (attached to the offensive coordinator or the head coach, not the team) and set the priority of each position by how many plays they're on the field. For example, lets say 60% of the colts plays have three WR's while only 5% have a fullback. This isn't because the colts have never had a good fullback, but because its not really a part of their offense. This kind of logic could be used to determine how teams around the league intend to play, and what players they should go after.


7.)i've seen it mentioned before but there should be some sort of practice squad. Its retarded that to improve your player he has to practice against the starters on your team, because i'm sure everyone does what i do and subs their starters out for the worst possible players to ensure i get my 7 points ever time. This should work 1 of two ways;
-there is a practice squad, and how much my players improve is based on how good my practice players are (real life)
or
-there are uniform practice players that all teams use(or legends whatever) and the harder the difficulty, the better skilled the players.
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Old 08-31-2008, 08:37 PM   #87 (permalink)
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Re: **Official Madden 2010 Wishlist Thread**

I sure do hope the Madden team reads this thread.

1. Presentation & Atmosphere: There really is not much else to say on this, but I implore the madden team, Make this Priority #1. Also a neat little idea i had the other day, On Monday Night Games, use ESPN Overlays. Or make it a option to turn on or off. Mix the ESPN, NFL Network, and EA Sports Overlays. In All honesty, i never really liked the gameplay of NFL 2k5 at all, but it was the presentation that made me want to play it.

2. Tweek the Gameplay: The Gameplay in Madden this year is awesome except with a few small problems.

3. Online Franchise: The Flex scheduling is a nice idea but at least give us the option to have schedules and all of the other franchise goodies.

3. Deeper Singleplayer Franchise:I am sure this is already being taken care of though...

4. Scrap Superstar mode If needed: You gotta make room for all of the Presentation goodies!


These are my ideas, If you can take anything from this board take this, The People want Presentation and Atmosphere. If you give us that, you will win back the 2k5 crowd that does not buy madden.
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Old 08-31-2008, 09:11 PM   #88 (permalink)
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Re: **Official Madden 2010 Wishlist Thread**

Please don't be offended by this but go buy NFL 2k5 for .25c. Analyze all they accomplished in that game to compete with Ea's Madden 05. Take what they did well and observe their mistakes. Blend all of what Madden does well with what NFL 2k5 DID well. That would be the perfect football game PERIOD. After you guys do that, then and only then will a wishlist mean anything. Focker out!
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Old 08-31-2008, 11:43 PM   #89 (permalink)
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Re: **Official Madden 2010 Wishlist Thread**

After finally reading this thread from start to the current point, first I want to applaud everyone's ideas . You guys have really put alot of thought into your text and I'm still amazed by the depth some of you included.

Now I will not go into much detail here(because it would just echo most that's already written) but there is something I would like to add. Since most seem to want the real NFL experience why not give it? One of my favorite ideas mentioned is choosing the cadence and then having to mimic it at the LOS.

How about the the new difference between rookie to all-madden will be how big the training wheels are or how much hand holding takes place. Examples:

Running

Rookie:Holding RT is to sprint. All evasive moves are predetermined and easy to execute. Bad reads are more forgivable..etc
All-Madden:Tapping the A button will cause the sprint and if you stop, your RB will either jog or stop completely. Also have every move possible mapped. Stiff arm needs to be two buttons, save the one button for easier difficulties. Any evasive moves needs to be on the right stick as well as combo's. i.e, for me to juke spin, I would have to hit right on the RS, followed by a circular motion.

Passing

Rookie:Qb's can rollout everyplay and still make accurate throws outside the pocket, while throwing off a back foot..etc..

Pro to All-Madden:As the difficulty changes take more away. So by the time a player gets to All-Madden, 90% of passes will be bad if a Qb's feet are not set, dropback was improper, he threw across his body, or he was pressured into a bad throw. I say 90% because great Qb's can still complete passes in those situations, keep those completions rare. If a Qb scrambles right away, he will be sacked. Qb's vision should be affected greatly while on the run also.

Defensive Lineman

Rookie: Only a few buttons are used for evasive moves. Lineman auto sprints..etc..

All-Madden: Again as the difficulty progresses add more that the lineman is responsible for. ANGLES! If a person uses a DE pre-snap and decides his first move will be to spin inside but my call was an outside run, he should be out of the play. Then it would actually make using an DL pre-snap challenging..They can be accountable for big plays! Just like when I play as a safety pre-snap and bite hard on a PA pass, game over.

So you get where I'm going here. And if this is implemented, PLEASE PLEASE PLEASE, have seperate leaderboards for online play .

Last edited by alliance4g63; 09-01-2008 at 02:38 AM.
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Old 09-01-2008, 03:05 AM   #90 (permalink)
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Re: **Official Madden 2010 Wishlist Thread**

I'd like to see a better 2 minute offense from the computer. When they "hurry up" they seem to waste time getting into the formation they want by setting up into a formation and then audibling into another. Why not have them already hurry up into the formation they are going to run. Maybe also implement the cpu to try to get out of bounds to stop the clock as well.
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