Damn this is a hell of a thread. This is what I was trying to post in Ian's priority thread......
Ian,
I think the absolute first step is including every feature from last gen that's missing from current gen. That seemed like the bare minimum back in 2007. Online, franchise, and superstar all need work done, but I want to give you my top 3 priorities for game play. No matter how much I can do in franchis eor any other mode, the game still boils down to the 22 players on the field. (A lot of this has been covered, bear with me.)
1. Passing game.
IMO, this is the most unrealistic aspect of Madden. First of all, QB's are too accurate. There should be more underthrows, overthrows, passes sailing out of bounds, etc. Here's one thing that would go a long way in helping here, pressure on the QB. From what I can tell, pass rush has NO effect on the QB. Every pass for the QB is either a sack or a comfortable pass. There is no in between. That is a HUGE part of NFL football. Teams know that you can't sack a QB every time, but you still have to get close to him, scare him, throw his timing off, and force mistakes. That is why teams track hurries. Hell hurries even show up on Madden in game stats. I don't know why, they don't seem to do anything. My idea is that as the pass rush approaches the QB, his accuracy should go down.
2. Defender pursuit angles.
This one seems minor, but to me it has a huge effect on the defense as a whole. It seems like the defenders in Madden just see the ball carrier and go after him. Sometimes the guy is going to gain 20 yards no matter what and you just need to make sure he doesn't go all the way on you. The key here is knowing your boundaries. You have to know where the sidelines are, where the endzone is, how fast the ball carrier is moving, and how fast you are moving. That's the way to judge the proper pursuit angle. This is one of the hardest things to master in football. (I'm sure you know all this, but I'm a typing kinda mood) It shouldn't be perfect in Madden, but it has to improve. As of right now the defenders will run in a straight line to the ball carrier until he passes them. then they just try to catch him from behind. Just go into mini games and do the RB challenge, you'll see what I mean.
3. The human element
I don't even know how you would implement this, but there has to be some kind of human element. In the NFL two players can be the same speed, but play differently. In Madden there's no difference any RB with 95 speed and 93 agility will feel just like any other. I'd like to see guys with short, choppy strides, long striders, guys who run high, guys who run low, etc. there should also bee somekind of morale/confidence effect. I know morale has been in the game, but it never seemed to affect the player. Like I said, I don't know how to implement this, but let me give you an example. The game was WWF Smackdown for PS1. Well, whenever you had a match there was a matchup screen beforehand. Next to each wrestler's name there was a pink heart. The heart would either be 25, 50, 75, or 100% full (pink). This was you players health/stamina/confidence/overall performance gauge. If you went into a match at 50% and your opponent was at 100%, you would a have a very hard match. Most of the time you would lose. It was subtle but effective. You really noticed the difference. Guys would be slower/faster, weaker/stronger, and absorb more or less damage based on the health gauge. Something like this would do wonders in Madden. This way every game would not feel the same. As it is right now, your team always plays to it's full ratings, every game. Real life isn't like that. It would be great if somedays your team just didn't have it's **** together. It happens. West coast teams playing on the east coast feel jet lagged. Teams that played on monday night have a short week to rest, and are sluggish. Teams coming off a bye week are fresher and flying around.
Ian, we appreciate you being here and interacting. You are definitely getting some damn good feedback. the idea about the play recognition going up with each repeated play call is freaking brilliant. Hopefully we can help you make Madden a great game. Thanks.