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**Official Madden 2010 Wishlist Thread**

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Old 08-26-2008, 05:47 PM   #21 (permalink)
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Re: **Official Madden 2010 Wishlist Thread**

-Fixed player progression
-Logical drafts/free agency
-More logical quarterback AI - QBs should be rated for their throw lengths, how they throw on the move, etc. Not to mention Robo QB. Also, if I'm blitzing a QB, no QB in the NFL does a 180 and flings the ball midair.
-CPU Sliders?
-More space on EA Sports World!
-Better presentation - ie Sportscenter like in 2k5, etc
-More in depth weather effects - have it actually effect gameplay
-Postgame show with Berman or NFL Live crew or something? Also regarding Sportscenter, in 2K5 it was SO cool when they showed random highlights from games you weren't in.
-Trash talk
-MAKE FRANCHISE MORE LIKE HEAD COACH! Especially the draft. I LOVE seeing a 6th round pick pan out to be an All Pro. Never happens in Madden. Also, contract negotiations should be dynamic. Not always 'I want this much money and it's always my bottom line'.
-More in depth preseason. I want to be able to look at my backups and scout for potential starters. I want to see potential mean something.
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Old 08-26-2008, 06:12 PM   #22 (permalink)
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Re: **Official Madden 2010 Wishlist Thread**

Not in Any Order just how they are popping up in my head

1. Practice Squad, Practice Squad, Practice Squad (come on its 2008)
2. Bigger Rosters (Goes along with Practice Squad)
3. Interactive Sidelines. Not just boring Pixelated people
4. More Player Specific Celebrations
5. Better Presentation (look at NFL 2k5! once again come on its 2008)
6. Crowd Involvment (like mlb the show, sometimes full, sometimes not, if your getting blown out they leave. High Heat had this in like 2003)

7. Ref's, Chain Gang, Ambulance (all in OLD versions of madden)
8. Better Coach Challenges (2K you could pick what you wanted to challenge)
9. Custom Music (just like NCAA)
10. Let us pick the top/bottom uniform color
11. Let us upload custom images for Created Teams or atleast give us more
12. Let us upload custom images for players with missing photos (if its possible)

13. Half Time Shows
15. Post Game Shows
16. Sportscenter (already implented ESPN why not go all out)
17. Get the Draft Right. (if a team doesn't have a 2nd or 3rd round pic, dont get give them a 2nd or 3rd. This is next gen, 2008)

Last edited by franch1se; 08-26-2008 at 09:50 PM.
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Old 08-26-2008, 07:39 PM   #23 (permalink)
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Re: **Official Madden 2010 Wishlist Thread**

Adaptive A.I.: No, not Madden IQ lol. I'd like to see an AI that adapts to user tendencies such as what we're starting to see in other sports games. It would be beautiful to see the defense bite on the play action b/c you've been killing them with the run. Or vice versa, run a HB draw for good yardage b/c the 'D' hasn't been able to stop the pass. Madden NEEDS this!!

Timing: The timing of the passing game in Madden is non-existent. This area needs some improvment next year. The dropback & timing should work in the mold that 2K has used in their football games. Though this may not sound so major, it'll go a long way into making the passing game more authentic.

Player Interactions: (OL/DL & WR/CB; it has been well documented that these areas need work .)

Run Blocking: I’ve never encountered a football game (maybe NCAA 09) that had an O-line that makes real holes for the running game. With revamped OL/DL interactions, the running game could be a work of art next year.

Signature Animations: Signature animations should be more than a priority. I know they kept getting swept under the rug in favor of more ‘important’ features but it’s time they get in the game. I was enthused to say the least when I saw Ian created a thread specifically for Team/Player specific animations.

Collision Detection: This area needs more work especially as it relates to players on the same team. IMO, the 2K5 running game always felt so authentic b/c you could easily collide with your blockers if you didn’t look for the holes and try to avoid them. This is a biggie for next year as it brings realism to the running game.

Tackle Animations: Two things; 1) Please eliminate any and all of those "fast-fall" tackle animations. They're truly the definition of an eye sore. 2) Add plenty more wrap-up tackle animations. Like someone said a day or two ago on this board; after playing Madden for two days, you've seen all the tackle animations it has to offer. Up the ante!

Head Tracking: Pretty self explanatory. Ian teased us when he mentioned the possibilities with head tracking and I hope this is implemented next year. I’d love to see QB’s actually look in the direction of their targets during the play. Additionally, it'll be awesome to see ball carriers actually looking upfield. While on the subject, I’d like to see the QB’s look and throw naturally in the direction of their receiver. Specifically, it’s time the QB’s have to set their feet and move their shoulders when throwing to the outside. It looks awful when the QB’s body is facing one direction, but the ball sails in a totally different direction as it hits its intended target.

Accessories: We need all the accessories. It’s time we finally see hand towels & warmers. Mouthpieces. Team Color sneakers. Since NFL videogames prohibit tattoos, authentic accessories are that much more necessary to distinguish and identify our favorite players.

(At the) Line of Scrimmage: The offensive line & QB should walk to the LOS. The receivers should use a slow jog. It's a small detail but hardly ever do you see the whole team (defense included) jog to the line of scrimmage. This needs to be reworked to give us that true pace of a football game.

Player Customization: We had so many options a few years ago. What happened? Skin tone. Hair*. Etc. It’s not realistic to think that EA will get every player on our favorite teams portrayed correctly; so give us the ability to fix it ourselves. *While on the subject of hair, Madden could use more variety in the dread lengths. While I'm happy that we have really short dreads this year vs. the longer length, it would be cool to see an extra long set of dreads such as those in the case of Al Harris & some of the Jags secondary.

More Instant Replays

Pre-play Camera Angles: These are great this year. Now let's expand on them for next year. Let's focus in on a specific player during the walk to the LOS and provide a stats update. I loved this in NFL 2K5.

Custom Soundtracks

Game Speed Slider

Authentic Play Clock: The play clock should resume immediately once the play is blown dead. I know this is something that some feel is not fair to the user but I feel as though the urgency is being taken out of the game by EA intentionally making it easier for us. I wouldn't mind some of the excess clock being drained off (even if accelerated clock were to be implemented).

Remove the Sprint Button: Controversial topic of course lol. But I think that a system could be put in place using the left stick to really let us feel that acceleration w/out having to press an additional button. Go for it!

Home Field Advantage: Home field is talked about in some compacity every week when NFL fans & media discuss matchups. The home field has to count for something.

Louder & More Dynamic Crowds

More Cutscenes: I can't speak for Madden 09 too much but the post play actions were awful in Madden 08 and I often thought they were over dramatic. The use of cutscenes could really bring home the immersion.


Last edited by rgiles36; 08-26-2008 at 08:03 PM.
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Old 08-26-2008, 09:37 PM   #24 (permalink)
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Re: **Official Madden 2010 Wishlist Thread**

Customizeable cameras.

These are next-gen consoles;make it so. Zooming in on players,let's see the sweat on their brows, let's see players wipe rain from their facemasks,eye black, etc.

During timeouts, cut scenes of the QB talking with the coach, sideline activity, etc.

Field/uniform degradation-----no need to exaggerate these. If it's a light rain, a little dirt. Heavy downpours, dirty em up!Grass stains, even on sunny days.(07 had this for PS2..)

Customizable uniforms, and let us see which uniform we're selecting. And please, get all 32 teams' uniforms right!

Instead of Collingsworth and Hammond, why not go with say Joe Buck and Troy Aikman? Or, as was mentioned, the ESPN team? I'm pretty sure any of these guys would love to lend their voices to Madden..

Injuries: let's see the training staff trot out and check. More serious injuries, show the cart being driven out to the field. Let's hear the crowd applause if the player walks off on his own.

Crowd noise: Silence if the home team's getting blown out, loud roars if the home team's winning.Let's stop the home crowd cheering when the opposing team nails a field goal.......


Gameplay: Smarter AI, smarter O-lines, DB's, etc. Pretty much everything that was mentioned above.

Make the Super Bowl feel as if we're really playing in the Super Bowl!!!!!!!! Player intros.....pregame motivational speeches by the players.(example: "Dominate on three....ready, one,two,three DOMINATE!!!!!")......the team huddle before kickoff(Example:"this is what we've worked for all season! Let's give it everything you got, leave everything on the field!!!")......etc.
08 dropped the ball big time on this one;it was just another game.

Last edited by Segagendude; 08-26-2008 at 09:50 PM.
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Old 08-26-2008, 10:04 PM   #25 (permalink)
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Re: **Official Madden 2010 Wishlist Thread**

Gameplay/AI
  • Blocking interaction that includes mobile engaged blocks so that blocked defenders can still flow towards the play and DEs can get up the field
  • More and more effective defensive moves to include rips, swims, bull rushes, humps(Reggie White move), spins & speed rushes – we should be able to combo these moves just like the jukes, spins, ect. – I want to be able to start a speed rush then use a hump back to the inside for example
  • O-line should block area, not men
  • Blocking for 3, 5 & 7 step drops
  • QB taking 3, 5 & 7 step drops that are noted in play call
  • Realistic timing between QB drops & pass patterns
  • Tackle button that triggers a safe wrap tackle or grab
  • 3-4 NGs that require double teams
  • WR/DB interaction to include hand fighting, arm bars, bumps at the line
  • Rout Running rating that makes better WRs take less prep steps prior to breaks & lesser WRs take more, so that good, slower WRs don’t need speed rating boost and bad, fast WRs don’t take a speed rating hit (tied to request for realistic physics)
  • Special teams depth chart so we can control who’s on special teams
  • Special teams ratings so that a good tackling special teams player is not subject to his defensive tackle rating
  • Scrap the kick meter for a system that relies only on timing & aiming player animations
  • Double teaming the gunners on punts
  • Defensive matchups
  • Ability for offense to highlight a defender so more attention is paid to a d-linemen when possible(similar to highlighting a WR by the defense) resulting in double teams on interior linemen & help from TE/RB on DEs – extra cool if TE/RB patterns to that DEs side were taken out of plays when Highlight Defender is activated - allow for hot routing though
  • Cone passing w/o cone – QB has to scan field similar to cone passing, but instead of cone, only WRs in line of sight are available – better QBs have all WRs available at all times, 2nd tier have to scan left & right, 3rd tier have to scan left, right & middle
  • Change fake snap – instead of the entire screen jerking, have the QB use voice inflection & jerk his head & shoulders
  • Change Highlight Stick to power move for all ball carriers so smaller players can look for the extra yard when necessary
  • Break away AI on defense should make all chasers take better angles so conga line doesn't form – some defener’s whose angles are beat should stumble & give up - and more defenders that have absolutely no chance of catching the runner should jog/walk/stop
  • Assisted tackles & half sacks counted
  • Better kick/punt AI for CPU – kick away from better returners
  • High awareness ball carriers should switch ball-hands automatically
  • CBs in man coverage should be in on way less tackles – too busy covering
  • Toughness & aggressiveness ratings that determine how likely a defender is to get in on a tackle(CBs) & what type of tackle they try – could also determine a WRs effectiveness over the middle
  • Better goal line fade patterns
  • Disconnect blockers from ball carriers so that blockers don't change direction with ball carriers they can't see - would allow us to set up blocks better
  • Blockers should chase after getting beat instead of getting in ready position
  • Blockers with no one to block should help instead of standing around in ready position - very frustrating when taking a sack from a 3-man rush
  • Play action success depends on down & distance AND how many rushing yards gained since last play action
  • Draw/delay success depends on down & distance AND how many passing yards since last draw
  • Help from game when throwing into coverage with better QBs so the ball is thrown away from defenders for an incompletion sometimes
  • Pocket Awareness rating that controls auto avoidance animations for the most aware QBs and/or warning vibration - panic animations & happy feet for lesser aware QBs as well as dummy vibrations that happen to soon after a few sacks
  • Throw away button held with WR icon to throw pass away in a WR's direction
  • Minor injuries to smaller, not so tough DBs to discourage hit stick abuse with non-hitters
  • Run/pass commit button that works prior to the snap or maybe as part of the play call

Animations
  • Realistic physics that show plants when necessary, which should be for MOST changes of direction on offense & defense, for the user & CPU
  • Realistic physics that show gathering steps prior to jukes, breaks in patterns, major changes in direction for the defense and any other necessary situations
  • Reaching, grabbing tackles, more wrap tackles, less big hits & no exploding defenders
  • Noticable QB movement when scanning the field – better QBs have more subtle movements, maybe just their head, lesser QBs have more exaggerated movement, maybe entire body changing directions
  • Analog control that includes stutters, shuffles, skips, ect., in addition to jogging & sprinting – there is probably as much stuttering, shuffling & skpping within 5 yards on either side of the LOS as there is straight ahead running – this would do wonders for making the action look more releastic
  • Body prep before tackles, maybe tied to tackle button, so defenders are not in a sprint animation right before a hit
  • 3+ defenders in on tackles & tackles where the runner doesn’t go down before the whistle blows
  • Pile ups on fumble recoveries
  • Better head tracking logic – anyone chasing the ball should be looking at it – anyone not looking at the ball should not react to it – It’s OK for DBs covering streaks not to look back, but they should play the WRs hands & swipe instead of jumping like they do in the game
  • Goal line blocking that creates piles on run plays
  • Field goal block attempts should rely more on defender pushing their teammates up the middle since a lot of kicks are blocked that way
  • Show injuries
  • Read steps for LBs & DBs - LBs should look run 1st, DBs should look pass 1st

Play Calling
  • Team specific playbooks & play style - run/pass ration truer to real life
  • Tier system for defense that allows us to select front, stunts, blitzes & coverage separately so we can combine strategies as we see fit
  • Package system for offense that allows us to pick the personnel 1st, then show all possible formations with that personnel
  • Give WRs actual positions such as Flanker, Split End & Slot so that when plays are flipped, the WRs are flipped since very few WRs are relegated to one side of the field(maybe only M. Harrison) - but outside WRs shouldn't swap sides when audibling
  • Give LBs actual positions such as Weak/Will LB, Sam/Strong LB so they are flipped with the defense
  • Automatically put the SS on the strong side for all defenses like you do with the 46
  • Kick return plays – middle, left, right, reverse left & right, all with a single returner
  • Punt return plays – middle, left, right, reverse left & right
  • Kick off also uses personnel 1st method so we can select regular & hands teams which will allow for surprise & expected onside kicks
  • Squib kicks
  • Separate No Huddle & Hurry Up Offense options – Of course the no huddle should be slower, but the hurry up needs to slow down as well so offenses are not getting to the line in 3 seconds
  • All plays with the current personnel should be made available for audibling
  • At least let us select the formation audibles(or can we already?)
  • Defense should huddle on the ball, not 10 yards back
  • Maybe instead of free movement on defense before the play, limit movement to different techniques; ex. DT lined up over a guard could move to the gaps to his left or right, back off the line a bit or go offsides; CB can move up to press, play off, shade left or right - could help curb future nano blitzes

Presentation
  • Get TV-style presentation before trying to go beyond
  • Pre/halftime/post game shows – pre-game should cover keys to game, matchups, previous game info(previous season for exhibition games), previous meeting info(2nd divisional match up) – halftime should be mainly highlights w/commentary, stats, expected adjustments & injuries – post-game should cover player of the game, injuries highlights w/commentary & stats
  • Refs & chain gangs – refs running in to sort out scuffles & pile ups on fumbles
  • Save camera flashes for the Super Bowl & games where records might be broken
  • Better presentation for playoffs & Super Bowl – save introductions & other elements for these games
  • Ability to completely turn off names & user feedback
  • Customizable camera
  • Buttons for celebrations instead of spots in endzone
  • Active sideline
  • Trainers come out for serious injuries - players walk/limp off with minor injuries - delay injury update for a few plays
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"...but for Madden NFL 2010 we will NOT be adding tiered play-calling for defense."

Madden '10 Lead Designer, Ian Cummings


"Maybe a gamebreaker for me."

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Old 08-26-2008, 10:29 PM   #26 (permalink)
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Re: **Official Madden 2010 Wishlist Thread**

Disconnect player edits & salaries if this is not in '09 already. Salaries shouldn't jump because we disagree with the default ratings.
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"...but for Madden NFL 2010 we will NOT be adding tiered play-calling for defense."

Madden '10 Lead Designer, Ian Cummings


"Maybe a gamebreaker for me."

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Old 08-26-2008, 10:49 PM   #27 (permalink)
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Re: **Official Madden 2010 Wishlist Thread**

one thing that i have always wanted in madden was the ability to call defensive plays like 2k did it...

example, when you pick a play, you choose:
1. D-Line assignments
2. LB assignments
3. DB assignments

with this type of playcalling for defense, you would have virtually an unlimited defensive playbook...

i know that defensive hot routes exist, however, when playing the cpu, you hardly have time to look over anything before they hurry to the line and snap the ball...

just a thought, i like this years game alot, and the jump from 08' to 09' is astronomical imo...
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Old 08-26-2008, 10:49 PM   #28 (permalink)
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Icon3 Re: **Official Madden 2010 Wishlist Thread**

3 Step, 5 step, 7 step drops-how you can make it easy to implement in Madden





Can you have 3 step plays, 5 Step, 7 Step passing plays in Madden? It’s in the Game; (the NFL)

Solution: In the play screen have the individual pass plays with; 3, 5, 7 in the bottom right or top right to signal to the user that this play calls for X drop steps.

This would make it easy for everyone to know if they want to throw to the primary receiver how many steps the quarterback is dropping. If he is not open take control of the QB and look for other options.

Other idea's to add it to Madden?

BenzO says And I think putting the drop in the play call would be more football like. 300 X Slant, 500 Y Seam, 700 Z Post for examples.”
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Old 08-26-2008, 11:03 PM   #29 (permalink)
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Re: **Official Madden 2010 Wishlist Thread**

Assignable celebrations ripped from 2k5. Just make the end zone one big "blue" area. Like someone else already said, players that are injured have the trainers or HC come out. And have the guys gather around him. More fluid, realistic animations. Better pursuit angles. Have lineman walk to the line unless you hit the "hurry-up" button, as part of a more casually paced Madden. (maybe this could be tied to 8-plus quarters clock settings, with faster pace being for the 5 min. quarter guys.) In game saves. (must have) Cutscenes of sidelines like Head Coach. Better Franchise mode. That's it for now. Brian
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Old 08-26-2008, 11:05 PM   #30 (permalink)
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Icon3 Re: **Official Madden 2010 Wishlist Thread**

Madden 2010 Utility Editor—Ian?—Nza?


There is still time for the Future and his team to build a Madden 2010 Utility Editor.

The format and how it can be done properly ----look at Nza great utility editor for the PC.

It can be found at http://football-freaks.com/forums/index.php?download=1905

You could also PM Nza ---he is a member of OS, Here is Nza link:

http://www.operationsports.com/forums/members/nza.html


Nza, Please PM the Future and offer your truly fantastic editor---Made Madden 2008 PC a great game.
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