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MVP
OVR: 14
Join Date: Jul 2004
Posts: 2,176
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Re: **Official Madden 2010 Wishlist Thread**
Gameplay/AI- Blocking interaction that includes mobile engaged blocks so that blocked defenders can still flow towards the play and DEs can get up the field
- More and more effective defensive moves to include rips, swims, bull rushes, humps(Reggie White move), spins & speed rushes – we should be able to combo these moves just like the jukes, spins, ect. – I want to be able to start a speed rush then use a hump back to the inside for example
- O-line should block area, not men
- Blocking for 3, 5 & 7 step drops
- QB taking 3, 5 & 7 step drops that are noted in play call
- Realistic timing between QB drops & pass patterns
- Tackle button that triggers a safe wrap tackle or grab
- 3-4 NGs that require double teams
- WR/DB interaction to include hand fighting, arm bars, bumps at the line
- Rout Running rating that makes better WRs take less prep steps prior to breaks & lesser WRs take more, so that good, slower WRs don’t need speed rating boost and bad, fast WRs don’t take a speed rating hit (tied to request for realistic physics)
- Special teams depth chart so we can control who’s on special teams
- Special teams ratings so that a good tackling special teams player is not subject to his defensive tackle rating
- Scrap the kick meter for a system that relies only on timing & aiming player animations
- Double teaming the gunners on punts
- Defensive matchups
- Ability for offense to highlight a defender so more attention is paid to a d-linemen when possible(similar to highlighting a WR by the defense) resulting in double teams on interior linemen & help from TE/RB on DEs – extra cool if TE/RB patterns to that DEs side were taken out of plays when Highlight Defender is activated - allow for hot routing though
- Cone passing w/o cone – QB has to scan field similar to cone passing, but instead of cone, only WRs in line of sight are available – better QBs have all WRs available at all times, 2nd tier have to scan left & right, 3rd tier have to scan left, right & middle
- Change fake snap – instead of the entire screen jerking, have the QB use voice inflection & jerk his head & shoulders
- Change Highlight Stick to power move for all ball carriers so smaller players can look for the extra yard when necessary
- Break away AI on defense should make all chasers take better angles so conga line doesn't form – some defener’s whose angles are beat should stumble & give up - and more defenders that have absolutely no chance of catching the runner should jog/walk/stop
- Assisted tackles & half sacks counted
- Better kick/punt AI for CPU – kick away from better returners
- High awareness ball carriers should switch ball-hands automatically
- CBs in man coverage should be in on way less tackles – too busy covering
- Toughness & aggressiveness ratings that determine how likely a defender is to get in on a tackle(CBs) & what type of tackle they try – could also determine a WRs effectiveness over the middle
- Better goal line fade patterns
- Disconnect blockers from ball carriers so that blockers don't change direction with ball carriers they can't see - would allow us to set up blocks better
- Blockers should chase after getting beat instead of getting in ready position
- Blockers with no one to block should help instead of standing around in ready position - very frustrating when taking a sack from a 3-man rush
- Play action success depends on down & distance AND how many rushing yards gained since last play action
- Draw/delay success depends on down & distance AND how many passing yards since last draw
- Help from game when throwing into coverage with better QBs so the ball is thrown away from defenders for an incompletion sometimes
- Pocket Awareness rating that controls auto avoidance animations for the most aware QBs and/or warning vibration - panic animations & happy feet for lesser aware QBs as well as dummy vibrations that happen to soon after a few sacks
- Throw away button held with WR icon to throw pass away in a WR's direction
- Minor injuries to smaller, not so tough DBs to discourage hit stick abuse with non-hitters
- Run/pass commit button that works prior to the snap or maybe as part of the play call
Animations- Realistic physics that show plants when necessary, which should be for MOST changes of direction on offense & defense, for the user & CPU
- Realistic physics that show gathering steps prior to jukes, breaks in patterns, major changes in direction for the defense and any other necessary situations
- Reaching, grabbing tackles, more wrap tackles, less big hits & no exploding defenders
- Noticable QB movement when scanning the field – better QBs have more subtle movements, maybe just their head, lesser QBs have more exaggerated movement, maybe entire body changing directions
- Analog control that includes stutters, shuffles, skips, ect., in addition to jogging & sprinting – there is probably as much stuttering, shuffling & skpping within 5 yards on either side of the LOS as there is straight ahead running – this would do wonders for making the action look more releastic
- Body prep before tackles, maybe tied to tackle button, so defenders are not in a sprint animation right before a hit
- 3+ defenders in on tackles & tackles where the runner doesn’t go down before the whistle blows
- Pile ups on fumble recoveries
- Better head tracking logic – anyone chasing the ball should be looking at it – anyone not looking at the ball should not react to it – It’s OK for DBs covering streaks not to look back, but they should play the WRs hands & swipe instead of jumping like they do in the game
- Goal line blocking that creates piles on run plays
- Field goal block attempts should rely more on defender pushing their teammates up the middle since a lot of kicks are blocked that way
- Show injuries
- Read steps for LBs & DBs - LBs should look run 1st, DBs should look pass 1st
Play Calling- Team specific playbooks & play style - run/pass ration truer to real life
- Tier system for defense that allows us to select front, stunts, blitzes & coverage separately so we can combine strategies as we see fit
- Package system for offense that allows us to pick the personnel 1st, then show all possible formations with that personnel
- Give WRs actual positions such as Flanker, Split End & Slot so that when plays are flipped, the WRs are flipped since very few WRs are relegated to one side of the field(maybe only M. Harrison) - but outside WRs shouldn't swap sides when audibling
- Give LBs actual positions such as Weak/Will LB, Sam/Strong LB so they are flipped with the defense
- Automatically put the SS on the strong side for all defenses like you do with the 46
- Kick return plays – middle, left, right, reverse left & right, all with a single returner
- Punt return plays – middle, left, right, reverse left & right
- Kick off also uses personnel 1st method so we can select regular & hands teams which will allow for surprise & expected onside kicks
- Squib kicks
- Separate No Huddle & Hurry Up Offense options – Of course the no huddle should be slower, but the hurry up needs to slow down as well so offenses are not getting to the line in 3 seconds
- All plays with the current personnel should be made available for audibling
- At least let us select the formation audibles(or can we already?)
- Defense should huddle on the ball, not 10 yards back
- Maybe instead of free movement on defense before the play, limit movement to different techniques; ex. DT lined up over a guard could move to the gaps to his left or right, back off the line a bit or go offsides; CB can move up to press, play off, shade left or right - could help curb future nano blitzes
Presentation- Get TV-style presentation before trying to go beyond
- Pre/halftime/post game shows – pre-game should cover keys to game, matchups, previous game info(previous season for exhibition games), previous meeting info(2nd divisional match up) – halftime should be mainly highlights w/commentary, stats, expected adjustments & injuries – post-game should cover player of the game, injuries highlights w/commentary & stats
- Refs & chain gangs – refs running in to sort out scuffles & pile ups on fumbles
- Save camera flashes for the Super Bowl & games where records might be broken
- Better presentation for playoffs & Super Bowl – save introductions & other elements for these games
- Ability to completely turn off names & user feedback
- Customizable camera
- Buttons for celebrations instead of spots in endzone
- Active sideline
- Trainers come out for serious injuries - players walk/limp off with minor injuries - delay injury update for a few plays
__________________
"...but for Madden NFL 2010 we will NOT be adding tiered play-calling for defense."
Madden '10 Lead Designer, Ian Cummings
"Maybe a gamebreaker for me."
Madden ['89] - '04 fan, BezO
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