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More info on CPU Sliders (from EA)

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Old 08-01-2008, 01:54 PM   #51 (permalink)
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Re: More info on CPU Sliders (from EA)

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Originally Posted by callmetaternuts
So far, with what we know, that appears to be the case. Dumb down might be a strong way of putting it. Its the same as when you drop INT to 0, you are lessening the ability. But yes, most of the affects to CPU seem to be done through adjusting HUM play
And in theory, this should be fine for some. Stuff like cpu blocking, break blocking, tackling etc can be modified with one human slider.

But it doesn't sound very appealing having to put human pass D up to all-madden or beyond just to make the CPU QB's capable. Of course then you're prone to them being too capable, and there is no way to go inbetween - no 100 slider points to play with, just 5 settings. This is what I mean by putting way more pressure on the inbuilt gameplay. If they get it right this system will work fine, but already reports suggest there are problems.
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Old 08-01-2008, 01:56 PM   #52 (permalink)
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Re: More info on CPU Sliders (from EA)

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Originally Posted by JRod
That's not true. It's actually affected both.

In NCAA, I took TTU QB and put him at 0 accuracy. He threw the ball with the same speed but would throw the ball all over the place.

Problem here was that EA and intentionally programmed "special delivery" interceptions. No matter where you want to throw the ball, the AI will force the ball to go directly to the DB.
We're not talking about NCAA, we're talking about Madden.
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Old 08-01-2008, 01:58 PM   #53 (permalink)
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Re: More info on CPU Sliders (from EA)

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Originally Posted by bull
I know this is just speculation, but isn't it possible that the super accurate QB's is one of the things planned on being fixed with the Aug. 12 patch. That was an issue with NCAA, and Ian did infer that they put the patch together based on the negative feedback from NCAA. I think it is reasonable to think that this will be addressed in the first patch. Perhaps Ian can confirm or give us a clue if it will be addressed.
I think if it were going to be fixed in the patch, Ian/Phil would have come out and said this right away to stop and uproar. But...maybe I'm wrong... ::: prays :::
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Old 08-01-2008, 01:58 PM   #54 (permalink)
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Re: More info on CPU Sliders (from EA)

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Originally Posted by aholbert32
No. To make the CPU less effective you have to raise your defensive sliders.
That still doesn't address the two biggest problems of Madden and NCAA.

The speed issue. I don't know if Madden has this problem.
And QB accuracy. Is there supposed to be a patch that fixes this on day 1?


And then there's the warp catching that drives me insane on the demo.
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Old 08-01-2008, 01:58 PM   #55 (permalink)
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Re: More info on CPU Sliders (from EA)

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Originally Posted by Pared
Wait... did I miss something? What exactly did he state that made you "feel a little better?"

He explained the sliders but I don't see how they impact the CPU. I still feel like we're at square one when the topic first arose.

Someone help me out here.
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Old 08-01-2008, 01:59 PM   #56 (permalink)
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Re: More info on CPU Sliders (from EA)

There are no Special Team Sliders.

If the kickers kick like they do in NCAA 09 at default setting, then every game will have 2+ fifty yard kicks.

Nice that we can't change that.


Want to know what QB Accuracy does?

Last night I took a 96 OVR QB in NCAA and dropped his THA down from a 97 to a 47.

His throws were not overthrown or under thrown. They merely just missed the mark at times leading to an interception fest. It appears that the current EA Football Engine is incapable of incorporating true to life overthrows and under throws.

To Phil or Ian - Possible Workaround for No CPU Sliders?

I am merely offering a hypothetical that needs to be tested.

If I understand correctly, the User has an IQ score which determines whether to handicap or help them.

What happens if two USERS are playing against each other? Do the IQ scores still come into play?

If so, see if it is possible to set up one USERS IQ so that their QB Accuracy is at 0 and leave the other's at default. Then enter into a HUMAN vs HUMAN game with these settings.

Once the game starts, move the USER with 0 QB Accuracy to CPU control. See if the CPU now plays with this USER's IQ.
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Old 08-01-2008, 02:01 PM   #57 (permalink)
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Re: More info on CPU Sliders (from EA)

Here me now...believe me later (as Hans and Franz used to say)

Just adjusting the Human Offense/defense to "change" how the CPU plays is not going to be the correct way of addressing CPU play. Ian, I appreciate your post, but WE NEED SEPARATE CPU SLIDERS. If that is added at the level that Human sliders can be adjusted, this Madden has some REAL potential of being great.

Ian, in my opinion, if CPU sliders are not added in a patch (if possible), the hardcore OS gamer that likes a more "sim" experience probably will not be entirely happy with the game.

Ian, with the way the game is made, can CPU sliders be added? If so, I and I know many here would really appreciate it. Thanks.
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Old 08-01-2008, 02:01 PM   #58 (permalink)
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Re: More info on CPU Sliders (from EA)

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Originally Posted by Pared
We're not talking about NCAA, we're talking about Madden.
Works the same. The QB Acc slider affects both ratings. Only in NCAA 05 and no other Madden games of late, I believe did it only affect QB not QB throw power.

We've had this problem in madden for years. I only mentioned NCAA because it's using the same engine. Or atleast the closest engine to Madden.

Last edited by JRod; 08-01-2008 at 02:03 PM.
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Old 08-01-2008, 02:02 PM   #59 (permalink)
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Re: More info on CPU Sliders (from EA)

Quote:
Originally Posted by Pared
Wait... did I miss something? What exactly did he state that made you "feel a little better?"

He explained the sliders but I don't see how they impact the CPU. I still feel like we're at square one when the topic first arose.

Someone help me out here.
If the new slider system is working as it's supposed to... and that's a big "IF." We would still be able to tweak the game somewhat. I'm thinking along the same lines as Nza. Of course, none of us will know for sure until we have the game in hand and start tweaking away to see which slider actual work.

According to Ian, the sliders are really increased/decreased points to certain player attributes. Therefore, using the old sliders raise/lower CPU RUN ABILITY is really raising/lowering the CPU's JUKE, SPEED, BRK TKL, etc. Now since there is no CPU RUN ABI to raise/lower, we will have to raise/lower the HUM RUN DEF to compensate... so there are still ways to tweak the game... if it all works as advertised.
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Old 08-01-2008, 02:02 PM   #60 (permalink)
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Re: More info on CPU Sliders (from EA)

So you RAISE the human sliders to make the game harder? This couldn't be more confusing.

And when you raise the Passing slider, we don't really know what it does right now......we'll just have to look at the "sub sliders"

What if we put the passing slider at 20 (the hardest, apparently?) and the sub sliders at 0? Would 0 for pass blocking mean no pass blocking at all? Or perfect pass blocking? Is it effected at all by the main slider rating of 20?

W.....T.........F!!!!!!!!!!!!
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