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More info on CPU Sliders (from EA)

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Old 08-01-2008, 01:22 PM   #21 (permalink)
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Re: More info on CPU Sliders (from EA)

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Originally Posted by ifiok25
Man, don't we all look stupid now? People always whine about EA's changes.
????? We look stupid ?????

This will not be a day 1 purchase for me unless people can actually play this and figure out a good formula for realism.

BTW, I miss the EPIC thread.
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Old 08-01-2008, 01:22 PM   #22 (permalink)
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Re: More info on CPU Sliders (from EA)

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Originally Posted by ifiok25
Man, don't we all look stupid now? People always whine about EA's changes.
Speak for yourself.

We still have no way of altering the way the CPU offense plays... aside from inebriating our defense.
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Old 08-01-2008, 01:25 PM   #23 (permalink)
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Re: More info on CPU Sliders (from EA)

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Originally Posted by Pared
Speak for yourself.

We still have no way of altering the way the CPU offense plays... aside from inebriating our defense.
Well I think I read it wrong then. Because I was thinking that altering the sliders would also affect CPU performance. They should just have an option for regular sliders and adaptive IQ sliders. Is it that hard?
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Old 08-01-2008, 01:27 PM   #24 (permalink)
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Re: More info on CPU Sliders (from EA)

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Originally Posted by mvb34
Maybe editing the QB individual rating?
You know, he might be onto something here. If we lower the QB ratings that might tone down the Robo QB's. Would be a pain, but not too difficult. Perhaps Abner can take a stab at this, and see if it has any impact.
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Old 08-01-2008, 01:29 PM   #25 (permalink)
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Re: More info on CPU Sliders (from EA)

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Originally Posted by ifiok25
Man, don't we all look stupid now? People always whine about EA's changes.
No, I don't think so. It's still likely a step back for sim/hc users. It puts a fair few CPU sliders (not all) into the hands of the game's difficulty setting.

What EA have basically done is taken away some CPU sliders that were redundant (CPU break block, CPU tackle etc) since they have a human slider opposite, and then replaced the other CPU sliders (QBA, Catch, run ability, def awr) with a slider that can have 5 different settings from rookie to beyond all-madden. This system relies too heavily on the difficulty settings delivering, plus it bunches a few sliders together - CPU QBA and CPU catch are now seemingly shared by the Top level Human Pass D difficulty slider.

It is not a flawed design per se, it just places very little room for error in how a certain aspect such as CPU accuracy is hard coded. If it takes a low human pass D slider to make CPU QBA realistic, it may render them too stupid, for instance.
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Old 08-01-2008, 01:29 PM   #26 (permalink)
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Re: More info on CPU Sliders (from EA)

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Originally Posted by bull
You know, he might be onto something here. If we lower the QB ratings that might tone down the Robo QB's. Would be a pain, but not too difficult. Perhaps Abner can take a stab at this, and see if it has any impact.
Do you know how many QBs there are? Once you start editing starters, backups will begin jumping them...and then their backups. If you forget QBs in the free agency, teams will begin swiping them up. Sounds like a load of frustration for me, unless there is a way for EA to do a global awareness adjustment (oh wait, that's what a slider is for.)
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Old 08-01-2008, 01:30 PM   #27 (permalink)
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Re: More info on CPU Sliders (from EA)

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Originally Posted by mvb34
Maybe editing the QB individual rating?
Maybe they could do a roster update that universally drops the QBA ratings by 10 or 15 or whatever gives the best results.
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Old 08-01-2008, 01:30 PM   #28 (permalink)
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Re: More info on CPU Sliders (from EA)

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Originally Posted by Nza
No, I don't think so. It's still likely a step back for sim/hc users. It puts a fair few CPU sliders (not all) into the hands of the game's difficulty setting.

What EA have basically done is taken away some CPU sliders that were redundant (CPU break block, CPU tackle etc) since they have a human slider opposite, and then replaced the other CPU sliders (QBA, Catch, run ability, def awr) with a slider that can have 5 different settings from rookie to beyond all-madden. This system relies too heavily on the difficulty settings delivering, plus it bunches a few sliders together - CPU QBA and CPU catch are now seemingly shared by the Top level Human Pass D difficulty slider.

It is not a flawed design per se, it just places very little room for error in how a certain aspect such as CPU accuracy is hard coded. If it takes a low human pass D slider to make CPU QBA realistic, it may render them too stupid, for instance.
Sorry for sounding so blunt. So are there new sliders as well? I hope so. They've had the same ones forever. Hopefully in game saves made the game too.
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Old 08-01-2008, 01:31 PM   #29 (permalink)
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Re: More info on CPU Sliders (from EA)

I know the EA guys are doing their best attempt at damage control here but I'm just not buying it. They keep saying what is in the game and how you can use it, etc, but none of that really matters because without having working cpu sliders the game is broken or unfinished (whatever term you want to use) and I gaurantee we won't be seeing realistic stats in our games this year when playing games vs cpu.

As many others have mentioned, I know I want and need to be able to adjust the cpu accuracy as well as a few other cpu traits or I will never ever get realistic stats.
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Old 08-01-2008, 01:32 PM   #30 (permalink)
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Re: More info on CPU Sliders (from EA)

Quote:
Originally Posted by bull
You know, he might be onto something here. If we lower the QB ratings that might tone down the Robo QB's. Would be a pain, but not too difficult. Perhaps Abner can take a stab at this, and see if it has any impact.
This would only be a viable option for playing exhibition games. Playing online where a default roster is mandatory or playing franchise where player progression takes place and rookies enter the league with an awareness rating scaled to the normal way the awareness rating is in the game would render this option useless.
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