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Steeler99's Franchise Sliders

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Old 09-28-2009, 11:34 PM   #11 (permalink)
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Re: Steeler99's Franchise Sliders

Quote:
Originally Posted by deagledan
hey steeler, what are your settings for penalties? if i have time, i'll try a game on these, and if not, tomorrow.
For most of the games I have played I had everything at 100 except:

Holding - 52
Facemask - 80
Clipping - 75

I recently dropped everything back down to default (50) just to see if I noticed any difference because even with the others at 100 I have not seen one penalty called except the three I have listed separately above?
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Old 09-29-2009, 12:11 AM   #12 (permalink)
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Re: Steeler99's Franchise Sliders

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Originally Posted by Steeler99
Wow that was a defensive battle! take away a kick return and a pick-6 ... and it's a 10-7 score. I see your deep into a franchise so it's hard to judge how those two teams should play (i.e. I usually don't associate Indy with strong defense) ... but it sounds like that was a fun & challenging game. Play a few more and let me know if the run game changes for you at all. Realistic sliders should provide a nice mix of games so that much like the real world the run game will work in some games, but not in others.

How about the CPU pass game ... did Manning seem too easy to stop? Was HUM pass game realistic? And what about the CPU run game ... or did Manning pretty much pass all the time?

On the pick-6 issue, since they seem too easy in this year's madden, I usually don't allow myself to use sprint mode after int's. I find that keeps things a bit more real, cause how often do you really see int's go for TD's?
I was really suprised about the run game. I basically draft solely for it. My RB is literally the fastest guy in the game, as he has 99s where it counts for a player controlled RB. I normally run right around defenses with my FB and TEs leading the way, but the Colts DEs and OLBs were getting in there and stopping me. I starting running the PA, but still they would get be every time I ran and even started sacking me. I kind of gave up on offense and just tried to run out the clock as I had the lead thanks to my D and Special Teams. The last drive though, my RB started seeing some day light. What was different than before, where as he used to get passed initial line of defenders and usually only have one more to beat, with these sliders he has about 3. I used to get 50+ plays all the time with him, but that may become more of an anomaly.

No he was actually throwing well for a while, but I adapted and my defenders were able to get some big hits so that the receivers would drop the ball, my safeties are huge hitters, and my whole D made sure they stopped getting YAC.

Well nearly all my pick-6s happen in the end zone when one of my cornerbacks get it. The reason being is that I draft fast ones and the offense is going in the wrong direction to stop it. Since I was in a goal line situation, I only had to get past one big line of offense. The return was also fairly realistic as they set up for a kick right, but since their kicker is awful it went left and I have the second fastest guy on the team as my return man, so I got some good blocks and took it home.

I'll recap another game tomorrow.
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Old 09-29-2009, 01:01 AM   #13 (permalink)
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Re: Steeler99's Franchise Sliders

Quote:
Originally Posted by Steeler99
For most of the games I have played I had everything at 100 except:

Holding - 52
Facemask - 80
Clipping - 75

I recently dropped everything back down to default (50) just to see if I noticed any difference because even with the others at 100 I have not seen one penalty called except the three I have listed separately above?
cool, i'll try those the next time i play.

i was on fast speed (threshold at 50) when i was testing your sliders from the other thread, i hope that doesn't throw things off too much with your settings. i guess i felt comfortable using those settings while using playmakers' set and didn't change it.
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Old 09-29-2009, 02:11 AM   #14 (permalink)
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Re: Steeler99's Franchise Sliders

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Originally Posted by deagledan
cool, i'll try those the next time i play.

i was on fast speed (threshold at 50) when i was testing your sliders from the other thread, i hope that doesn't throw things off too much with your settings. i guess i felt comfortable using those settings while using playmakers' set and didn't change it.
I'm really not sure it does matter, I just prefer normal or slow myself. IMO threshold has more effect on sliders than game speed ...
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Old 09-29-2009, 02:32 AM   #15 (permalink)
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Re: Steeler99's Franchise Sliders

Steeler99,

I've tested quite a few sliders on here (Houston's, Playmaker's, Whazzzzup's) and I always enjoy testing new sets out and providing feedback for Madden Nation. I will try these out tomorrow and get back to you with an in-depth analysis of what went down. Thank you for taking the time out to produce these. Hopefully this is what we have all been looking for.
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Old 09-29-2009, 03:44 AM   #16 (permalink)
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Re: Steeler99's Franchise Sliders

Well I didn't play any full games tonight but I did manage to get two halves of football in.

In game one I was Buffalo vs Tampa and I found my run game very strong with a decent pass game. Tampa's offense sputtered most of the way with me controlling the half. That said, due to two int's off of d-line pressure (my QB being hit while throwing), Tampa actually went into the half with the lead.

In game two I was Seattle vs SF. My run game pretty much got stuffed in this half with only a few decent gains. This game my passing offense lead the way with one big gain for a long TD. I never really could get my run game on track, however Gore was a beast for SF having nearly 75 yards in the half alone. Unfortunately for SF, their pass game was horrible and I was able to shut them out in the half (they missed one 47 yd FG).

Both of these halves played differently, but both had a realistic feel to them. I saw quite a few more dropped passes on the cpu side than mine, and if anything I felt like the HUM pass game needed to be more difficult. Run game felt very good from both sides with realistic runs and run stops. Both sides got decent QB pressure with me getting two sacks thru the two halfs.

If I were to make any adjustments based off of these two halfs it would be to strengthen the CPU pass game (increase catch), and weaken the HUM pass game. Before I drop any HUM pass sliders I think I will bump the CPU pass defense back up to all-pro default (50-50-50) and see what that brings. I'll get a couple full games in tomorrow so I'll try a few adjustments in those before I post them.

As always I appreciate any and all feedback!
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Old 09-29-2009, 04:57 AM   #17 (permalink)
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Re: Steeler99's Franchise Sliders

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Originally Posted by rws591
It was raining in Jacksonville as Indianapolis came to town for a week four match up, of the 2016 season. On their first drive the Colts drove down the field, threatening to score in the air on the 2. Manning looked to Wayne in the end zone, but the pass was intercepted for a 103 yard touchdown by Pro-Bowl corner back Etienne Griffin. After receiving the ball again, the Colts suffered a 3 and out. Jacksonville tried to make it a 14 point game on their first drive, but their running game faced an insurmountable white wall for nearly the entire game. Jawan Jamison, who rushed for over 2600 in the 2015 season, was stuffed on nearly every play. The Jaguars had to settle for a field goal as the the first quarter clock expired. Both defenses stood strong during the second quarter, but the Manning was able to was able to complete a touchdown pass to Reggie Wayne before the end of the first half to make it a 10-7 game.

Right out of the gate of the second half, Jaguar return man Dravannti Jordan took a 95 yard return to the house to give the Jaguars a two score lead. The third and fourth quarters saw two dominant defenses who would not let either team move the ball effectively. In the last drive the game, the Jaguars spent three minutes to go 65 yards down the field, 50 of those yards on the back of Jamison Jamison, to culminate in a 2 yard rushing touchdown by Jamison and to end the game.

The game's Player of the Game was Jawan Jamison with 98 yards for one touchdown, which speaks volumes to how much of a tight match up this defensive battle.

That was my game with these sliders, and it was very fun. I had an awful time trying to get my running game started, so I had to resort to the air more than I like to. Luckily I didn't get intercepted, but I did get sacked 3 times. I guess I am really going to have to improve my running game if I am going to be effective with these sliders. The final score of the game was Jacksonville-24(93ovrl), Tennessee-7(89ovrl). The game was much closer than the score reflects and I think I will continue to use these sliders, thanks for making them.
Wow Manning and Wayne both still playing in the 2016 season!!!!!
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Old 09-29-2009, 02:45 PM   #18 (permalink)
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Re: Steeler99's Franchise Sliders

Got in a couple test games this morning and now that I've got some more post-patch games in I'm definitely finding the run game to be much stronger compared with pre-patch so I will likely have to bump that down a bit by lowering the HUM run blk slider. I don't see a lot of broken tackles though, so I will leave brk tkl alone for now.

Passing game was also a bit too strong for me when I played as the Broncos. Just felt like Orton was completing passes too easily? WR catching seems to be just about right so I'm thinking a drop in pass blk might be in order ... I hate to drop QB acc any lower than 15 so I'll leave that alone for now.

One aspect I'm very happy with is my run defense. I get very realistic stops but the cpu is able to run successful on me at times. Even the Bengals and Benson racked up some yards on me!

CPU run game is looking good imo, both the Bengals and 49ers ran very strong against me. CPU pass game on the other hand still seems a bit weak. I'm debating between increasing cpu pass sliders or decreasing HUM pass defense sliders ... this will require a bit of testing to get just right.

I'll come up with some changes and update 1st page later today.
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Old 09-29-2009, 03:02 PM   #19 (permalink)
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Re: Steeler99's Franchise Sliders

Quote:
Originally Posted by Steeler99
Got in a couple test games this morning and now that I've got some more post-patch games in I'm definitely finding the run game to be much stronger compared with pre-patch so I will likely have to bump that down a bit by lowering the HUM run blk slider. I don't see a lot of broken tackles though, so I will leave brk tkl alone for now.

Passing game was also a bit too strong for me when I played as the Broncos. Just felt like Orton was completing passes too easily? WR catching seems to be just about right so I'm thinking a drop in pass blk might be in order ... I hate to drop QB acc any lower than 15 so I'll leave that alone for now.

One aspect I'm very happy with is my run defense. I get very realistic stops but the cpu is able to run successful on me at times. Even the Bengals and Benson racked up some yards on me!

CPU run game is looking good imo, both the Bengals and 49ers ran very strong against me. CPU pass game on the other hand still seems a bit weak. I'm debating between increasing cpu pass sliders or decreasing HUM pass defense sliders ... this will require a bit of testing to get just right.

I'll come up with some changes and update 1st page later today.
i haven't tried your latest sliders yet, steeler, but the concerns you mention in this post were the same i had about your last set, as you know. i hope you could get something up by tonight.
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Old 09-29-2009, 03:07 PM   #20 (permalink)
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Re: Steeler99's Franchise Sliders

by lowering the slider do you mean actually raising the slider to make it harder? I have played 2 games using your sliders and have really enjoyed them.I play as the dolphins and in the first game against the falcons i found the running game was really easy....brown had 26 carries for 122 yrds.passing game was good and the computer(falcons) had one big rush for 69 yds and than a huge 72 yard pass play...nothing too drastic.
In my second game against the colts there was only one defensive touchdown an interception for a td...the final score was miami 7 colts 0.once again pretty relalistic my defense pressured manning all day he had decent numbers just could not get into the endzone...So i really like your sliders but think a few things could use a little adjusting and after weeks of frustration trying to find a good base i thank you.
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