PLEASE NOTE: COACH SLIDERS HAVE BEEN RE-BALANCED POST-PATCH. THEY ARE NOW CONSIDERED FINAL UNTIL THE SECOND PATCH IS RELEASED.
THE PLAY SLIDERS ARE NOW BALANCED POST-PATCH AS WELL
NEW NOVEMBER 3: UPDATED PLAY SLIDERS
NOTES:
1. The Middle Return on Kickoffs/Punts is successful so often that it should be considered an exploit. Choose Left or Right return.
2. The sprint button is an exploit, particularly on outside running plays. No sliders will be able to compensate for abuse of sprint.
3. The CPU has much more time to pass than the Human player to compensate for its slow decision making. In a game with comparable OL/DL, you will have to blitz to get any kind of decent pressure on the QB.
***********"PLAY SLIDERS*********** (Coach mode sliders are further down. These sliders are for people who actively control their players during the game instead of just calling plays.)
GAME OPTIONS
Quarter length: 11
Play clock: On
Accel clock runoff: 15 seconds
Injuries: 100
Fatigue: 60
Game speed: Fast* (game balance will not be the same at other speed settings)
Player min speed thresh: 70
Camera angle: Wide
Fight For the Fumble: Off
PENALTIES:
Offside 100
False Start 100
Holding 52 (very touchy--don't go higher than this)
Facemask 62
Def PI 100
Off PI 100
KR/
PR Int 70
Clipping 75
Int Grounding 70
Rough Passer 75
Rough Kicker 75
PLAYER SKILL
Note: at first, it looks like there are only four sliders. Press "A" on each to access the sub-settings (thanks to Bill Abner for the tip).
Passing:
QB Accuracy 7
Pass Blocking 30
WR Catching 40
Rushing:
Broken Tackles 30 (set this to 25 or 20 if you control RB and use the truck stick)
Run Blocking 15
Fumbles 26
Pass Defense:
Reaction Time 25
Interceptions 0
Pass Rushing 50
Rush Defense:
Reaction Time 30
Block Shedding 0
Tackling 40
CPU SKILL
Passing:
QB Accuracy 16
Pass Blocking 80
WR Catching 45
Rushing:
Broken Tackles 40
Run Blocking 70
Fumbles 26
Pass Defense:
Reaction Time 90
Interceptions 10
Pass Rushing 80
Rush Defense:
Reaction Time 62
Block Shedding 10
Tackling 45
SPECIAL TEAMS
FG Power 60
FG Accuracy 75
Punt Power 58
Punt Accuracy 80
Kickoff Power 45
************************************************** ****************
NEW OCTOBER 18: COACH MODE SLIDERS (POST-PATCH)
UPDATED NOVEMBER 3
These sliders are balanced for Franchise mode, and they're supposed to be tough. In particular, it should be very tough to stop the CPU rush without "selling out" your defense (which makes it more vulnerable to the pass).
Change Log:
November 3 Changes
Human Pass Blocking to 15 from 30
Human Broken Tackles to 30 from 35
Human Run Blocking to 20 from 37
Human Tackling to 40 from 37
CPU Run Blocking to 70 from 75
Quarter length: 12 (or 11, depending on how quickly you call plays--there should be about 120 offensive plays per game)
Play clock: On
Accel clock runoff: 15 seconds
Injuries: 100
Fatigue: 60
Game speed: Fast* (game balance will not be the same at other speed settings)
Player min speed thresh: 70
Camera angle: Wide
Fight For the Fumble: Off
PENALTIES:
Offside 100
False Start 100
Holding 52 (very touchy--don't go higher than this)
Facemask 62 [1]
Def PI 100
Off PI 100
KR/
PR Int 70
Clipping 75
Int Grounding 70
Rough Passer 75
Rough Kicker 75
SPECIAL TEAMS
FG Power 60
FG Accuracy 75
Punt Power 58
Punt Accuracy 80
Kickoff Power 35
PLAYER SKILL
Note: at first, it looks like there are only four sliders. Press "A" on each to access the sub-settings (thanks to Bill Abner for the tip).
Passing:
QB Accuracy 7
Pass Blocking 15
WR Catching 40
Rushing:
Broken Tackles 30
Run Blocking 20
Fumbles 26
Pass Defense:
Reaction Time 25
Interceptions 0
Pass Rushing 60
Rush Defense:
Reaction Time 30
Block Shedding 0
Tackling 40
CPU SKILL
Passing:
QB Accuracy 16
Pass Blocking 80
WR Catching 45
Rushing:
Broken Tackles 40
Run Blocking 70
Fumbles 26
Pass Defense:
Reaction Time 90
Interceptions 10
Pass Rushing 85
Rush Defense:
Reaction Time 62
Block Shedding 10
Tackling 45