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CLAYSTONE Cpu vs Cpu / Coaches Mode

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Old 08-15-2009, 05:47 PM   #1 (permalink)
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CLAYSTONE Cpu vs Cpu / Coaches Mode

FINAL VERSION 8/17/09 CPU vs CPU SLIDERS


EDIT:This is only for CPU vs CPU games. The coaches mode games can't work with these sliders. It seems the games AI doesn't see the players in coaches mode as a cpu player, but a human player. This negates the Cpu Skills setting to "0". Instead of giving both teams a "0" setting, its giving only one team that setting, allowing you to dominate the cpu.

Clock: 15 min w/ 25 sec. acc. (I get 120 to 125 plays)
Player Skills: Custom (set all to "0")
Cpu Skills: all set to "0" (Zero).
Penalties: all set to 50 (Still Testing these)
Game Speed: Slow
Speed threshold: 42 (Updated)
Playcalling: Beginner (Updated)

Auto/Subb: 60/70
Fatigue: 100

The reason why i kept everyhing at "0" is because i don't want to give an advantage/boost to either side. I like to keep an even playing field.

I will start a Lions Franchise Thread with these sliders. After playing hours today, i'm very happy with them for cpu vs cpu.

HOUSE RULES FOR CPU VS CPU
Since there are no injuries in cpu vs cpu, i'm going to have to franchises going at the same time. One will be played cpu vs cpu and the other will be simmed. The resason for this is to run the same game as a sim to figure out who i should keep out the next game due to injury. It's the only way to have a franchise with injuries.

Last edited by claystone; 08-22-2009 at 04:20 PM.
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Old 08-15-2009, 08:05 PM   #2 (permalink)
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Re: CLAYSTONE Cpu vs Cpu / Coaches Mode

This game was "CPU vs CPU" game with the game speed at "slow". All sliders was set to "0". I'm going to replay this game with the game speed at "Normal".


TEST 1

GAME 1


JETS: 16 - TEXANS 42


TEXANS PASSING:
M. Schaub: 17 of 28 for 278yds / 4TD / 4 Int / 60% comp

JETS PASSING:
M. Sanchez: 19 of 29 for 214yds / 0TD / 4 Int / 65% comp
__________________________________________________ ____
TEXANS RUSHING:
S. Slaton: 21 for 150yds / 1TD / 7.1 avg
C. Brown: 6 for 13yds / 0TD / 2.1 avg.

JETS RUSHING:
T. Jones: 19 for 50yds / 0TD / 2.6 avg.
L. Washington: 4 for 10yds / 2.5 avg.
__________________________________________________ ____
TEXANS DEFENSE:
Sacks: 2
INT: 4

JETS DEFENSE:
Sacks: 0
INT: 4

Last edited by claystone; 08-15-2009 at 08:19 PM.
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Old 08-15-2009, 08:14 PM   #3 (permalink)
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Re: CLAYSTONE Cpu vs Cpu / Coaches Mode

So these sliders work for the coaches mode as well?
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Old 08-15-2009, 08:16 PM   #4 (permalink)
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Re: CLAYSTONE Cpu vs Cpu / Coaches Mode

Quote:
Originally Posted by claystone
This game was "CPU vs CPU" game with the game speed at "slow". All sliders was set to "0". I'm going to replay this game with the game speed at "Normal".



GAME 1


JETS: 16 - TEXANS 42


TEXANS PASSING:
M. Schaub: 17 of 28 for 278yds / 4TD / 4 Int / 60% comp

JETS PASSING:
M. Sanchez: 19 of 29 for 214yds / 0TD / 4 Int / 65% comp
__________________________________________________ ____
TEXANS RUSHING:
S. Slaton: 21 for 150yds / 1TD / 7.1 avg
C. Brown: 6 for 13yds / 0TD / 2.1 avg.

JETS RUSHING:
T. Jones: 19 for 50yds / 0TD / 2.6 avg.
L. Washington: 4 for 10yds / 2.5 avg.
__________________________________________________ ____
TEXANS DEFENSE:
Sacks: 2
INT: 4

JETS DEFENSE:
Sacks: 0

INT: 4

The interceptions seem to be a bit high, which I found out as well, even when I switched it to zero.
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Old 08-15-2009, 08:18 PM   #5 (permalink)
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Re: CLAYSTONE Cpu vs Cpu / Coaches Mode

Quote:
Originally Posted by malky
So these sliders work for the coaches mode as well?
Yes they do.

Right now i'm testing the game in different sppeds. Slow or Normal. As you see i posted the slow speed game stats. Next is noral speed game stats, same game Jets vs Texans.

The next test will be putting in my scrub OL and see if ratings matter.
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Old 08-15-2009, 08:29 PM   #6 (permalink)
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Re: CLAYSTONE Cpu vs Cpu / Coaches Mode

finally someone got a coaches mode sliders thread going

can't wait!

woot

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The Goldrush for Glory! A Franchise Reborn [PS3 - NFL HC '09]
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http://www.2ksports.com/forums/showthread.php?t=115899
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Old 08-15-2009, 08:37 PM   #7 (permalink)
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Re: CLAYSTONE Cpu vs Cpu / Coaches Mode

It seems "NORMAL" speed is playing out better than "SLOW".

I'm in the 3rd quarter and the score is JETS:10 - TEXANS:14. Players seem to be reacting more. Let me let the game finish and post stats before i comment more.

Only 1 int so far and more penalties being called.
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Old 08-15-2009, 09:04 PM   #8 (permalink)
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Re: CLAYSTONE Cpu vs Cpu / Coaches Mode

This game was "CPU vs CPU" game with the game speed at "NORMAL". This game was an exciting game. It seems too much offense.

TEST 2

GAME 2


JETS: 40 - TEXANS 45


TEXANS PASSING:
M. Schaub: 23 of 34 for 272yds / 3TD / 2 Int / 67% comp

JETS PASSING:
M. Sanchez: 23 of 36 for 404yds / 3TD / 2 Int / 63% comp
__________________________________________________ ____
TEXANS RUSHING:
S. Slaton: 12 for 97yds / 2TD / 8.0 avg
C. Brown: 2 for 6yds / 0TD / 3.0 avg.

JETS RUSHING:
T. Jones: 24 for 60yds / 2TD / 2.5 avg.
L. Washington: 9 for 14yds / 1.5 avg.
__________________________________________________ ____
TEXANS DEFENSE:
Sacks: 2
INT: 2

JETS DEFENSE:
Sacks: 1
INT: 2

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Old 08-15-2009, 10:45 PM   #9 (permalink)
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Re: CLAYSTONE Cpu vs Cpu / Coaches Mode

My next "Test" will be seeing if ratings mean anything for my OL. I'm going to set my O-Line with scrubs. I want to see how they handle higher rated D-Lineman.

I'll post stats and you be the judge.
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Old 08-15-2009, 11:49 PM   #10 (permalink)
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Re: CLAYSTONE Cpu vs Cpu / Coaches Mode

Just as i expected. O-lineman ratings means nothing in this game. My scrubs manhandle the starting D-Line from the Jets.
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