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G2thecore's custom sliders

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Old 08-12-2009, 05:34 PM   #1 (permalink)
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G2thecore's custom sliders

Ok fellas, I've been playing around with sliders for a couple of days now. I had to make a few adjustments here and there before I got any satisfactory results. They're not perfect, but I've had some great stats with these.

So without further ado, here they are:

Quarter Length
: 12 minutes
Accelerated clock: On
15 seconds runoff
Game Speed: Slow
Speed Threshold: 60
Fight for Fumble: Off
Hardcore

Special Teams settings:
FG Power: 55
FG Acc: 45
Punt Power: 73
Punt Accuracy: 80
Kickoff Power: 50

PENALTIES:
Offside 100
False Start 100
Holding 52
Facemask 62
Def PI 100
Off PI 100
KR/PR Int 70
Clipping 75
Int Grounding 70
Rough Passer 75
Rough Kicker 75

Auto Sub In/out:
QB out/in: 55/80
RB out/in: 83/84
WR out/in: 82/83
FB/TE out/in: 75/80
OL out/in: 60/80

DT:84/85
DE:83/84
LB:65/80
CB:60/80
S:60/80



Human

Passing
QB Acc - 25
Pass Block - 5
WR Catch - 45

Rushing
Broken Tackles - 15
Run Block - 25
Fumbles - 50

Pass Defense
Reaction Time - 35
INT - 0
Pass Rush - 95

Rush Defense
Reaction Time - 10
Blk Shed - 15
Tackling - 0


CPU

Passing:
Accuracy:25
Pass Blocking:0
WR Catching:45

Rushing:
Broken Tackles:10
Run Blocking:75
Fumbles:50

Pass Defense:
Reaction Time:50
Interceptions:5
Pass Rushing:95

Rush Defense:
Reaction:30
Block Shedding:30
Tackling:15



Please let me know how these are working out for you guys. With your feedback I can improve these. Thanks.

Thanks to Bill2451 and others for all the help with these new sliders. They may look a little wacky at first, but try em' out and please post stats. Thank you.

Changes are in BOLD
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Last edited by g2thecore; 08-28-2009 at 07:22 PM.
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Old 08-12-2009, 05:52 PM   #2 (permalink)
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Re: G2thecore's custom sliders

Would you say this is easier than all pro?
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Old 08-12-2009, 06:13 PM   #3 (permalink)
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Re: G2thecore's custom sliders

Quote:
Originally Posted by thudias
Would you say this is easier than all pro?
I'd say it's more fair. On All-Pro the CPU seems to be almost automatic on passes, and you can barely even touch the QB's. With these sliders, the game is still a little challenging, but you don't feel cheated.

The CPU gains yards on the ground (providing they're a good running team), and you can still pressure the QB. You have to make good reads on offense, or you will get picked off. Which is evident in my stats, McNabb threw 3 picks. They were all legit, I made some bad decisions and paid for them.

Give em a try, and you let me know.
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Old 08-12-2009, 07:10 PM   #4 (permalink)
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Re: G2thecore's custom sliders

I will try them latest by the weekend, but they look good to me.

INT 25 for CPU seems to be the new standard, got good results with these.

CPU qb acc seems a bit low, but from my findings, QB acc, WR catching and Pass Deff (in this case Human's) are closely related and we have to find a good ratio between these.

If the CPU gets to much time in the pocket, the passes are like automatic...if pass rush is too high, they can't find anything.

From my findings, a good balance is between Human Pass rush 80-90, CPU pass block 35-50, and QB acc 40-50.

Also with a high HUMAN pass rush, the Human INT should be lowered a bit.

I have Fumbles at 48/52 (Human/CPU).
Furthermore, the game speed is crucial for the sliders IMO.
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Old 08-12-2009, 07:31 PM   #5 (permalink)
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Re: G2thecore's custom sliders

Quote:
Originally Posted by shadox
I will try them latest by the weekend, but they look good to me.

INT 25 for CPU seems to be the new standard, got good results with these.

CPU qb acc seems a bit low, but from my findings, QB acc, WR catching and Pass Deff (in this case Human's) are closely related and we have to find a good ratio between these.

If the CPU gets to much time in the pocket, the passes are like automatic...if pass rush is too high, they can't find anything.

From my findings, a good balance is between Human Pass rush 80-90, CPU pass block 35-50, and QB acc 40-50.

Also with a high HUMAN pass rush, the Human INT should be lowered a bit.

I have Fumbles at 48/52 (Human/CPU).
Furthermore, the game speed is crucial for the sliders IMO.
Thanks bro, I'll consider your advices.

I lowered the CPU accuracy because I noticed high completion percentages on anything above 40. And being that it's so hard to get a pass rush (even on 80 sometimes), I don't like seeing the QB sitting in the pocket for 8 seconds.

I'll probably lower the HUMAN interceptions like you said, but I didn't notice anything out of place with the current rating. J. Campbell threw 2 picks because of bad throws. Otherwise, I had a couple other dropped ones, so I like them the way they are.

Give em a try as is, and let me know what you think. If a change is needed, I'll be glad to do it.
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Old 08-13-2009, 01:35 AM   #6 (permalink)
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Re: G2thecore's custom sliders

these are pretty good i play 10min qtrs 15 sec run off i like the stats i'm getting ....
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Old 08-13-2009, 01:50 AM   #7 (permalink)
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Re: G2thecore's custom sliders

Cool can you post your score and stats when you're done?
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Old 08-13-2009, 02:13 AM   #8 (permalink)
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Re: G2thecore's custom sliders

use bengals(me) vs browns won 24-17

carson palmer 9-12 113 yrds he got hurt
osullivan 8-14 115 1td 1int
benson 39carries 115 2tds

Quin 12-26 150 1td 2int
lewis 16carries 78yrds 1td

seahawks (me)21 vs patriots 34
brady 31-49 280somthing dont remember 4tds 2ints
maroney 10 carries 36yrds

hassleback 13-25 170 2tds 3ints
jones 24carries 112
other people had carries too

question....does the game speed affect the play?

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Old 08-13-2009, 04:18 AM   #9 (permalink)
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Re: G2thecore's custom sliders

Ok I had to make a lot of changes to these sliders mainly because of the CPU running game. I had a game tonight against ATL, and Michael Turner had a very poor performance. On 12 carries he only rushed for 22 yards....That's 1.8 yards per carry!

I also made a lot of changes to the HUMAN passing, for some reason it just felt too easy to pass the ball. I subbed Kevin Kolb in the game in the 4th, and he went 5-6 and 98 yards 83% against the ATL defense. Not to mention McNabb also went 11-12 139 yds and 2 TD's. I didn't pass the ball much because Westbrook was unstoppable in this one, 22 carries 188 yds 2 TD's including a 67 yarder that he took to the house. I also raised HUMAN rushing to 10.

I upped the CPU passing accuracy because there were a lot of questionable throws by Ryan, throws that he should make.

Of course, the HUMAN pass rush is still a slight issue. I doubt we'll be able to increase sacks, until they release a patch to solve the CPU QB's throwing the ball away so fast. I increased that a little bit just to help, and I dropped the CPU pass blocking.

Anyways, let me know how the new set plays. Thanks again guys.
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Old 08-13-2009, 05:58 AM   #10 (permalink)
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Re: G2thecore's custom sliders

Do you have settings for injury/fatigue?
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