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Old 07-08-2012, 11:26 AM   #61
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Re: fellaz, what about this idea!!!

Sorry for the back to back post. I managed to figure out how to edit all defensive players catch ratings without having to do them one at a time, all put at zero. Also using the recommendations posted above, i put everthing but int/fumbles/and injuries at 0.

Using Convince 2012-2013 franchise file, i played again as the panthers and a highly competitive/realistic/fun game against the bucs. Even with 0 catching ints still happened but not alot like before. These play great! Thanks for the tips fellas.
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Old 07-08-2012, 02:22 PM   #62
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Re: fellaz, what about this idea!!!

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Originally Posted by pantherfan_forever17
Sorry for the back to back post. I managed to figure out how to edit all defensive players catch ratings without having to do them one at a time, all put at zero. Also using the recommendations posted above, i put everthing but int/fumbles/and injuries at 0.

Using Convince 2012-2013 franchise file, i played again as the panthers and a highly competitive/realistic/fun game against the bucs. Even with 0 catching ints still happened but not alot like before. These play great! Thanks for the tips fellas.
That's great to hear did you put interception at 40 that and making a custom playbook really was the reason that Farve went off on me (and my defense).
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Old 07-08-2012, 05:33 PM   #63
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Re: fellaz, what about this idea!!!

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Originally Posted by chibears96
That's great to hear did you put interception at 40 that and making a custom playbook really was the reason that Farve went off on me (and my defense).
Just downloaded Convince rosters and set all DB's catch to 0 and aggression for everyone at 1 except for Wideouts and tightends which i set to 127(just trying something new). Int i set at 40, and WOW the QB play was great first game Eli vs Romo CPU vs CPU Romo 61% pct 250yards 2 td Eli 65% pct 340 yards. I'm really starting to think I finally found the right aggression rating combo.
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Old 07-09-2012, 05:21 PM   #64
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Re: fellaz, what about this idea!!!

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Originally Posted by chibears96
Just downloaded Convince rosters and set all DB's catch to 0 and aggression for everyone at 1 except for Wideouts and tightends which i set to 127(just trying something new). Int i set at 40, and WOW the QB play was great first game Eli vs Romo CPU vs CPU Romo 61% pct 250yards 2 td Eli 65% pct 340 yards. I'm really starting to think I finally found the right aggression rating combo.
Yeah i did put int at 40 like you said. As for custom playbook, i dunno how to do that without messing up the cpu controlled teams in franchise mode. Perhaps i would give them the wrong plays. So i just leave the default playbooks. I dunno how to go about changing it, any tips on how to get started? Since i've owned the game since 2005 ive never touched the playbook portion of the game. To be perfectly honest i dont have the patience and i'd be a total noob at changing them. Hmm for human vs cpu play (such as franchise mode) would it be recommended to the aggression change too? I haven't did that yet. I'm thinking it would prevent big plays, with aggression being that low perhaps the defense (cpu) would be less like to pick off a pass but would rather choose to knock the ball down, and also less likely to over pursue thus not being in the wrong place at the wrong time with runs/passes. maybe though that's not what aggression does?
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Old 07-10-2012, 12:15 AM   #65
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Re: fellaz, what about this idea!!!

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Originally Posted by pantherfan_forever17
Yeah i did put int at 40 like you said. As for custom playbook, i dunno how to do that without messing up the cpu controlled teams in franchise mode. Perhaps i would give them the wrong plays. So i just leave the default playbooks. I dunno how to go about changing it, any tips on how to get started? Since i've owned the game since 2005 ive never touched the playbook portion of the game. To be perfectly honest i dont have the patience and i'd be a total noob at changing them. Hmm for human vs cpu play (such as franchise mode) would it be recommended to the aggression change too? I haven't did that yet. I'm thinking it would prevent big plays, with aggression being that low perhaps the defense (cpu) would be less like to pick off a pass but would rather choose to knock the ball down, and also less likely to over pursue thus not being in the wrong place at the wrong time with runs/passes. maybe though that's not what aggression does?
Well more testing with my aggression rating what I was hoping it would accomplish is have the QB utilize more short passes, and less bullet passes to a wide out who has a safety over top.
I believe RB's find holes better and faster with there aggression low. Wideouts and tightends need high aggression because it does help them catch better. To tell the truth I wasn't thinking about the defense much, but it still worked out well. The most amazing thing is how inconsistent the stats were. Peyton Manning torched the chiefs defense for 70% 300 plus yards and they won 40-0. Now today I can't get a qb to pass over 50%, and the three games I did let finish each qb was between 40-50%. So, what my playbooks do is use only plays that are high percentage or always work. Yes, it does take forever and forthe most part isn't very fun, but is well worth it. If you don't like doing it then you shouldn't no reason to spend your time doing something you don't want to thats why we have roster makers! So maybe in a couple of hours I will add my base playbook which features.

Better kick punt return success i've had Cribbs andGinn jr return one on me. Watch out for Hester now!

Alot of short passes and shovel passes which boosts completion percentage.

The CPU utilizes there running game.
And in the future I will try in add as many playbooks as possible its not perfect but even if the cpu has a horrid passing game that would usually equal a 25 34 percent completion percentage will be improved.
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