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Ratings guide - xls attached

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Old 09-12-2008, 10:53 AM   #21 (permalink)
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Re: Ratings guide - xls attached

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Originally Posted by puja21
there's no way around this. exactly the same thing in my rosters. QB stats are a little high, but need to be to get good CPU v HUM QB play...
Agreed.

As part of some of my historic team/sets, I rated the QBs very high in many areas...even used ratings between 100-127, and you still see them throw into double and triple coverage for 2-3 picks a game. They'll be supermen in the simmed games for the most part, but on the field CPU QBs still struggle to a great degree...regardless of ratings.

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Old 09-13-2008, 11:37 AM   #22 (permalink)
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Re: Ratings guide - xls attached

One thing I have found that increases the effectiveness of QBs against me is to hike up the secure ball stats for receivers. I regularly see the opposing QB throwing between 40-50%. I am using Puja's rosters from last year by the way. I tried numerous things in scrimmage mode but by adding all receivers to 99 secure ball I saw two games with CPU passing percentages above 60% and this was reflected in what I saw scrimmage mode also.

I assume there are other who have tried this but I will have to see if it was merely a fluke but I don't think it looks that way.
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Old 09-13-2008, 12:17 PM   #23 (permalink)
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Re: Ratings guide - xls attached

Yes, upping holding onto ball as well as catch ratings for RBs and Receivers does help the on the field gameplay. I don't recommedn 99 for everyone, but the range I use is between 75-99. I use mostly 85 and up for WRs, and maybe a bit lower numbers for the RBs. If you look at my guide that is one area that I recommend be edited. Run Route for Receivers and Backs is another key area for better QB play.

However, that is also a contributor to the inflated simmed QB stats and WR stats as well. Increases realsim on the field, but the sim stats take a hit. Again, it is pretty much a pick your poison thing.

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Last edited by capa; 09-13-2008 at 12:19 PM.
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Old 09-13-2008, 12:49 PM   #24 (permalink)
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Re: Ratings guide - xls attached

And run route as well, especially for RB's and that occasional FB that deserves it.
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Old 09-18-2008, 01:55 PM   #25 (permalink)
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Re: Ratings guide - xls attached

A quick question regarding pass defence.

I noticed Puja sets his Aggression to 1 for corners but not safeties, is there a particular reason for that? I assume there is. I'm just trying to get a handle on each of the stats. It seems like the aggression stat has different implications for each position is that correct?
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Old 09-18-2008, 02:18 PM   #26 (permalink)
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Re: Ratings guide - xls attached

you could set AGG to 1 for safeties too & they would behave a little tighter in man coverage just like the corners. i left it at min 24 b/c they are in zone so much more often for most defenses (frequently downs one & two at least, plus third & short) & they blitz more too. when safeties are that "help defender" coming over to breakup a play, a slightly higher AGG is actually more favorable IMO

in the file im currently developing, AGG (for non-cornerback defenders) is determined by the # of "plays ended" by the defender in 2007 & what percent of the team's total "plays ended" that represented-- be it a tackle, sack, pass defensed, INT, forced fumble, push out of bounds, etc. At MLB for instance, Zach Thomas had the highest % (just ahead of Patrick Willis) & Willis had the highest total # of plays.

initial testing is pretty good; on third & short esp I am seeing these high AGG star players closing more quickly on ball carriers & filling holes w/ great burst... often diving over the pile to meet the leaping runner in midair & succesfully defeat the play. And the good part is, if the changes turn out to be unfavorable for whatever reason, I can quickly remedy AGG back w/ the global editor without changing the OVR rating at all since AGG isn't part of that equation.

Last edited by puja21; 09-18-2008 at 02:20 PM.
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Old 09-18-2008, 06:15 PM   #27 (permalink)
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Re: Ratings guide - xls attached

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Old 09-18-2008, 07:37 PM   #28 (permalink)
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Re: Ratings guide - xls attached

Yes,you DO need to keep safeties aggression up because what would Bob Sanders,Troy Polomalu and Roy Williams...just to name a few...be without a reasonable degree of aggression.1 aggression would certainly not cut it.
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Old 09-19-2008, 07:51 PM   #29 (permalink)
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Re: Ratings guide - xls attached

Quote:
Originally Posted by puja21
you could set AGG to 1 for safeties too & they would behave a little tighter in man coverage just like the corners. i left it at min 24 b/c they are in zone so much more often for most defenses (frequently downs one & two at least, plus third & short) & they blitz more too. when safeties are that "help defender" coming over to breakup a play, a slightly higher AGG is actually more favorable IMO

in the file im currently developing, AGG (for non-cornerback defenders) is determined by the # of "plays ended" by the defender in 2007 & what percent of the team's total "plays ended" that represented-- be it a tackle, sack, pass defensed, INT, forced fumble, push out of bounds, etc. At MLB for instance, Zach Thomas had the highest % (just ahead of Patrick Willis) & Willis had the highest total # of plays.

initial testing is pretty good; on third & short esp I am seeing these high AGG star players closing more quickly on ball carriers & filling holes w/ great burst... often diving over the pile to meet the leaping runner in midair & succesfully defeat the play. And the good part is, if the changes turn out to be unfavorable for whatever reason, I can quickly remedy AGG back w/ the global editor without changing the OVR rating at all since AGG isn't part of that equation.
It doesn't surprise me that Zach Thomas and Patrick Willis are at the top in those categories but I think that while they're very good players(especially Willis at this point)it's more of a direct result of the teams they played on and an indictment of the players around them.

James Farrior and Ray Lewis,for instance,had a James Harrison and Bart Scott to make plays.

I certainly respect and commend you for the work you're putting into it.I don't think I told you that I really enjoyed your files the past couple of years since going to the Xbox.
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Old 09-20-2008, 12:47 AM   #30 (permalink)
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Re: Ratings guide - xls attached

^ya i definitely agree with that

AGG is just set that way in an attempt to emulate that slice of reality in the game to whatever degree is possible

ie whatever the reason (only playmaker out there, soft schedule, etc) i still want Willis flying to the ball on run plays more dramatically then his teammates, compared to the steelers/ravens/etc where a # of good players are more likely to make plays than just one in particular

not sure if it will have a dramatic impact (or any for that matter), but it seems to improve gameplay a little from my POV based on intial testing... & at any rate at least adds one more tangible mirror of reality in the ratings themselves (Kind of like high composure may not have any impact out side of QB/K/P, but it looks nice to see the saavy vets having a higher attribute there among the other position players)
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