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BigDmo's AC Sliders

This is a discussion on BigDmo's AC Sliders within the EA Sports NCAA Basketball Sliders forums.

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Old 01-08-2010, 01:28 PM   #31
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Re: BigDmo's AC Sliders

Quote:
Originally Posted by Millennium
Just curious - how have the fouls been for you with these settings?
In the three games I've played with these I've only gotten to the line five times...Not nearly enough especially when I'm attacking the basket on a consistent basis.

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Old 01-08-2010, 04:49 PM   #32
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Re: BigDmo's AC Sliders

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Originally Posted by jkra0512
In the three games I've played with these I've only gotten to the line five times...Not nearly enough especially when I'm attacking the basket on a consistent basis.
I have found that these settings really create a fair foul number between teams. There are games where I will get to the line more, and when they will. I think its better than every contact inside being called a foul on the user and no fouls called on the CPU
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Old 01-12-2010, 01:23 PM   #33
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Re: BigDmo's AC Sliders

I moved fatigue up to 100, but other than that I didn't touch anything. Really enjoying the sliders so far!
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Old 01-12-2010, 06:36 PM   #34
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Re: BigDmo's AC Sliders

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Originally Posted by krildog
I moved fatigue up to 100, but other than that I didn't touch anything. Really enjoying the sliders so far!
Why 100?
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Old 01-12-2010, 08:53 PM   #35
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Re: BigDmo's AC Sliders

have this sliders fixed the cpu offense of just moving the ball for 15 seconds, just to dump it down low and the C/PF takes a jump shot that is very easy to block???
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Old 01-12-2010, 10:54 PM   #36
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Re: BigDmo's AC Sliders

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Originally Posted by pezone
have this sliders fixed the cpu offense of just moving the ball for 15 seconds, just to dump it down low and the C/PF takes a jump shot that is very easy to block???
No slider set will fix that, however I must say with mine the post guy doesn't really try and do something every possession
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Old 01-14-2010, 03:48 PM   #37
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Re: BigDmo's AC Sliders

I don't know if it's the sliders or the defenses I run, but I've actually had the CPU to run the shot clock WAY down on many occasions. I've even gotten them to commit a few shot clock violations. Like I said, I don't know if it's the sliders or not, but I don't see a really high number of quick possessions.
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Old 01-14-2010, 05:35 PM   #38
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Re: BigDmo's AC Sliders

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Originally Posted by nolan273
I don't know if it's the sliders or the defenses I run, but I've actually had the CPU to run the shot clock WAY down on many occasions. I've even gotten them to commit a few shot clock violations. Like I said, I don't know if it's the sliders or not, but I don't see a really high number of quick possessions.
I think its just good defense
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Old 01-18-2010, 03:00 PM   #39
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Re: BigDmo's AC Sliders

I'm looking forward to giving these a trial run. When I first put the game in a month ago, I jumped right into a slider set that didn't feel right. I actually went back to the default settings just to find out where the game needed tweaking to my liking. I've played around with it a bit, but these seem like they would work nicely.

All of the positive comments certainly sway me as well. I'll give you guys an update once I get a few sample games in.
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Old 01-19-2010, 08:55 AM   #40
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Re: BigDmo's AC Sliders

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Originally Posted by Bigdmo9999
Why 100?
I didn't feel like my guys were getting tired and subbing in and out enough. I'm using auto subs right now and it seems like this makes for a better rotation of players in and out of the game and makes bench play more of a factor.
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