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Therizings Community Day Impression (so far)

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Old 07-29-2008, 02:04 AM   #31 (permalink)
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Re: Therizings Community Day Impression (so far)

can you elaborate when you say that skill moves are easier to execute?
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Old 07-29-2008, 04:57 AM   #32 (permalink)
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Re: Therizings Community Day Impression (so far)

Quote:
Originally Posted by bad_philanthropy
Yeah I'm incredibly eager to know if no real focus on manager mode means that the cpu won't change up its lineups at all again.
Ok. A 12 hour day at the studio (plus a few Ketl on the rocks after) and the day is completed.

BP, I asked him (David Rutter) this question word for word in my 15 minute interview. I made it a point to give the example of a team playing a league match on the weekend, a CL game midweek, and another league fixture on Sunday. I also stated that it's feasible to think that a player with low stamina ratings may have to sit out a match. If that's the case why are we seeing the same lineup for the CPU every week?

David made it clear to me that they have yet to figure out the fatigue on a match by match basis. They can do it within a game, but not match by match.

I made it very clear to him and the other developers that the members of our community play a lot of MM and against the CPU and he does know that MM needs to be updated. They want to do this next year. Also try to remember this is his first year on the game. Don't misconstrue that as an excuse because when I mentioned many of the issues that we had with the game last year he completely agreed. He just stated that they wanted to get the gameplay finished first. MM is a huge mode in the game that can't just be fixed with a tweak here and there.
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Old 07-29-2008, 04:59 AM   #33 (permalink)
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Re: Therizings Community Day Impression (so far)

Quote:
Originally Posted by Vince
can you elaborate when you say that skill moves are easier to execute?
It's kind of tough to explain Vince but, because they have improved the controls and response the player seems to move into the animation a lot quicker.

I never used tricks in 08 because I couldn't remember how to do them all. Playing today I just held the LT and moved the RS and the tricks almost seemed automatic and believable.
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Old 07-29-2008, 05:14 AM   #34 (permalink)
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Re: Therizings Community Day Impression (so far)

A couple other observations:

SKILL LEVELS

I played 08 on PRO level and could win games on the WC level. In this 80% build of 09 I'm getting my a** handed to me on Semi Pro. At times I'm even struggling to get off shots.

Arsenal 5 Milan(me)-1

West Ham 2 Arsenal(me)-0

Spurs 3 Arsenal(me)-0

Just like in EURO, you cannot play 09 the same as you did 08. You'll need to adjust your playing style based on the new tactics system which is very well done.

This is by far my favorite part of the new game. The producers will ship the game with tactics already loaded for each team. They will guess based on their knowledge of the teams. Admittedly they know they won't be right in a lot of cases so they will look to the community for help. You'll be able to download tactics from the EA Locker.

Because of the new tactics, every team plays differently and the CPU does adjust on the fly during the game based on the score and situation. This is probably the main reason I was getting beat. I did not adjust the tactics. Your CPU teammates adjust their positioning and runs based on the tactic settings.

Here are the options for tactics:

OFFENSE

Build up
Speed
Pass
Positioning-Free form or Organized

Chance Creation
Passing
Crossing
Shooting
Postioning-Free form or Organized

DEFENSE

Pressure
Aggression
Team Width
Back Line-Offsides Trap or Cover
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Old 07-29-2008, 05:20 AM   #35 (permalink)
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Re: Therizings Community Day Impression (so far)

Last thing for tonight that I wanted to mention was about the fouls. Let me just say that they are probably tired of hearing me ask about it.

Not only has the collision system been totally overhauled for the better, so to has the referee system.

I spoke with gameplay producer Aaron McCarty about the lack of free kicks/set pieces in the game because of the lack of fouls. He assured me that you will see more fouls called in the final version. I saw a minimal number of fouls in the games I played today. I will bring it up again tomorrow to try to get more info.

That's it. I'm done.....for today.
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Old 07-29-2008, 05:21 AM   #36 (permalink)
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Re: Therizings Community Day Impression (so far)

Quote:
Originally Posted by Spanky
Any word on whether they added any leagues, individual teams or national teams? Or if they took any out?
That was info that they wouldn't give out today. Stay tuned.
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Old 07-29-2008, 05:23 AM   #37 (permalink)
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Re: Therizings Community Day Impression (so far)

Quote:
Originally Posted by TheUglyOrgan
I honestly think I would rather have gameplay fixes than Manager Mode fixes. If FIFA 09 can give me a gameplay fix and FM 08/09 can give me a manager fix, I'll be set.

All fifteen new stadiums being generic sucks a little, but I'm glad there are more choices. The key is making sure 50% + of the teams don't have the same generic stadium as they did in 08.

I got the impression when asking this question that if a team is playing in Italy they will have that country's generic stadium assigned to them in MM. I'll try to confirm.
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Old 07-29-2008, 05:26 AM   #38 (permalink)
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Re: Therizings Community Day Impression (so far)

Quote:
Originally Posted by Bahnzo
So what speed will online play be at, or will it be a choice?

Is there going to be anything to discourage people from playing the same 4-5 teams online?

And mentioned earlier: have they fixed the leagues in terms on playing home/away games. As it is you can only play 1,3,5, etc games against other teams. Hardly realistic.
I'll try to get this tomorrow. I will say though that they have been very tight lipped about anything Online related. They have an announcement to make at Leipzig.

Additionally, we were playing an older build because the newest build has features/modes that we weren't supposed to see..
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Old 07-29-2008, 05:31 AM   #39 (permalink)
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Re: Therizings Community Day Impression (so far)

Quote:
Originally Posted by poster
How can they not implement fatigue for the CPU in MM? Unreal. The rest of the game sounds awesome, but I too mostly play MM and that really upsets me.

Therizing, can you ask them if they can allow us to change the CPU side before MM games to somewhat compensate for this major flaw? Is there still time?

Love the foul and card impressions.
BTW, I logged onto OS earlier this evening with the Global Product Manager and he read the first three pages of this thread with me. They will look into this as I mentioned that it could be a work around the no changing lineups by the CPU based on fatigue.
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Old 07-29-2008, 05:40 AM   #40 (permalink)
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Re: Therizings Community Day Impression (so far)

Do the skill stick moves actually create any space against the CPU this year?
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