Apparently they were in a nearby apartment loft...
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OnLive, the almost too-good-to-be-true streaming game technology unveiled at GDC this March, didn't have a booth at E3. Instead, they had a swank loft apartment a few blocks away from the convention center equipped with a standard residential broadband connection, an HDTV and a couple different ways to access their gaming service: a MacBook Pro with the OnLive software installed, and the OnLive "MicroConsole," a stand-alone interface with an HDMI output and support for up to four wireless controllers.
Over the course of about a half hour, I played three games on the service: two popular first-person shooters on the Mac client and a racing game on the MicroConsole. The company asked me to refrain from naming specific titles, but the names aren't important anyway. What's important is this: It works.
No, it's not perfect. I noticed both some slight input lag and minor degradation of the image quality resulting from compression. (The service scales the image resolution according to your connection speed - the higher your bandwidth, the more crisp the graphics will look.) But these faults hardly detracted from the overall experience of playing what are normally incredibly hardware-intensive games with practically no hardware at all. |
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http://www.escapistmagazine.com/arti...at-E3-It-Works