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The College Hoops 2K8 esoteric information thread (learn and discuss the arcane)

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Old 10-20-2008, 04:23 PM   #31 (permalink)
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Re: The College Hoops 2K8 esoteric information thread (learn and discuss the arcane)

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Originally Posted by koshi
I thought I should add:

It is not possible to invite a recruit for a campus visit if you have more than one game scheduled during the week. A recruit visit requires 35 points of time, and if you have two games that week your coaching staff only has 25 points of time.

Campus visits are a huge recruiting tool and help draw great interest from a recruit. So it is good to make sure you have certain weeks available for campus invites, especially before the early signing period. You can do this by checking the next season's schedule and making changes necessary, as explained in post #6 of this thread.
Also - the recruit has to have at least 75% (I think) interest to come for a campus visit.
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Old 10-20-2008, 06:23 PM   #32 (permalink)
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Re: The College Hoops 2K8 esoteric information thread (learn and discuss the arcane)

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Originally Posted by moe_42
Also - the recruit has to have at least 75% (I think) interest to come for a campus visit.
Yeah it's something like that... I think it says in the tip menu...

But I forgot about the time required for a campus visit and almost lost a nice 4 star center in the early recruiting period. It would've been a huge set back for my legacy.
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Old 10-21-2008, 01:12 PM   #33 (permalink)
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Re: The College Hoops 2K8 esoteric information thread (learn and discuss the arcane)

Has anyone figured out sliders so that the defense doesn't hang back in the 2-3 or 3-2 zone? I'm talking about if the offense passes it to their guards on the wing, the pg or sg will run into the paint, then run out to the wing to cover, which usually ends up in a popped 3.
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Old 10-22-2008, 12:05 AM   #34 (permalink)
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Re: The College Hoops 2K8 esoteric information thread (learn and discuss the arcane)

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Has anyone figured out sliders so that the defense doesn't hang back in the 2-3 or 3-2 zone?
While playing zone, or any defense for that matter, I've found it best to keep an eye on your entire defense to make sure your guys are in the best defensive position... And then use icon defensive switch to make adjustments as necessary.
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Old 10-22-2008, 01:08 AM   #35 (permalink)
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Re: The College Hoops 2K8 esoteric information thread (learn and discuss the arcane)

Yeah, when running a zone, which is very rare for me, I keep an eye on the SF/PF because they have the tendency to do the dumbest thing such as letting a great shooter camp out in the corner without shading closer to him before he receives a pass. I frequently switch to them one or even two passes ahead of time if necessary and get them into a better position. Zones are not very well done in this game unfortunately.
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Old 10-22-2008, 09:50 AM   #36 (permalink)
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Re: The College Hoops 2K8 esoteric information thread (learn and discuss the arcane)

Yeah, I make sure to track each player. The thing is, any time they swing the ball to one side the guard sags in the middle, running an L pattern into the paint and then out, instead of just a curve around the circle over to the ball. Just wanted to see if changing speed or something would fix that.

I like to run the zone because it makes the game seem more like college basketball to me - I just like zone more.
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Old 10-22-2008, 10:20 AM   #37 (permalink)
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Re: The College Hoops 2K8 esoteric information thread (learn and discuss the arcane)

I use it as a change of pace every once in a while but never run it more than three possessions in row unless I'm in a closed legacy. Just like IRL, I'm a fan of changing defenses throughout the game to prevent the offense from getting comfortable.
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Old 10-24-2008, 05:44 PM   #38 (permalink)
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Re: The College Hoops 2K8 esoteric information thread (learn and discuss the arcane)

wow...lovin this thread! Where were you a year ago??!!
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Old 10-24-2008, 07:22 PM   #39 (permalink)
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Re: The College Hoops 2K8 esoteric information thread (learn and discuss the arcane)

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...Where were you a year ago??!!
Playin' games on my PS2.
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Old 10-24-2008, 09:05 PM   #40 (permalink)
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Re: The College Hoops 2K8 esoteric information thread (learn and discuss the arcane)

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Originally Posted by muggins
Yeah, I make sure to track each player. The thing is, any time they swing the ball to one side the guard sags in the middle, running an L pattern into the paint and then out, instead of just a curve around the circle over to the ball. Just wanted to see if changing speed or something would fix that...


Ya know... This really touches on one of the finer points of the game. When what you're describing happens, it is an instance of the offense being successful in the flow of the game. You'll notice that when on offense a team is more likely to have success when running a play and trying to get into rhythm. Simply dribbling down the court with your star perimeter player, busting a couple of isos, and then trying to fire up a fade away runner simply doesn't work in this game... Or if it does it doesn't work often.

This game is pretty much weighted to the sim side of things, almost to a fault. I say almost because once you figure out how to work with within the sim elements, then you start to see the beauty of the game, and things start to free up and become more fluid.

Getting into that rhythm on offense is key, and so to have success on defense you must disrupt that rhythm. Little things like changing your defense, applying manual double teams, and putting your best defender on someone lighting you up can make a big difference.

This same approach of disruption must be applied when trying to stop the 3 from the 2-3 or 3-2 zone. This disruption must come from you however, and you cannot expect the CPU to apply it for you. You have to take control of the defender in question and anticipate the pass, getting in the shooter's face after the pass is made. If you sit back and allow the play to develop without any real attempt at breaking the flow of the offense, they're going to give you fits.

Last edited by koshi; 10-24-2008 at 10:16 PM. Reason: a bevy of typos
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