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My Legacy Mode wishlist...

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Old 11-05-2009, 10:59 AM   #1 (permalink)
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My Legacy Mode wishlist...

1) Get rid of the training games.

At worst, people find them impossibly hard. The frustration of not being able to do them, combined with the dread that you won't be able to compete at later stages of the Legacy really puts a damper on the excitement.

At best, people (ie. me) find them far too easy. After 15 fights or so, the training games become a necessary evil and really detract from the pre-fight drama because they're so boring and monotonous. They also have another effect, which leads me to...

2) Get rid of the stat progression altogether.

If you're one of the people that find the training too hard, you likely never finished a Legacy, or if you did, you did it on a difficulty level easy enough that it wouldn't mattered if you trained or not, so this isn't for you.

For those of us that found the training games easy, stat progression is a joke. By the end of all 3 of my Legacies, I had over 90 in every stat. I wasn't a counterpuncher, or a stick-and-move guy, or a knockout artist. I was a superhuman hybrid of ALL 3. It's far too easy to dominate in the late Legacy because not only are all of your stats high, you don't really have any strengths or weaknesses that you need to plan around. Which leads to...

3) Scouting reports!

For all of the ridiculosity that is the stat database in this game (it literally keeps track of everything), it's overdone. Yes, we want "sim" but we don't want a mathematical simulation, we want a GAME. When I click on my next opponent, or when I'm scheduling a fight and looking for somebody to fight, all I see are numbers. I want to see INFO. Is he a southpaw? What are his tendencies? Is he going to run away? Or is he going to come at me fists flying? Does he have damage previous fights that I can exploit? For all of the talk about "styles win fights" the styles in this game are horribly shallow and poorly implemented (see #2).

4) Upgrade the email system, we don't run terminals anymore.

I'm not sure why they even have this. It's a series of "Hey, something happened, hit the B button 6 times and open the Legacy menu and wade through stats to see if you can find something cool!" When a belt changes hands, tell us who it was. Who did he fight? What was the outcome - a decision or a KO? This one should be VERY easy to do.

5)Undercards - integrate the Legacy calendar with the in-game action.

If you got a fight night on the calendar and open it up, it lists all the fights happening at a certain location that night. It's cool to see who else is fighting on your card. The atmosphere would be SO much better if that carried over to the ring action. But as it stands now, every fight I fight is the main event. There's nothing like checking the calendar the night of my fight to see that I, the #31 Flyweight, am fighting on the undercard of a televised heavyweight championship bout, only to hear Joe and Ted welcome me to tonight's Main Event.

6) Fix the little cosmetic bugs.
Has anybody fought Donny Li, or Donny Kim, or Lee Kim, or Hugh Li? They all look the same (Asian) and they're ALL from Atlanta. Weird.

For whatever reason, the game does a really GOOD job of matching ethnic names with faces. And no, I'm not being racist, I'm just being honest. Guys named Alvarez aren't generally African-American in the game, and guys named Kim usually look Korean. Unfortunately, the game DOESN'T do a good job of picking names in general. In one of my legacies, there were ELEVEN guys with the last name Li in the top 50, in MY weight class alone. And of course, they're all from either Atlanta or Baltimore.

6) Unlockable items don't have to be stupid.

Instead of making me beat Cotto to be able to wear his trunks, make me win fights to get an endorsement contract with Reebok. Little things like this really improve the immersion aspect of the game. I REALLY want those new two-tone Grant gloves. So make me buy them. Or better yet, let me get the attention of a marketing exec and Grant and let them give them to me.

7) Going back to #1 and #2 above.

I would really like to see 2 things replace the pre-fight training mechanic. One of them would be permanent and the other transitive.

First, I'd like to be able to hire trainers. Certain trainers might give a bonus to hand speed, some might improve defense, but none of them would improve everything. Make the player pick and choose how they want to fight. Even better - let the player hire a different trainer SOLELY because he knows that to win the next fight (see #3 above) he needs to improve his hand speed.

Of course, better trainers would cost more money, so fights would need to have purses. The enhancement effects of a trainer would be permanent, as long as the trainer is retained. There are other things that could be added in the "permanent" boost category, but trainers would be the big one.

On the transitive side, you could add per-fight bonuses using nutrition, workouts, and several other things. More importantly, this mechanic could be used to give the game a real STORY, instead of just making it an integer-based progression to 100%. If I decide to go out partying instead of hitting the gym, give me a popularity boost and dock me some stamina points. Maybe all the beer causes me to not make weight? But by failing to make weight, I get the chance to book a different fight worth more $$$. You could even have different choices for workouts, like speed vs. strength, but make them give bonuses that go away after the fight.

That's all I have for now. Please feel free to add to it.
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Last edited by parker002; 11-05-2009 at 12:16 PM.
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Old 11-05-2009, 02:14 PM   #2 (permalink)
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Re: My Legacy Mode wishlist...

Well thought out!

My additions would be to the Career Mode. Specifically...


1.) Being able to create and control multiple fighters (mulitple weight classes) in one career mode. and by extension create some sort of online career mode, where you and your friends could compete in the same weight division (or different) in the same career mode online.

2.) Control a stable of fighters. Along the lines of the multiple fighters in a career, have a create-a-gym mode, where all of your boxers train and fight out of.

3.) At the end of a career, have your boxer retire and become a trainer. Once your career is over, go into some sort of new creation screen, to continue with a new young up-and-coming boxer.

4.) Start careers with a little more variety. Allow boxers, just starting out to be really good at one aspect of the game, yet have weaknesses that would have to be developed moreso, throughout their career. This is actually a more realistic way to handle the beginning of a career, vs. starting out with low ratings across the board. Think Tyson, coming out and dominating the sport with lighting quick hand/head speed, and killer power, but lacking some other key element that can be exploited, uless you develop that skill throughout your career, as you move up the ranks.

5.) Olympic amateur career-mode. Add an Olympics training and competition component to the amateur portion of the career.
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Old 11-05-2009, 05:01 PM   #3 (permalink)
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Re: My Legacy Mode wishlist...

Loving the thread.

1. Get rid of training games. Have a training system like they have in VB 2.
2. Get rid of the stat building. Make it optional.
3. Include all weight classes
4. Player gets older and looks older.
5. More fighters...To many times are you fighting the same guys over and over.
6. More realistic records for the fighters...It was OK this year but could be better.
7. Add a "My Player"/"Super Star"/ Story mode to the dynasty and with a few diifferent directions you can take. This is optional to open ended dynasty
8. Real belts would be nice and more belts like in VB2
9. Implement promoters and politics of the sport.

Really just make the career mode like a big budget version of VB2.

Oh and add one punch KO's.
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Old 11-05-2009, 11:06 PM   #4 (permalink)
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Re: My Legacy Mode wishlist...

Quote:
Originally Posted by ausar72
4.) Start careers with a little more variety. Allow boxers, just starting out to be really good at one aspect of the game, yet have weaknesses that would have to be developed moreso, throughout their career. This is actually a more realistic way to handle the beginning of a career, vs. starting out with low ratings across the board. Think Tyson, coming out and dominating the sport with lighting quick hand/head speed, and killer power, but lacking some other key element that can be exploited, uless you develop that skill throughout your career, as you move up the ranks.
This.

When I was thinking about styles and such, this is exactly what I was thinking about.

They need to come up with some way for fighters to get SMARTER instead of stronger/faster/etc.
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Old 11-05-2009, 11:07 PM   #5 (permalink)
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Re: My Legacy Mode wishlist...

Quote:
Originally Posted by drewbaby1414
4. Player gets older and looks older.
Great one.

Quote:
Originally Posted by drewbaby1414
6. More realistic records for the fighters...It was OK this year but could be better.
Excellent. I can't believe I missed this one! Too many DRAWS.
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Old 11-06-2009, 09:26 PM   #6 (permalink)
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Re: My Legacy Mode wishlist...

Where were you when I was gathering the Fight Night Round 5 wishlist? I sent a Document to the EA Fight Night Round 4 Producers already.


This is a photo of the Wishlist index that Brizzo had taken to let me know he had recieved the wishlist.



The Document is 35 pages long with CAB Document by itself. http://www.filepanda.com/file/fcbbni10u1g5/


Post your ideas here because the producers still go to the Feedback and Wishlist Forums
http://forum.ea.com/eaforum/forums/show/379.page
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Old 11-06-2009, 09:32 PM   #7 (permalink)
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Re: My Legacy Mode wishlist...

I hate how a boxer loses points from stuff that most fighters have naturally....like strength,chin, heart,etc; .
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Old 11-07-2009, 12:21 AM   #8 (permalink)
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Re: My Legacy Mode wishlist...

Quote:
Originally Posted by SHAKYR
Where were you when I was gathering the Fight Night Round 5 wishlist?
Playing the game.

You put the wishlist together too soon.
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Old 11-07-2009, 01:37 AM   #9 (permalink)
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Re: My Legacy Mode wishlist...

Quote:
Originally Posted by parker002
Playing the game.

You put the wishlist together too soon.
I'm almost an expert at this and I have direct contact with the producers; when it was sent was the ideal time to put the wishlist together...the producers are in the planning stages now. Many fans wait until it's too late to put ideas and suggestions in the game.

Fans wait until they see an advertisement or the game is announced publicly. I use my inside contact to find out when the time is right and now was. The producers asked for the wishlist and I posted here to let fans know a month and a half ago.

http://forum.ea.com/eaforum/posts/list/90/314728.page
Quote:
Originally Posted by EA_MikeMahar

Apologies for entering the fray so late ...
The development team have been in constant contact with members of the community team via email but I'd like to take the time to publicly thank each of you…especially our forum mods…for contributing to the wish list.
I’ve read the doc multiple times and keep a printed copy on my desk which other dev team members borrow and review.
We appreciate your passion for the game and we’re striving to improve and deliver as much of what you’re asking for as possible.
That said, I think everyone should keep in mind it is unlikely we’ll be able to deliver every feature being requested…but we’ll try our best.

For the record…
There is another Fight Night 4 DLC Pack and Title Update coming out that addresses some of the issues brought up in this forum.
I CAN’T give you the exact details and dates yet but the development team has not dropped FN4 and moved on.

Thanks again for your suggestions....keep them coming.

-Mike
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Old 11-08-2009, 04:51 PM   #10 (permalink)
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Re: My Legacy Mode wishlist...

Quote:
Originally Posted by SHAKYR
I'm almost an expert at this and I have direct contact with the producers; when it was sent was the ideal time to put the wishlist together...the producers are in the planning stages now. Many fans wait until it's too late to put ideas and suggestions in the game.
Because most fans are STILL PLAYING the game when the developer has already moved on to their next paycheck. That's just the way it is.

Many of the things that need fixed in Legacy mode aren't noticed until very late in the Legacy, and some of them don't become apparent until you've played the mode 2 or even more times.

I understand what you're saying, but it's just not practical. Nobody is interested in talking much about Fight Night Round FIVE when they're still knee deep in Fight Night Round FOUR.
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