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EA Reveals December DLC Pack For Fight Night Round 4 (Press Release)

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Old 11-03-2009, 11:55 PM   #31 (permalink)
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Re: EA Reveals December DLC Pack For Fight Night Round 4 (Press Release)

This is awesome!! After seeing the great jobs they did previously with DLC, I absolutely cannot wait.
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Old 11-04-2009, 12:07 AM   #32 (permalink)
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Re: EA Reveals December DLC Pack For Fight Night Round 4 (Press Release)

These all sound great as i'm an almost exclusive online player. I was in the top 100 in the heavyweight OWC for the first few months but grew tired of having to deal with an increasing amount of cheese.

If this patch works as planned, this game could be SIM and epic. If they could only work on the jab and the cross.
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Old 11-04-2009, 12:09 AM   #33 (permalink)
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Re: Fight Night Round 4 DLC Gameplay Updates Revealed

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Originally Posted by chefdad
regardless of the negativity, I'm super looking forward to getting back into this!
The description on those fixes has me drooling.
I'm not being negative, I'm just being honest. This game had great potential, but the more DLC they release, the more they move this towards being a game that is online ONLY.

I feel like they're ignoring the offline player, when the offline game needs CONSIDERABLE work.
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Old 11-04-2009, 12:29 AM   #34 (permalink)
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Re: Fight Night Round 4 DLC Gameplay Updates Revealed

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Originally Posted by parker002
I'm not being negative, I'm just being honest. This game had great potential, but the more DLC they release, the more they move this towards being a game that is online ONLY.

I feel like they're ignoring the offline player, when the offline game needs CONSIDERABLE work.
I definately feel you on the online only thing. It really does seem like all offline stuff has been ignored.
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Old 11-04-2009, 04:28 AM   #35 (permalink)
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Re: EA Reveals December DLC Pack For Fight Night Round 4 (Press Release)

I'm loving how the devs are supporting this title. Team did a great job with the game from the start, and now they're dropping DLC on us left and right improving on an already stellar title, I can dig that.

Wonder what the "various bug" fixes are? Them boys tweaking this game to perfection no doubt.

This is the first boxing title that gives "Hajime Boxers Road" a run for its money. I cant even IMAGINE what Round5 has in store, I'm feindin already, lol.
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Old 11-04-2009, 04:31 AM   #36 (permalink)
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Re: Fight Night Round 4 DLC Gameplay Updates Revealed

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Originally Posted by parker002
I'm not being negative, I'm just being honest. This game had great potential, but the more DLC they release, the more they move this towards being a game that is online ONLY.

I feel like they're ignoring the offline player, when the offline game needs CONSIDERABLE work.
I think offline is great, I got hooked playing online for a couple of months and just started another legacy....cant leave this **** be, I'm hooked on this one.
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Old 11-04-2009, 09:19 AM   #37 (permalink)
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Originally Posted by sva91
While Im pleased with the new improvements and DLC, I still think the main problem with this game is the counter system. I like to move around the ring, and effectively jab my opponent, and set up hooks and uppercuts. I can't stand how the game lets you counter a jab. You cant win unless you counter all day. They really need to just get rid of the counter system all together.....BTW I play with the counter window slider all the way down.
Are you a boxing fan? The hook and right hand are counters to jabs. I don't want arcadey game elements I want boxing.

.....I'm not only a fan I did the sport.
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Old 11-04-2009, 09:39 AM   #38 (permalink)
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Re: EA Reveals December DLC Pack For Fight Night Round 4 (Press Release)

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Originally Posted by SHAKYR
Are you a boxing fan? The hook and right hand are counters to jabs. I don't want arcadey game elements I want boxing.

.....I'm not only a fan I did the sport.
The AI uses, almost exclusively, STRAIGHTS as a jab counter. And yes, I am a boxing fan. I haven't EVER seen a jab that was 6 inches SHORT of it's target get countered. It happens all the time in the game...
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Old 11-04-2009, 09:44 AM   #39 (permalink)
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Re: Fight Night Round 4 DLC Gameplay Updates Revealed

Quote:
Originally Posted by TheCreep
I think offline is great, I got hooked playing online for a couple of months and just started another legacy....cant leave this **** be, I'm hooked on this one.
How many times have you played Legacy past the 35-fight mark?

Because halfway through my first Legacy, I would have absolutely agreed with you.

Halfway through my second, I would have probably told you that it was fun, but the training games were starting to get annoying and the fighting the same 5 guys over and over after I won the belt was getting boring.

Now, after completing Legacy mode 4 times, and reaching GOAT status thrice, I probably just shouldn't comment. I'm glad you're enjoying it. I was enjoying it at that point as well. But it needs SERIOUS work.
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Old 11-04-2009, 02:08 PM   #40 (permalink)
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Re: Fight Night Round 4 DLC Gameplay Updates Revealed

Man I got so excited about this news last night I popped in FNR4 and played my legacy for about 3 hours. I'm still fresh into it so it's fun at this point.
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