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Official Slider Discussion Thread

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Old 06-24-2009, 05:49 PM   #51 (permalink)
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Re: Official Slider Discussion Thread

Im going to experiment with the toughness, damage and power sliders

gotta have some fear of getting KOed in 2 sec ala UFC..jyst dont want it to be a KO fest...stamina slider wouldve been great
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Old 06-24-2009, 06:49 PM   #52 (permalink)
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Re: Official Slider Discussion Thread

Quote:
Originally Posted by phillyfan23
to force you to fight realistically, there needs to be a stamina slider.....it's ok now, but to achieve super sim stats we need to be scared to truly gas. right now its better than fnr3, but it's not really on realistic levels. In the game you can still throw 400 punches in 3 rounds as a heavyweight and still be near full function for the 4th round ( if you're not knocedk out by the cpu on their counters). In real life, his stamina is near finished with that kind of output.

If EA gives us a stamina slider via patch/DLC, this game can be tuned to a near perfection boxing sim

Tried the toughness bar? Might work. I bet mixing up some of the sliders could effect stanima.

But a stanima bar would be nice.

Last edited by CBMerling; 06-24-2009 at 06:54 PM.
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Old 06-24-2009, 07:09 PM   #53 (permalink)
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Re: Official Slider Discussion Thread

Alright, I had some preeeetty good welterweight bouts in fight now with this...Beware!!!!! LOL but give some feed back


G.O.A.T.

10 rounds
2mins
save by bell of
knockdown rule off
hud off
camera wide

Ref foul- 10
Ref awr- 10
Power- 10
Speed- 10
Damage- 10
Toughness- 10
Off awr- 0
Def awr- 10
Punch output- 0

These so far in many bouts force me to pick my spots, also despite toughness being up, I was still able to get/receive flash KD's, damage and power makes it so that you can get caugth with one clean shot and be in the stun stake(so this force me to box instead of slugging) but tougnhness counters it because now its not a KD/KO fest....Altho I dont know if having toughness up maxed will have the cpu getting up from every KD, but after my second KD using Cotto vs Pac Man, I couldnt get up.....I was also able to get inside without being flurried with punches(the cpu was sizing me uo just like I was)

my % is low(im working my str8's, jabs and hooks...most of my connects are when I counter or get a clean shot inside) my D could improve more...

someone test these for me pleeeeeaaase! but BEWARE especially against Tyson!
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Old 06-24-2009, 07:22 PM   #54 (permalink)
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Re: Official Slider Discussion Thread

Quote:
Originally Posted by juk34man
Alright, I had some preeeetty good welterweight bouts in fight now with this...Beware!!!!! LOL but give some feed back


G.O.A.T.

10 rounds
2mins
save by bell of
knockdown rule off
hud off
camera wide

Ref foul- 10
Ref awr- 10
Power- 10
Speed- 10
Damage- 10
Toughness- 10
Off awr- 0
Def awr- 10
Punch output- 0

These so far in many bouts force me to pick my spots, also despite toughness being up, I was still able to get/receive flash KD's, damage and power makes it so that you can get caugth with one clean shot and be in the stun stake(so this force me to box instead of slugging) but tougnhness counters it because now its not a KD/KO fest....Altho I dont know if having toughness up maxed will have the cpu getting up from every KD, but after my second KD using Cotto vs Pac Man, I couldnt get up.....I was also able to get inside without being flurried with punches(the cpu was sizing me uo just like I was)

my % is low(im working my str8's, jabs and hooks...most of my connects are when I counter or get a clean shot inside) my D could improve more...

someone test these for me pleeeeeaaase! but BEWARE especially against Tyson!
Could you post some round stats? I'll give it a shot with these soon.
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Old 06-24-2009, 07:36 PM   #55 (permalink)
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Re: Official Slider Discussion Thread

Other than speed and maybe cpu punch output I think this game plays excellent of the box .
Not gonna waste my time on tweaking the heck out of off a day old game just enjoying it too much
I love how fighters adjust to your style , success and weakness , cant wait for DLC and I find switching stances in game helps to open up other Boxers when being very defensive.

Last edited by dorismary; 06-24-2009 at 07:41 PM.
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Old 06-24-2009, 07:40 PM   #56 (permalink)
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Re: Official Slider Discussion Thread

question as to what certain sliders actually effect in game...

Speed (hand speed AND foot speed or only hand speed?)

Toughness- does it make you AND the CPU take more damage or does it do something else?

Punch output- How aggressive the CPU is as punching?

I know some of these SEEM obvious, but i was curious if someone knew EXACTLy what they effect.

For instance. In one fight last night i had punch output at MAX and i really didnt notice that much of a difference from it being at default or at 0.

I play on champion difficulty. I am 10-0 with 5 KO's. Challenging fights overall and 3 of those KO's came very early in my career. My biggest issue is the CPU is pretty passive overall, and there was a few times that i would just stand in front of him for 5-10 seconds and he wouldnt even throw a punch.

Any help or suggestions would be VERY welcome. LOVE the game BTW.
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Old 06-24-2009, 07:40 PM   #57 (permalink)
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Re: Official Slider Discussion Thread

Damn just had a epic fight with Shane(me) vs Cotto...

The fight was stopped in the 7th due to my cut!!!!!! I really need to block and weave lol

Other than that, it was a pretty close bout, the judges scored it 64-69 Cotto, 66-67 Mosley and 66-67 Cotto....Cotto wins by TKO

BTW these are easier than the default G.O.A.T.

Yes! Toughness doesnt make guys KO'ed proof...Using Pac Man, I knocked out Cintron in the 3rd....
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Last edited by Jukeman; 06-24-2009 at 08:33 PM.
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Old 06-24-2009, 08:27 PM   #58 (permalink)
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Re: Official Slider Discussion Thread

first i'd like to thank you guys for your time and efforts, i cant tell you how valuable a good set of sliders is. question: will you be listing your final thoughts all in one post like the guys do in the mlb2k9 ,ncaa and madden etc. sliders?

again i look forward to it and i thank you
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Old 06-24-2009, 08:36 PM   #59 (permalink)
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Re: Official Slider Discussion Thread

The only things I think that need to be touched are:

Speed Slider (80)
CPU Punch Output (20 or 30)
Boxer Damage (70)
CPU Defense (80)

That's all you need.
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Old 06-24-2009, 08:36 PM   #60 (permalink)
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Re: Official Slider Discussion Thread

I think that all of us could collaberate our ideas and make one set. But yeah, well make a seperate post once we are on a hunch.
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