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Prospective Boxing MMORPG Game (Could Use Feedback)

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Old 04-11-2009, 03:13 AM   #1 (permalink)
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Prospective Boxing MMORPG Game (Could Use Feedback)

Hey kids--- I'm thinking about creating a flash-based boxing MMORPG for my digital media college senior project. I'm proposing the idea to the faculty this coming Tuesday, and if they give it the go-ahead, I'm going to have approximately 17 weeks to get the whole thing done---- not a lot of time, I know.

Anywho, I've been doing some brainstorming, and I'd like to get some input from the "boxing aficionados" on here. I see the game turning out as somewhat of a text-based online-rpg, where heavy emphasis is placed on creating your "virtual boxer," and helping him climb the ladder against other human-controlled boxers. The actual "boxing gameplay" would probably be very simplistic, where most of the user interaction would come in the form of providing a strategy for your boxer in between rounds (back off, go for the knockout, etc) a la Title Bout Championship Boxing. I did a quick mock-up of what a tale of the tape might look out, and I'm also attaching a list of things I brainstormed for character creation. I'd be happy to listen to any questions/comments you guys might have. Thanks.

By the way, I just realized that "Game" in the thread title is redundant. Mods, please get rid of that or it will bother me...



I apologize if any of this is illegible or unclear--- I sorta just wrote it all out on the trainride home today lol...



To clarify a little on the character creation write-up:

Each boxer starts of with 15 base points to fill up their base attributes (power, speed, stamina, defense, chin, heart, cuts). The player starts at level 0 (levels go up to 10), and can spend their 15 points as they like, while also having the option to choose one perk. The perks are outlined on the page--- they're sort of like specialties that amplify/expand upon the base attributes. Players get a chance to add a perk at levels 0 (creation), 5, and 10. Also, at each of those ranks, players have the option of adding an additional perk (so 2 total), but they'd have to add a weakness as welll (also outlined on the sheet). Theoretically, when a boxer gets maxed out at level 10, he might have all of his base attributes maxed, and can have either 3 perks and no weaknesses, 6 perks with 3 weaknesses, or anything in the middle. Let me know what you guys think...

Last edited by NYG_Meth; 04-11-2009 at 03:40 AM.
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Old 04-11-2009, 04:14 AM   #2 (permalink)
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Re: Prospective Boxing MMORPG Game (Could Use Feedback)

Wow, good luck(17 weeks ). I gather you go to some time of graphics/gaming school.
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Old 04-11-2009, 08:31 AM   #3 (permalink)
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Re: Prospective Boxing MMORPG Game (Could Use Feedback)

Looks good.
Good luck!
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Old 04-11-2009, 12:04 PM   #4 (permalink)
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Re: Prospective Boxing MMORPG Game (Could Use Feedback)

Quote:
Originally Posted by SHAKYR
Wow, good luck(17 weeks ). I gather you go to some time of graphics/gaming school.
Thanks--- I go to Drexel University in Philly. It blows. To answer your question though, I'm studying digital media.
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Old 04-11-2009, 03:28 PM   #5 (permalink)
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Re: Prospective Boxing MMORPG Game (Could Use Feedback)

The only thing I would add is separate attributes for every punch.

Every boxer has certain 'A' punches. A guy like De La Hoya had a terrific left-hook, a good left-jab but his right cross was weak.

Bone Crusher Smith had a tremendous right-cross, but not much else.
etc.

I realize that might be too much work with a 17 week deadline, so good luck with whatever you can fill in.
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Old 04-11-2009, 03:35 PM   #6 (permalink)
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Re: Prospective Boxing MMORPG Game (Could Use Feedback)

Quote:
Originally Posted by Money99
The only thing I would add is separate attributes for every punch.

Every boxer has certain 'A' punches. A guy like De La Hoya had a terrific left-hook, a good left-jab but his right cross was weak.

Bone Crusher Smith had a tremendous right-cross, but not much else.
etc.

I realize that might be too much work with a 17 week deadline, so good luck with whatever you can fill in.
I was thinking the same thing. The dilemma is that I'd like to add as much detail as possible, but with the time and resources available, I don't know how in depth I can get. This is why I'm probably going to stick to one weight class, etc.
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Old 04-11-2009, 10:03 PM   #7 (permalink)
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Re: Prospective Boxing MMORPG Game (Could Use Feedback)

Meth!! we meet again.

Good stuff man . I agree with money having certain stats for each hand I think would add a big dimension to the game.
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Old 04-12-2009, 01:37 PM   #8 (permalink)
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Re: Prospective Boxing MMORPG Game (Could Use Feedback)

Quote:
Originally Posted by Kashanova
Meth!! we meet again.

Good stuff man . I agree with money having certain stats for each hand I think would add a big dimension to the game.
What's up, Kash? I'm still fidgeting with the creation specs, haven't gotten to individual punches yet. Here's an updated version regardless:



Also, just to clarify--- "cut points" are points that are used to heal cuts, reduce swelling between rounds. The more cut points you have, the easier it is to recover from cuts/swelling.

----Also, the final graphics will obviously look much better--- this is just a mock-up.

Last edited by NYG_Meth; 04-12-2009 at 01:42 PM.
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Old 04-12-2009, 05:20 PM   #9 (permalink)
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Re: Prospective Boxing MMORPG Game (Could Use Feedback)

Quote:
Originally Posted by NYG_Meth
What's up, Kash? I'm still fidgeting with the creation specs, haven't gotten to individual punches yet. Here's an updated version regardless:



Also, just to clarify--- "cut points" are points that are used to heal cuts, reduce swelling between rounds. The more cut points you have, the easier it is to recover from cuts/swelling.

----Also, the final graphics will obviously look much better--- this is just a mock-up.
I feel like I'm disrespecting you by looking at your ideas, because I see some thing in your perks list I want to add to the EA Fight Night Wishliist.


Dominant Hand:
Left hander
Right hander
Position:
Southpaw
Orthodox
Either
Styles
Boxer-Puncher
Slugger
Puncher
Peek-A-Boo
European
Freestyle - Ali
Hitman - Tommy Hearns
Open - Naseem Hamed
Crouch - Rocky Marciano
Crab - Gene Fullmer
European 2 - Kostya Tszyu
Hitman 2 - Ricky "Hitman" Hatton
LOGIC:
In-fighter(_0_)Out-fighter
Body puncher(______0______)Head hunter
Stationary (______0______ ) Punches only from Sway
Stationary(______0______)Sways Often
Plodder(______0______)Mover
Passive(______0______)Aggressive Finisher
Counterpuncher(______0______ )Aggressive
Never Lunges(______0______)Often Lunges
Single punch(______0______)Combination puncher
Never Taunts(______0______)Taunts Alot
Dirty Fighter(_0_)Clean fighter
Never Feints(___0___)Often Feints
First Half Of Fight
Defensive (______0______ ) Aggressive
Second Half Of Fight
Defensive (______0______ ) Aggressive
First Half Of Every Round:
Defensive (______0______ )Aggressive
Last Half Of Ever Round:
Defensive (______0______ )Aggressive
WHEN HURT:
1-Dance Away
2-Clinch
3-Fight Back
4-Fight Dirty
AGAINST ROBES:
1-Guard
2-Fight
3-Moves Off
WHEN BEING BACKED UP:
1-Guard
2-Fight Back
DEFENSE:
1-Guard
2-Sway Back Left & Right
3-Sway Back
4-Sway Forward
5-Sway Forward Left & Right
6-Clinch
7-Sway Step Forward
8-Sway Step Forward Left & Right
9-Sway Step Back Left & Right
10-Sway Step Back
PUNCH PARAMETER: (default setting)
OUT-FIGHTING
HEAD
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
7-Special:
1-Special1
2-Special2
3-Special3
4-Special4
BODY
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
Lunging
HEAD
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
BODY
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
Sway Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Left
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Left
1-Jab
2-Cross
3-Left hook
4-Right hook
IN-FIGHTING
HEAD
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
7-Special:
1-Special1
2-Special2
3-Special3
4-Special4
BODY
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
Sway Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Left
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Left
1-Jab
2-Cross
3-Left hook
4-Right hook
FAVORITE COMBOS
IN FIGHTING
1
2
3
4
OUT FIGHTING
1
2
3
4

Control vs Boxer(____0____)

Control vs. Slugger(____0____)

Chin vs. Knockdown(____0____)

Chin vs. Knockout(____0____)

Absorb Punishment(____0____)

Killer Instinct(_____0_____)

Aggressiveness(____0_____)

Fast Starter(_____0_____)
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Old 04-12-2009, 07:25 PM   #10 (permalink)
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Re: Prospective Boxing MMORPG Game (Could Use Feedback)

Quote:
Originally Posted by SHAKYR
I feel like I'm disrespecting you by looking at your ideas, because I see some thing in your perks list I want to add to the EA Fight Night Wishliist.


Dominant Hand:
Left hander
Right hander
Position:
Southpaw
Orthodox
Either
Styles
Boxer-Puncher
Slugger
Puncher
Peek-A-Boo
European
Freestyle - Ali
Hitman - Tommy Hearns
Open - Naseem Hamed
Crouch - Rocky Marciano
Crab - Gene Fullmer
European 2 - Kostya Tszyu
Hitman 2 - Ricky "Hitman" Hatton
LOGIC:
In-fighter(_0_)Out-fighter
Body puncher(______0______)Head hunter
Stationary (______0______ ) Punches only from Sway
Stationary(______0______)Sways Often
Plodder(______0______)Mover
Passive(______0______)Aggressive Finisher
Counterpuncher(______0______ )Aggressive
Never Lunges(______0______)Often Lunges
Single punch(______0______)Combination puncher
Never Taunts(______0______)Taunts Alot
Dirty Fighter(_0_)Clean fighter
Never Feints(___0___)Often Feints
First Half Of Fight
Defensive (______0______ ) Aggressive
Second Half Of Fight
Defensive (______0______ ) Aggressive
First Half Of Every Round:
Defensive (______0______ )Aggressive
Last Half Of Ever Round:
Defensive (______0______ )Aggressive
WHEN HURT:
1-Dance Away
2-Clinch
3-Fight Back
4-Fight Dirty
AGAINST ROBES:
1-Guard
2-Fight
3-Moves Off
WHEN BEING BACKED UP:
1-Guard
2-Fight Back
DEFENSE:
1-Guard
2-Sway Back Left & Right
3-Sway Back
4-Sway Forward
5-Sway Forward Left & Right
6-Clinch
7-Sway Step Forward
8-Sway Step Forward Left & Right
9-Sway Step Back Left & Right
10-Sway Step Back
PUNCH PARAMETER: (default setting)
OUT-FIGHTING
HEAD
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
7-Special:
1-Special1
2-Special2
3-Special3
4-Special4
BODY
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
Lunging
HEAD
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
BODY
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
Sway Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Left
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Left
1-Jab
2-Cross
3-Left hook
4-Right hook
IN-FIGHTING
HEAD
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
7-Special:
1-Special1
2-Special2
3-Special3
4-Special4
BODY
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
Sway Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Left
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Left
1-Jab
2-Cross
3-Left hook
4-Right hook
FAVORITE COMBOS
IN FIGHTING
1
2
3
4
OUT FIGHTING
1
2
3
4

Control vs Boxer(____0____)

Control vs. Slugger(____0____)

Chin vs. Knockdown(____0____)

Chin vs. Knockout(____0____)

Absorb Punishment(____0____)

Killer Instinct(_____0_____)

Aggressiveness(____0_____)

Fast Starter(_____0_____)
how long has this type of info been at the ea forums?? I want to know if the devs know about that list, and if the game might have those styles and tactics. It would be great for the create a boxer.
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