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Major League Baskeball 2K9 Features List

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Old 01-09-2009, 03:14 PM   #61 (permalink)
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Re: Major League Baskeball 2K9 Features List

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Originally Posted by boomhauertjs
I'm not a big fan of zone hitting. I wonder if you'll be able to change hitting and pitching modes. It will be interesting to see what this game looks like.
I was mistaken about zone hitting. I thought that it was aimed hitting (where you put a cursor where you swing the bat-I hate that!). I'm all for zone hitting.

Will the Real-Time World make games take longer? I'm all for shorter games. Hopefully, you can turn certain features off to speed up the game.
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Old 01-09-2009, 03:17 PM   #62 (permalink)
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Re: Major League Baskeball 2K9 Features List

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Originally Posted by X*Cell
And thank God for Blzer for being so smart and being able to explain all of the game's subtleties for us. Yer the man dawg!
I'm just trying to elaborate what they mean, and I'm trying to give examples of what it could mean. I only hope they deliver with the goods while giving us visuals like the Lincecum pic with a smooth framerate and maintain their decent presentation (we still don't know who's in the booth).

I just hope that they do this real time thing well.
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Old 01-09-2009, 03:21 PM   #63 (permalink)
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Re: Major League Baskeball 2K9 Features List

I'm not sure if this is the complete list of features, but probably all the notable ones. If so, then it doesn't look like the WBC mode will be offered, or co-op play (like the BIGS), the latter is something I was hoping to have.

Overall I like the list presented, it shows that 2K is refining the game and making the controls better.

The new/upgraded pitching and hitting controls sound interesting and I'm looking forward to finding out more about them.

I also like the sound of the Real-time Living World, it could bring a lot of life to the game and improve the presentation.

Hopefully we don't have to wait until Feb to get some more detailed info on the game. Overall I think the game is sounding pretty good at this point.
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Old 01-09-2009, 03:21 PM   #64 (permalink)
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Re: Major League Baskeball 2K9 Features List

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Originally Posted by Blzer

I just hope that they do this real time thing well.
yeah your explanation for that sounds like it could really make this game and break other games. I would love to see a free-flowing game, with guys going to their next destination without cut-scenes or skipping through or load times.
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Old 01-09-2009, 03:37 PM   #65 (permalink)
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Re: Major League Baskeball 2K9 Features List

Improvement should be the #1 priority of the new development team. If the devs take care of the multitude of issues that plagued last year's title, then we should expect something revolutionary from them in the future. Right now, making a better game of baseball should be their most important focus.
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Old 01-09-2009, 03:45 PM   #66 (permalink)
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Re: Major League Baskeball 2K9 Features List

Quote:
Originally Posted by Blzer
I'm just trying to elaborate what they mean, and I'm trying to give examples of what it could mean. I only hope they deliver with the goods while giving us visuals like the Lincecum pic with a smooth framerate and maintain their decent presentation (we still don't know who's in the booth).

I just hope that they do this real time thing well.
Me too. The concept is intriguing and VC certainly has the pedegree to pull it off. It would mean nothing though if the game was crap between the lines. I'm looking forward to seeing this game in action.
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Old 01-09-2009, 03:57 PM   #67 (permalink)
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Re: MLB 2K9 Features List

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Originally Posted by beau1221
I think I like that there isn't any "big new feature" though..

Maybe (hopefully) that means that they're focusing totally on fixing up the game engine and gameplay... that's really where they need to start... not on any gimicky modes or features...
I completely agree with you! It looks like they focused on getting the game to play and look like a real game by adding all those bells and whistles. I think it will be a very good game. I also hope they really improved on the graphics.
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Old 01-09-2009, 04:38 PM   #68 (permalink)
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An equal amount of blueberries in every muffin...

I mean we need realistic balls/strikes thrown by pitchers that reflect their real world stats.....
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Old 01-09-2009, 06:07 PM   #69 (permalink)
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Re: MLB 2K9 Features List

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Originally Posted by Blzer
You must be one of those "hater" types. History aside, on paper, this game's features sound very intriguing.


Strange, I saw it as the exact opposite. I don't think you are interpreting this feature correctly. Allow me to elaborate:
Blzer, all I meant by that comment was that:

Quote:
Anything that happens in a baseball stadium happens in 2K9 in Real Time.
is a lot to live up to. The feature list could have gotten by just fine by just mentioning the stuff that was directly below it (which I already said sounds very cool). Do you really think that's even possible to live up to, that the game will have EVERYTHING you could possibly see during a baseball game? I'm pretty sure we won't see a cloud of bugs, fights in the stands or (God help us) streakers. I'm just using extreme examples there to prove the point, of course, but they all happen. Maybe it could indeed have everything that happens on the field in real-time (which would be awesome enough), but "stadium" includes everything, and that's something that's just not possible.

All I'm saying is that there was no reason to make a catch-all statement like that in the features list, and that it smacks of EA's "It's in the game" slogan. I look forward to the feature, and as always will rent (maybe buy) 2k9 when it comes out.
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Old 01-09-2009, 06:20 PM   #70 (permalink)
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Re: MLB 2K9 Features List

Oh man, I apologize. I thought you thought they were trying to tell us that they are basically capturing the similar essence of a baseball game that one would see in real life, and IMO that's not what they mean, but instead they are doing that real time integration where everything loads seamlessly in one world, if that makes sense.

Just make sure you don't take their statement as we'll actually see blades of grass grow if we zoom in close enough for a long period of time. What it means is that it is all one constant stream, as opposed to being split by pitch, or by batter, or by inning, or whatever it may be. We should be able to watch our favorite player enter the dugout and sit down after a home run, they may even run out for the celebration after a walkoff, I don't know. But basically, cut scenes are part of the same game that we're playing, only that we don't control them and they are with different camera angles.

Again, I hope that makes sense.
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